Pokemon: 16
Strategy:
The strategy behind this deck is pretty simple. Use Xerneas (XY) to power up bench. Use Aromatisse to power up big attackers fast and to take back the energy for a cost free max potion. This deck can go a few different ways, i.e. Break Through for 30 to a benched 170 HP EX, Lysandre said EX to active, and X-Blast for knockout, or constantly switch between Xerneas EX to X-Blast every turn, to name a few.
The Vicitini EX is included as a counter to the occasional steel deck and VirGen, being able to one shot all of them (with the exception of M-Aggron EX). It can also be used as early energy acceleration if you start with it and Victory Piece or Skyla. The Mewtwo was included as a counter to fast Yveltal EX decks and other Mewtwos. The Carbinks have been game savers a couple of times by Fairy Transferring all my energy to it and using Wonder Blast to one shot a big EX for game, but I'm considering cutting them because of their low HP and situational use.
This deck has a pretty good win rate against most decks, with the main problems being Seismitoad and Yveltal (both common decks, unfortunately). Any recommendations for additions/removals would be welcome. As a final note, should I add a Dedenne as a counter to Yveltal? Thanks!
- 1 Mewtwo EX
- 1 Victini EX
- 2 Xerneas EX
- 3 Spritzee (XY)
- 3 Aromatisse
- 4 Xerneas (XY)
- 2 Carbink
- 2 Skyla
- 2 N
- 1 Lysandre
- 2 Pokemon Fan Club
- 3 Professor Sycamore
- 4 Ultra Ball
- 2 VS Seeker
- 4 Max Potion
- 2 Muscle Band
- 1 Victory Piece
- 4 Fairy Garden
- 15 Fairy Energy
- 2 Double Colorless Energy
Strategy:
The strategy behind this deck is pretty simple. Use Xerneas (XY) to power up bench. Use Aromatisse to power up big attackers fast and to take back the energy for a cost free max potion. This deck can go a few different ways, i.e. Break Through for 30 to a benched 170 HP EX, Lysandre said EX to active, and X-Blast for knockout, or constantly switch between Xerneas EX to X-Blast every turn, to name a few.
The Vicitini EX is included as a counter to the occasional steel deck and VirGen, being able to one shot all of them (with the exception of M-Aggron EX). It can also be used as early energy acceleration if you start with it and Victory Piece or Skyla. The Mewtwo was included as a counter to fast Yveltal EX decks and other Mewtwos. The Carbinks have been game savers a couple of times by Fairy Transferring all my energy to it and using Wonder Blast to one shot a big EX for game, but I'm considering cutting them because of their low HP and situational use.
This deck has a pretty good win rate against most decks, with the main problems being Seismitoad and Yveltal (both common decks, unfortunately). Any recommendations for additions/removals would be welcome. As a final note, should I add a Dedenne as a counter to Yveltal? Thanks!