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ExPHLOSION!(Masters-Any tournament) (Needs full Pokemon name)

XFlameMasterX

Aspiring Trainer
Member
I've been working on this deck not too long now, and would like some feedback to make it Tournament worthy. I really think this deck has some potential and I want to make it as good as possible since most of my other decks just don't cut it for some reason(and I have over 10 of them!)

Pokémon: 19
4-2-4 Typhlosion(2 Prime, 2 HGSS){R}
4-2 Ninetales HGSS{R}
2 Uxie{P}
1 Azelf{P}

T/S/S: 28
4 Rare Candy
3 Pokémon Communication
2 Expert Belt
1 Luxury Ball
2 Warp Point
3 Bebe's Search
3 Pokémon Collector
3 Professor Oak's New Theory
2 Judge
1 Palmer's Contribution
2 Broken Time-Space
2 Stark Mountain

Energy: 13{R}

Strategy: Set up Ninetales, Typhlosion Prime/HGSS and start swinging with Fire Spin for 120. Ninetales is both for draw power and for ditching the obligatory Fire Energy's, and the Prime is for getting said Energy back onto my Pokémon. 4 Vulpix are so I can start with it(I usually do much better when I do). Typhlosion Prime can also pinch hit, if my other Typhlosion are prized or killed off. My goal is to do a consistant 120 damage, at least every other turn.

As far as Stadiums go, BTS is self-explanitory, however Stark Mountain is included as a way of decreasing Typhlosion's Afterburner damage. The idea is to Afterburn to a Pokemon that is unneeded anymore(A la Azelf or Uxie) and then transfer to Typhlosion.

One thing I seem to be continuously having a problem with, is that even with an Expert Belt, both Magma Punch, and Flare Destroy are 10 dmg short of killing an opponent. at 70 and 90 respectively(with Expert Belt), their damage output is usually just short. I really don't think I have room for 4 PlusPowers and am unsure of what to do about this.

Any comments/suggestions/concerns are much appreciated. I'm going to continually test this deck on RedShark to see what needs improving, etc. Thanks.

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RE: ExPHLOSION!(Masters-Any tournament)

4-2 Ninetales? How does that work?

-1 Vulpix (3-3 line is better)
-1 Candy (Too many)
-1 PONT (Also too many)
+1 Ninetales (lets go for 3-3 line)
+2 Fisherman (You might need this, just cause you're discarding 2 Fire energy per turn, Ninetales and Attacking.)
 
RE: ExPHLOSION!(Masters-Any tournament)

4-2 Ninetales works fine. As I said earlier, Vulpix is needed so I can start to discard {R} energy on T1. I never need more than 1 Ninetales out. 2 is just a bonus. I have 2 of them in case 1 is prized, so theoretically, i could do a 4-1 line. I really think a 3-3 line is pointless because like i said, i need the Vulpix, and not as much Ninetales.

Professor Oak's New Theory: PONT is absolutely necessary. It's recently become one of my favorite supporters ever! It's amazing when you have an awful hand and need a refresh, so all 3 are staying.

Rare Candy: I'd drop a candy, but i don't have another BTS to add, which is the only reason i'd ditch one. Without the 3rd BTS, i feel all 4 are necessary.

Fisherman: I do agree with this, albeit I'll most likely only need 1. When I do get Ninetales set up, it would be nice to get some energy back into my hand instead of on a Pokemon so I can either discard it for more draw, or attach it from the hand without taking damage.
 
RE: ExPHLOSION!(Masters-Any tournament)

I had thought about adding Nidoqueen RR as well, but dismissed it because i'm very cramped on bench space. This means that adding any Cherrim is definately out as well.

Again, I don't think a 4-3-4 line would work w/o another BTS, which i do not have. I also STILL fail to see how a 3-3 line of Ninetales is better. I only need out at most, 2 Ninetales, so I'm not sure why I'd want to add another. If I have extra Vulpix, i can Communicate them away or something of that nature, but I max out the Vulpix to better my chances of starting with it.

Why drop all 3 PONT? I can see no justification for a lackthereof....hand refresh. Judge doesn't really count. It's mainly there for dissruption.

Engineer's Adjustments is another thing that i've also thought about. I've dismissed it up until this point because my deck simply doesn't need any more draw power. If i get all the Typhlosions set up, and Ninetales, I can get a pretty good line of drawpower going, and i think EA would just clutter the deck up. I do however, still want to add a Nidoqueen RR line, maybe I'll get rid of an energy and a Vulpix for it. Something like that.
 
RE: ExPHLOSION!(Masters-Any tournament)

-1 uxie (you don't need two, even if it's prized u have azelf)
-1 vulpix (i would do 2-2 but if you like it then 3 should be good, it's cheap prizes for your opponents)
-1 rare candy
-1 poke comm (you have enough search and draw power with all the pokemon collector and bebesearch)
-1 PONT (you already have two Judge, 5 hand refreshers seems to overkill)

+1 quilava
+2 twins (essential, as most of the time you will lose out 1 or two prizes during set up)
+1 fisherman (1 is enough, you'll find you discard too often)

In my case, I go for 4 spiritomb for set up, and 1-1 SF Rapidash for sniping power. The Rapidash can be a surprising factor to win you last cheap prize on the bench.
 
RE: ExPHLOSION!(Masters-Any tournament)

Most of the suggestions look like adding additional techs to push typhlosion and ninetails synergy so you have what you want, or at least thats what I see.

A suggestion for a power house for this deck

1-1 bronzong SF
1-1 or 2-2 RDL (thats right lets start oppressing people with this deck)
1-1 blissey pt

Bronzong add's energy back into your deck for ninetail's synergy, blissey pt is strictly for RDL, RDL's ozone buster drop's 2 fire energy for 150, next turn add 2 and heall RDL with blissey Pt so RDL is as fresh as a Daisey and repeat the process of elimination.

I do like straight typhlosion but it's always good to have some extra fire power. cya
 
RE: ExPHLOSION!(Masters-Any tournament)

Like the Bronzong SF idea, but the RDL idea seems like a whole different deck, TBH. Adding RDL, Bronzong, and Blissey is a lot more Pokemon, and a whole other situation to get it all set up. Also, RDL needs a {L} as well, when the rest of the deck is all {R}. I also still need a way to add an extra 10 dmg when needed, although most likely less so if i do end up adding RDL. If i did, it'd be the first ever time i've used a Legend. Up until this point, I saw no point in using them. Space Virus seems too good to pass up, though.

If i do add RDL, I'll most likely ditch Typhlosion HGSS, and max out the Primes for maximum Afterburneriage.....since HGSS was my heavy hitter, and RDL will be my new heavy hitter.

TogetKissed, most if not all decks w/o Dol run at least 2 Uxie, so that's not going to change. Even of 1 is prized, most decks need and USE 2 of them at a time.

**EDIT** Tested out RDL on RedShark.....extremely clunky. The 1-1 Blissey/Bronzong techs, combined with a 3-2 Ninetales and a 3-2-3 Typhlosion make for a very clunky combo. I could never get anything set up at all. If this is to work perhaps you could provide me with a more solid decklist to test out?
 
RE: ExPHLOSION!(Masters-Any tournament)

Definately put in a fourth Pokemon Collector - it's already difficult not being able to run Call Energy.
 
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