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[Expanded] Hit n' Run (Ninjask / Shedinja)

PokeBoss123

Aspiring Trainer
Member
Pokemon:

  • 4x Nincada [DRX]
    3x Ninjask [DRX]
    4x Shedinja [DRX]
    2x Sigilyph [DRX]
    1x Mr. Mime [PLF]
Trainers/Supporters/Stadiums:

  • 4x Level Ball
    4x Robo Substitute
    2x Muscle Band
    2x Silver Bangle
    3x Super Rod
    2x VS Seeker
    1x Float Stone
    1x Professor's Letter
    1x Startling Megaphone

    1x Dowsing Machine

    4x Professor Sycamore
    3x N
    2x Pokémon Fan Club
    2x Colress
    2x Lysandre
    1x Teammates

    2x Skyarrow Bridge
Energy:

  • 6x Grass Energy
    3x Psychic Energy

Strategy:
Approximate Price: $75
The strategy is to evolve into Ninjask and use its Cast-Off Shell Ability to get Shedinja into play. You use Ninjask's Night Slash attack to switch into Shedinja. You don't lose a prize because of its Empty Shell Ability and if it doesn't get Knocked Out it has free retreat so you can switch into Ninjask again. Shedinja's Cursed Drop can get you some big KOs late game when a heavily damaged Pokémon goes to the bench. It is also great against Night March Joltik. Sigilyph can win you games against Landorus-EX because Hawlucha can't hurt you and Sigilyph isn't affected by Lucario or Landorus. Mr. Mime is also important against Virizion/Genesect and Landorus decks. Mr. Mime is extremely important against Landorus decks otherwise they can snipe you Ninjasks. It can be hard to setup Ninjasks but one Ninjask can get you through the entire game sometimes. Actually got a sweep with one Ninjask at my local Pokémon league.

Possible Techs:
Tropical Beach: There is going to be one or two turns at the beginning of the game where you can't attack. Tropical Beach can make the deck a little more consistent, but it loses its budget aspect. Personally, I don't run it, but that's mostly because it's ridiculously expensive.

Wobuffet: Can really shut down Aromatisse decks that can heal repeatedly because this deck doesn't one shot. There have been some times where I really wanted it, but personally I think I like having the second Sigilyph. Also, can't be searched out by Level Ball.

Matchup Analysis:
Landorus Variants:
Landorus/Crobat: Landorus gets pretty much shut down by Sigilyph and Mr. Mime, but if Crobat can
KO Mr. Mime or Sigilyph there going to be in a pretty good spot.
Chance of Win: 50%

Landorus/Lucario: Without Crobat, the only thing that can win them the game is Lysandre. These
decks typically run 2 Lysandre and 3 VS Seeker so they can get a lot of Lyandre plays. Luckily,
Lucario takes longer to set up so you can get an early lead.
Chance of Win: 60%

Landorus/Lucario/Machamp: Unlike the other variants this runs Machamp so they have a non-EX
attacker that can get past Sigilyph. Takes a while to get setup though, so Ninjask can probably get
you a lead before they can get it set up.
Chance of Win: 70%
 
RE: [Expanded] Ninjask/Shedinja Hit n' Run

Ninjask has gotten a lot more fun with robo substitute. I've been playing a Mew-based hybrid that also runs Accelgor, so Mew can either Night Slash or Deck and Cover. Kind of overwrought, but definitely fun.

I think you definitely need to make room for at least one teammates.
 
RE: [Expanded] Ninjask/Shedinja Hit n' Run

Yeah teammates is awesome in this deck! You knocked out my Robo Substitute? Any two cards. Knocked out my Shedinja? Any two cards! There have been so many times where I win because of Teammates! Had to make room for 2 more Super Rod because it is essential for this deck and I must've deleted the wrong card! :)
 
RE: [Expanded] Ninjask/Shedinja Hit n' Run

This looks like a juked down version of my expanded deck (I think I posted my first version of it it at some earlier time ( I've developed it further since)), but in your case you obviously did not do your evolution calculations right, if you had then you would realize you only need 2 Ninjask because the other 2 will be manually evolved. I also think taking out another Sigilyph would work because robo sub and 4 Shedinja make 8 Pokémon that can be switched out, that's 8 turns times 60-90 damage (480-720 damage) I think that's enough to take out 3 normal EXs not to mention the life dew that you put in. I do like Accelgor though, in my deck I also use Accelgor as a secondary hitter along with a Gengar EX and wobafett. Also super rod is just not needed because Lysandre's trump works so much better.
 
Super Rod doesn't take up your Supporter and it doesn't get back your opponents resources.
-1 Ninjask
+1 Robo Sub
 
I think this is a deck that would benefit from Trump Card, evident by the fact that your list plays 4 Super Rod. I'd take them out; you can leave one in since it doesn't take your Supporter for the turn. Maybe that would come in handy. Since there's Level Ball in Expanded, Pokémon Fan Club is really an underwhelming Supporter. And speaking of Supporters, Jirachi is really good in any deck that plays 4 Level Ball in my opinion. Also, since this is Expanded, I would recommend taking advantage of Skyarrow Bridge; it gives everything in the deck free retreat, something that you might be doing a lot of with Night Slash. It's also a nice counter Stadium.

-3 Super Rod
-2 Pokémon Fan Club
-2 Float Stone

+1 Jirachi EX
+1 N
+1 Lysandre's Trump Card
+2 Skyarrow Bridge
+2 Switch
 
I actually thought that I wouldn't need Pokémon Fan Club at first, but I realized that I need it after a few test games.
I love the Skyarrow Bridge idea, but I'm going to keep 1 Float Stone because it is much harder to get rid of.
Between Skyarrow Bridge and Float Stone, I don't really think I need switch.
I normally like Jirachi, but it doesn't seem to work in this deck.
-1 Float Stone
-1 Super Rod
+2 Skyarrow Bridge
 
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