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Standard Espeon/Garbodor

Draskk

Blast From The Past
Member
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 18
* 3 Eevee SUM 101
* 1 Oranguru SUM 113
* 1 Flareon AOR 13
* 2 Espeon-GX SUM 140
* 3 Tapu Lele-GX GRI 60
* 3 Trubbish BKP 56
* 1 Trubbish GRI 50
* 3 Garbodor GRI 51
* 1 Garbodor BKP 57
##Trainer Cards - 32
* 2 Rescue Stretcher GRI 130
* 4 N DEX 96
* 1 Super Rod BKT 149
* 2 Lysandre AOR 78
* 4 Professor Sycamore BKP 107
* 1 Teammates PRC 141
* 2 Field Blower GRI 125
* 1 Silent Lab PRC 140
* 4 Ultra Ball SUM 135
* 3 Choice Band GRI 121
* 3 Float Stone BKT 137
* 4 VS Seeker PHF 109
* 1 Delinquent BKP 98
##Energy - 10
* 6 Psychic Energy Energy 5
* 4 Double Colorless Energy FAC 114
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

This is the Espeon Garb list I've been using lately, it's been bricking alot for some reason, but I think it's just bad luck. Let me know what you would change :)
 
My answer to anyone with consistency problems: Trainers' Mail for days! This card is so useful. I put it in all my decks by default. If you are running 4 Ultra Balls, like you are, you are likely to get one off a Mail, or maybe a Sycamore or N. It adds a whole dimension of consistency to decks that brick a lot.

2 Rescue Stretchers and a Rod seems like a lot of recovery. Espeon is hardly OHKO material and you will mainly be using Garb late game. I would cut a Stretcher, as well as a Silent Lab (unnecessary), Oranguru (you will have enough draw support without it) and a Float Stone for 4 copies of Trainers' Mail.
 
Just like @joffreyspikes said, add mail. I literally have it as default, but with so much Garb running around, the mirror is awkward. The list seems fine, I pretty sure its just PTCGO thats causing this.
 
Hi @GekkisaiDaiNi

Your list is decent but I can see some big omissions and some odd things that would understandably hurt your consistency.

First - where is Brigette?! This card is a Godsend in most Stage 1/Stage 2 decks but especially here, where you want to get as many Garbodor and Espeon-GX's rolling as soon as possible; preferably by your second turn of the game.

Second - try dialing back on the techs until you're happy with your consistency, then try adding them back in if you feel they're necessary.

Here are my suggestions:

-1 Oranguru
-1 Flareon
-1 Trubbish (GRI)
-1 Delinquent
-1 Super Rod
-1 Rescue Stretcher
-1 Silent Lab

+1 Espeon-GX
+1 Trubbish (BKP)
+1 Brigette
+1 Choice Band
+1 Float Stone
+2 Psychic Energy

From the above, the cards that really should be cut first are Silent Lab (incompatible with Eevee, easily bumped or Field Blower-ed away, running only 1 copy reduces its longevity), Delinquent (I've found it to be useful in some situations but, generally, you want to be using your Supporter to draw cards and stream Garbodors) and Flareon (a good tech in the right metagame but a wasted card in a lot of matchups - take it out for now, see how you get on and then consider adding it back in at a later date if you feel it's necessary).

Oranguru is a consistency card on paper but rarely with this deck will you find yourself with a low enough hand size to make it useful. Plus, you're limited for bench space! You really want to be filling up your bench with Garbodors, perhaps an Espeon-GX or two and it's always wise to have space for Tapu Lele-GX.

When it comes to Super Rod; you'd much rather have a couple of extra Basic Energy than an Item (!) to get back discarded Energy cards.

The cards you should definitely be adding in are Brigette, Espeon-GX and 2 more Psychic Energy.

Contrary to what others have suggested, I would not advocate using Trainers' Mail unless you are running a speed deck (e.g. M Rayquaza) or a deck based on 1 Prize attackers that doesn't care about Item use (e.g. Vesipquen). You will be facing a lot of mirror matches and it's important to keep your Item use to a minimum. This is one of the reasons that the Tapu Lele-GX into Brigette combo is so, so useful.

The other cuts and additions are personal preference but further enforce your deck's goal. If you disagree, that's fine, but I'd also consider adding another Eevee over, perhaps, Float Stone. Eevee is your preferred starter as, most of the time, you want to be firing off Psybeams on your first attacking turn. Furthermore, I've found Acid Spray Trubbish to be invaluably better than its GRI counterpart. The coin flip has won me games, heck, even just the 10 damage (with a Choice Band) has won me games! It's a cheeky little critter and I'd rather have 4 than 3 + 1 GRI.

Anyway, I hope that helps and best of luck!
 
Last edited:
My answer to anyone with consistency problems: Trainers' Mail for days! This card is so useful. I put it in all my decks by default. If you are running 4 Ultra Balls, like you are, you are likely to get one off a Mail, or maybe a Sycamore or N. It adds a whole dimension of consistency to decks that brick a lot.

