Here is an example thread for a properly formatted list and strategy.
(Notice the title! There is the correct Prefix, and the Pokemon that are in the list are present, along with an optional, ultra-catchy name!)
Pokemon: 15
Strategy:
(Remember, if you have a rogue deck, or a deck that might be difficult to understand, you must put in a strategy because no one will know what you're talking about, meaning we can't help you!)
The main stratagem for this deck is to set up a Victreebel and use its ability, Wafting Scent to Poison and Confuse my opponent's active Pokemon. In doing so, I power up Ninetales' attack, Hexed Flame, which does 20 plus 50 more for each special condition on the defending Pokemon, adding up to 120 damage as a subtotal. After playing a Virbank City Gym and then a Silver Bangle, I can then use Hexed Flame for a grand total of 180 damage.
I also have Blacksmith in this deck because I wanted the ability to both attach a Grass to Victreebel and a fire to Ninetales to circumvent a tight spot, where I would have no energy on the field. Thankfully, I run a Jirachi to snag this one-of from my deck, making it still viable!
I also have no Rare Candies in this deck because, whenever I play a stage 2 deck, I always seem to have one or the other, or perhaps none at all. With this, at least, I find that playing Evosoda might be for the better considering I can get a pretty much guaranteed turn three setup on a Victreebel where I might not get one at all with Rare Candy.
One thing I feel like I need to work on is the Energy line, as I think I might have too few Energy. I feel like I can get away with this, given the fact that I have Energy Retrieval to snag Grass Energy from the discard pile.
(Remember, when giving advice, always keep things positive and constructive! Don't slam things for just the sake of it! )
(Notice the title! There is the correct Prefix, and the Pokemon that are in the list are present, along with an optional, ultra-catchy name!)
Pokemon: 15
- 4 Ninetales (DRX) (Remember to put the set next to the Pokemon if there are more than one types of that card!)
- 4 Vulpix
- 2 Victreebel
- 2 Weepinbell
- 2 Bellsprout
- 1 Jirachi EX (Many people post EX Pokemon as "ex" or "Ex" Pokemon. This is actually incorrect! Please put them down as "EX", or it will have to be changed.)
- 4 Professor Juniper (Remember, don't enter this and Professor's Letter in as "Prof Juniper" or "Prof Letter"! You gotta use the whole word!)
- 4 N
- 3 Skyla
- 2 Colress
- 2 Lysandre
- 1 Blacksmith
- 4 Ultra Ball (Remember to always capitalize the first letter of both words, like in Ultra Ball, as that is grammatically correct for them!)
- 4 Evosoda
- 3 Virbank City Gym
- 3 Silver Bangle
- 3 Startling Megaphone
- 1 Professor's Letter
- 1 Sacred Ash
- 1 Dowsing Machine
- 4 Fire Energy (Remember to mention that it's actually Energy, not that your deck is on fire!)
- 5 Grass Energy
Strategy:
(Remember, if you have a rogue deck, or a deck that might be difficult to understand, you must put in a strategy because no one will know what you're talking about, meaning we can't help you!)
The main stratagem for this deck is to set up a Victreebel and use its ability, Wafting Scent to Poison and Confuse my opponent's active Pokemon. In doing so, I power up Ninetales' attack, Hexed Flame, which does 20 plus 50 more for each special condition on the defending Pokemon, adding up to 120 damage as a subtotal. After playing a Virbank City Gym and then a Silver Bangle, I can then use Hexed Flame for a grand total of 180 damage.
I also have Blacksmith in this deck because I wanted the ability to both attach a Grass to Victreebel and a fire to Ninetales to circumvent a tight spot, where I would have no energy on the field. Thankfully, I run a Jirachi to snag this one-of from my deck, making it still viable!
I also have no Rare Candies in this deck because, whenever I play a stage 2 deck, I always seem to have one or the other, or perhaps none at all. With this, at least, I find that playing Evosoda might be for the better considering I can get a pretty much guaranteed turn three setup on a Victreebel where I might not get one at all with Rare Candy.
One thing I feel like I need to work on is the Energy line, as I think I might have too few Energy. I feel like I can get away with this, given the fact that I have Energy Retrieval to snag Grass Energy from the discard pile.
(Remember, when giving advice, always keep things positive and constructive! Don't slam things for just the sake of it! )