BW/BW2 Exclusive Move Sets for Gen 5

Equinox

Stallwart Player
Member
Just like Limitless's thread in the Gen 4 section, post movesets here that are original and Unique to yourself. Your free to post any moveset but EVs, attack moves, and the Pokemon's name (Silly Iknowright) are atleast posted.
Here's my example Dnite I made:

Stall Dnite (Best used with Toxic Spikes, Spikes, Stealth Rock)


Dragonite@Calm Nature with Multi-Scale and Leftovers
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EVs: 56 HP / 52 Atk / 252 Def / 148 Sp. Def
Moves:
~ Dragon Claw / Dragon Tail
~ Roost
~ Substitute
~ Thunder Wave

This thing is a beast at stalling. T-Wave first turn as Multi-Scale halves damage if your HP is full, then Substitute to avoid any status like Para, Poison etc. (Unfortunatelly Heal Bell is illegal with Multi-Scale). But, Substitue is the next best thing, also walling Status. This Dnite has the ability to wall stuff and chip it away with Dragon Claw, and if your Sub breaks, one can just Roost and heal back to full health. Dragon Tail can be used in place of Dragon Claw, as for swapping foes out that could otherwise give it trouble.

Kay Thanks Bye

(Please move to competetive play, accidentally posted on the wrong Gen 5 section)
 
I hope Droughtales will be legal, cause one of my favorites rocking my line up for it is Svar'Talf (shiftry). I'm a Norse nerd, and svartalfars are dark elves of their lore.

Sub-buster (Sunny Day required!)

Shiftry @ Adamant/ Chlorophyll / Dark Jewel*<1>

Spr_5b_275_m.png


EVs: 252 hp, 252 atk, 4 spe

~Beat Up*<0>
~Faint Attack*<2>
~Rock Slide*<3>
~Explosion

I've thought long and hard at how to prepare for the onslought of substitutes, stemming from my hatred of Poison Heal SubPunch Breloom, and this was my more creative solution.

*<0> Beat up works by counting all your non-KO'd or status'd pokemon and attacking that number of times with your base attack vs target's base defense. There will be STAB from dark-types, and resistance from the defending- but sub 70 base HP and sub 90 base Def that are only 0.5 resist will still lose their sub to base 100 atk Pokémon. The reason why this has worked on my breloom is cause they just go ahead (with sub already setup) and use focus punch, I'm faster (almost 400 spe with chlorophyll) break sub to flinch, and follow up with an Explosion out of spite ^.^

*<1> Jewels are consumables that boosts the attack the type of its kind by 1.5 (like adding stab). This will, due to STAB from Shiftry, double Beat Up's power thus doing regular damage to pokemon that only 0.5 resist it.

*<2> What really gets me is that Beat up is only available as an egg move in Black/White, so I can't load up Sucker Punch (._.)
The bane of my team is that new ghost/fire type so I believe that Faint Attack is a decent follow up to Houndoom's Dark Pulse should he fail. Don't know if evasion boost will be popular later, so that pro to this selection will have to wait.

*<3> There's another pain in 5th gen that opposes my team, the bug/fire that boosts 3 stats (none of which are defense). Plus I should be able to revenge kill a non-speed boosted Salamance/Dragonite

I refrained from using a grass move because I've got 2 solid Solarbeam users, and Seed Bomb is also a tutor move in HGSS which prevents me from having it and Beat Up; Bullet Seed would be the next choice, but Breloom with Defense focus substitutes don't fade.
 
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