#Pokémon - 15
* 4 Eevee SUM 101
* 3 Espeon-GX SUM 140
* 1 Espeon-EX BKP 52
* 1 Tapu Lele-GX GRI 137
* 3 Trubbish GRI 50
* 3 Garbodor GRI 51
##Trainer Cards - 34
* 1 Energy Recycler GRI 123
* 2 Trainers' Mail ROS 92
* 2 Professor's Letter XY 123
* 2 Rescue Stretcher GRI 130
* 2 Ultra Ball DEX 102
* 2 Lysandre FLF 90
* 3 Professor Sycamore BKP 107
* 2 Team Flare Grunt XY 129
* 2 Nest Ball SUM 123
* 1 Special Charge STS 105
* 3 N NVI 92
* 1 Enhanced Hammer GRI 124
* 1 Altar of the Moone GRI 117
* 3 Crushing Hammer SUM 115
* 1 Parallel City BKT 145
* 2 Choice Band GRI 121
* 4 VS Seeker PHF 109
##Energy - 11
* 7 Psychic Energy EVO 95
* 4 Double Colorless Energy NXD 92
Total Cards - 60
Looking to get some input on my deck. Recently got back into pokemon after 10 years of retirement. All advice is welcomed and appreciated. Primary strategy behind this deck is obviously get eevee out start with espeon gx and use psybeam for confusion and physic for ones that really use energy. Then prep garbador for couple turns while they use item cards. Espeon ex is in there to knock out for active retreaters on evolution pokemon especially useful with st 1 and 2 gx, megas. I know something tossed around with eveeloutions deck is the AOR evolutions. Did experiment with it, but did find much use in it. 9 times out 10 got one when i always need something else. If you guys could let me know what you think i would appreciate it thanks!
* 4 Eevee SUM 101
* 3 Espeon-GX SUM 140
* 1 Espeon-EX BKP 52
* 1 Tapu Lele-GX GRI 137
* 3 Trubbish GRI 50
* 3 Garbodor GRI 51
##Trainer Cards - 34
* 1 Energy Recycler GRI 123
* 2 Trainers' Mail ROS 92
* 2 Professor's Letter XY 123
* 2 Rescue Stretcher GRI 130
* 2 Ultra Ball DEX 102
* 2 Lysandre FLF 90
* 3 Professor Sycamore BKP 107
* 2 Team Flare Grunt XY 129
* 2 Nest Ball SUM 123
* 1 Special Charge STS 105
* 3 N NVI 92
* 1 Enhanced Hammer GRI 124
* 1 Altar of the Moone GRI 117
* 3 Crushing Hammer SUM 115
* 1 Parallel City BKT 145
* 2 Choice Band GRI 121
* 4 VS Seeker PHF 109
##Energy - 11
* 7 Psychic Energy EVO 95
* 4 Double Colorless Energy NXD 92
Total Cards - 60
Looking to get some input on my deck. Recently got back into pokemon after 10 years of retirement. All advice is welcomed and appreciated. Primary strategy behind this deck is obviously get eevee out start with espeon gx and use psybeam for confusion and physic for ones that really use energy. Then prep garbador for couple turns while they use item cards. Espeon ex is in there to knock out for active retreaters on evolution pokemon especially useful with st 1 and 2 gx, megas. I know something tossed around with eveeloutions deck is the AOR evolutions. Did experiment with it, but did find much use in it. 9 times out 10 got one when i always need something else. If you guys could let me know what you think i would appreciate it thanks!