2 Rescue Stretchers and a Rod seems like a lot of recovery. Espeon is hardly OHKO material and you will mainly be using Garb late game. I would cut a Stretcher, as well as a Silent Lab (unnecessary), Oranguru (you will have enough draw support without it) and a Float Stone for 4 copies of Trainers' Mail.
Just like @joffreyspikes said, add mail. I literally have it as default, but with so much Garb running around, the mirror is awkward. The list seems fine, I pretty sure its just PTCGO thats causing this.
I used to run TMail, but the mirror match gets very bad very fast because of it. Thanks for the advice though :)
Hi @GekkisaiDaiNi

Your list is decent but I can see some big omissions and some odd things that would understandably hurt your consistency.

First - where is Brigette?! This card is a Godsend in most Stage 1/Stage 2 decks but especially here, where you want to get as many Garbodor and Espeon-GX's rolling as soon as possible; preferably by your second turn of the game.

Second - try dialing back on the techs until you're happy with your consistency, then try adding them back in if you feel they're necessary.

Here are my suggestions:

-1 Oranguru
-1 Flareon
-1 Trubbish (GRI)
-1 Delinquent
-1 Super Rod
-1 Rescue Stretcher
-1 Silent Lab

+1 Espeon-GX
+1 Trubbish (BKP)
+1 Brigette
+1 Choice Band
+1 Float Stone
+2 Psychic Energy

From the above, the cards that really should be cut first are Silent Lab (incompatible with Eevee, easily bumped or Field Blower-ed away, running only 1 copy reduces its longevity), Delinquent (I've found it to be useful in some situations but, generally, you want to be using your Supporter to draw cards and stream Garbodors) and Flareon (a good tech in the right metagame but a wasted card in a lot of matchups - take it out for now, see how you get on and then consider adding it back in at a later date if you feel it's necessary).

Oranguru is a consistency card on paper but rarely with this deck will you find yourself with a low enough hand size to make it useful. Plus, you're limited for bench space! You really want to be filling up your bench with Garbodors, perhaps an Espeon-GX or two and it's always wise to have space for Tapu Lele-GX.

When it comes to Super Rod; you'd much rather have a couple of extra Basic Energy than an Item (!) to get back discarded Energy cards.

The cards you should definitely be adding in are Brigette, Espeon-GX and 2 more Psychic Energy.

Contrary to what others have suggested, I would not advocate using Trainers' Mail unless you are running a speed deck (e.g. M Rayquaza) or a deck based on 1 Prize attackers that doesn't care about Item use (e.g. Vesipquen). You will be facing a lot of mirror matches and it's important to keep your Item use to a minimum. This is one of the reasons that the Tapu Lele-GX into Brigette combo is so, so useful.

The other cuts and additions are personal preference but further enforce your deck's goal. If you disagree, that's fine, but I'd also consider adding another Eevee over, perhaps, Float Stone. Eevee is your preferred starter as, most of the time, you want to be firing off Psybeams on your first attacking turn. Furthermore, I've found Acid Spray Trubbish to be invaluably better than its GRI counterpart. The coin flip has won me games, heck, even just the 10 damage (with a Choice Band) has won me games! It's a cheeky little critter and I'd rather have 4 than 3 + 1 GRI.

Anyway, I hope that helps and best of luck!
Definitely agree with Brigette, will be taking out Delinquent for it. The third Espeon will be added as soon as I can get a third, and the GRI Trubbish was actually only because I don't have a fourth BREAKpoint one, but I'm sure someone in the TCGO trading post can give me one. Funny story about the BKP Trubbish, one game I need one more prize to win, but I was out of attackers. I had a Trubbish (BKP) benched, a Lysandre in hand, and a Psychic Energy. I retreated my active Eevee into trubbish, attached an energy, lysandred my opponent's Volcanion with only 10 HP left, and won with Acid Spray xD. Flareon is extremely good against both Decidueye and Metagross (especially Metagross) but I will test without it. I will be testing all these edits, thanks :)
 
Here's the updated list. Thanks everyone :)

****** Pokémon Trading Card Game Deck List ******
##Pokémon - 17
* 3 Eevee SUM 101
* 3 Espeon-GX SUM 140
* 3 Tapu Lele-GX GRI 60
* 4 Trubbish BKP 56
* 3 Garbodor GRI 51
* 1 Garbodor BKP 57
##Trainer Cards - 31
* 1 Rescue Stretcher GRI 130
* 4 N DEX 96
* 2 Lysandre AOR 78
* 4 Professor Sycamore BKP 107
* 1 Brigette BKT 134
* 1 Teammates PRC 141
* 2 Field Blower GRI 125
* 4 Ultra Ball SUM 135
* 4 Choice Band GRI 121
* 4 Float Stone BKT 137
* 4 VS Seeker PHF 109
##Energy - 12
* 8 Psychic Energy Energy 5
* 4 Double Colorless Energy FAC 114
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

I've been considering -1 Choice Band -1 Float Stone +1 Eevee +1 Flareon. However, I'm riding a 7 win streak with this list and it may be best to just leave it ;)
 
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