As an introduction, this thread is for discussion of 'bad' decks ideas. Strategies that have ridiculously complicated setups for dubious results. Decks whose outcomes are decided by coin flips or are supremely annoying or hilariously underpowered. Please help us explore unlikely card synergy and make all those 'other' cards into something fun to play. Occasionally very broken effects can be found.
Suggestions so far:
Duoblade / Ariados
Noctowl / Vileplume
Imakuni?'s Malamar - thank you to My Little Keldeo
Typhlosion
Cacturne / Outrage thanks Pooka
Shedinja / Mew
I will continue to update this post as other bad decks surface and break the sometimes stagnant pool of meta decks.
Okay, I think this is probably awful, but I want something fun to bring to an expanded tourney.
I like the new print of Farfetch'd because of it's first attack. 50 damage for one energy seems too good to be true. Ways around the drawback are numerous in expanded, especially since on the following turn a switch would allow a second bird to slap for a single energy.
I thought it might catch people off guard if they were looking at a stream of then and dealing with 50+ damage on turn 2.
Of course, there's little that would sustain Farfetch'd mid to late game and the expanded format also includes a great deal of first turn attackers able to deal a deathblow.
I figure double colourless would be a 4 of in the deck and figure a couple other attackers that use it would be cool, Lugia EX or Mewtwo EX are also good lead off hitters and Pidgeot EX could deal healthy bench damage...
I thought Zoroark would ne nice to have, rushing in and refreshing Farfetch'd for another leek slap with float stone and offering a good attack. The question is what basic energy should I run? Zoroark Break is something that could be fun, I have a single copy of Jolteon EX I could use with electric energy. Glaceon maybe? I have Manaphy EX, but Jolteon seems more useful in expanded.
Anyways, thing like laserbank and muscle band would be included so that first attack could reach a possible 100 damage, but fighting fury belt would allow Farfetch'd to KO most basics by hitting for 60. Chances are 110 HP will not make any difference in it's ability to survive beyond a single turn, but what do you think?
Obviously this is a bad deck, but it seems fun and has a very uncomplicated strategy. You think Max Elixir would be worthwhile?
Anyways, help me out. I would be very entertained to hear any suggestions, including quitting the tcg.
Suggestions so far:
Duoblade / Ariados
Noctowl / Vileplume
Imakuni?'s Malamar - thank you to My Little Keldeo
Typhlosion
Cacturne / Outrage thanks Pooka
Shedinja / Mew
I will continue to update this post as other bad decks surface and break the sometimes stagnant pool of meta decks.
Okay, I think this is probably awful, but I want something fun to bring to an expanded tourney.
I like the new print of Farfetch'd because of it's first attack. 50 damage for one energy seems too good to be true. Ways around the drawback are numerous in expanded, especially since on the following turn a switch would allow a second bird to slap for a single energy.
I thought it might catch people off guard if they were looking at a stream of then and dealing with 50+ damage on turn 2.
Of course, there's little that would sustain Farfetch'd mid to late game and the expanded format also includes a great deal of first turn attackers able to deal a deathblow.
I figure double colourless would be a 4 of in the deck and figure a couple other attackers that use it would be cool, Lugia EX or Mewtwo EX are also good lead off hitters and Pidgeot EX could deal healthy bench damage...
I thought Zoroark would ne nice to have, rushing in and refreshing Farfetch'd for another leek slap with float stone and offering a good attack. The question is what basic energy should I run? Zoroark Break is something that could be fun, I have a single copy of Jolteon EX I could use with electric energy. Glaceon maybe? I have Manaphy EX, but Jolteon seems more useful in expanded.
Anyways, thing like laserbank and muscle band would be included so that first attack could reach a possible 100 damage, but fighting fury belt would allow Farfetch'd to KO most basics by hitting for 60. Chances are 110 HP will not make any difference in it's ability to survive beyond a single turn, but what do you think?
Obviously this is a bad deck, but it seems fun and has a very uncomplicated strategy. You think Max Elixir would be worthwhile?
Anyways, help me out. I would be very entertained to hear any suggestions, including quitting the tcg.
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