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Fandango (Reshiram/Emboar) for Nats

Vanilluxe+Sprinkles

Aspiring Trainer
Member
3 Reshiram FA
3-1-2 Emboar
1 AttackBoar
2-2 Ninetales
1-1 RDL
2 Cleffa

2 Sage's
4 Pokemon Collector
4 PONT

4 Junk Arm
4 Pokemon Communication
3 Energy Retrieval
3 Rare Candy
2 Pluspower
1 Switch
1 Burned Tower

12 Fire
2 Lightning

Strategy: Obvious Reshiboar strategy. An ideal t1 would end with 1-2 Reshiram, Tepig, and Vulpix in play. About 50% of the time I have an Emboar, Ninetales, and Reshi by t2. I only have sufficent energies for Reshi at that point about 25% of the time though. If I start with Cleffa, great. But it's mostly just there for searching out when I'm stuck. I feel like I have a pretty good DonChamp matchup, as long as they don't hit my Tepigs before they've evolved. I like to grab two early on just in case.

I think I may need a bit of help in the Magnezone matchup though. By running Reshiboar I am compromising power for speed and consistency (imo). I could never get Magnezone to work consistently for me and I have become very used to playing this deck, so I prefer it. So, if you guys have any advice regarding that matchup it would be appreciated.

One other thing. I was considering replacing my Ninetales line and a PP or something with 2 Shuckle, 1 Shaymin, and 2 Seeker. LMK what you think :)
 
I run 4 Dual Ball over 4 Collector because you can use multiple Dual Balls and get more Basics. I would suggest 2 of each. So:

- 2 Pokemon Collector

+ 2 Dual Ball

Sage's has never appealed to me, and this deck lacks Fisherman, which is very important in this deck, so I would consider removing all of your Sage's Training for 2 Fisherman and 2 Rescue Energy. In other words:

- 4 Sage's Training

+ 2 Fisherman
+ 2 Rescue Energy


BTW, you might want to remove your Ninetales line for 2 Shuckle and 2 Unown RETURN, because they can be searched out by Collector/Dual Ball. I might suggest that if you need lots of drawpower.

Hope I helped.
 
Well, firstly, while that's probably a good idea, I have TERRIBLE luck with flips :p I'll test some more, but it often ends up where I'm flipping like 4 tails in a row with double duel balls. bad stuff :/

Yeah, I see what you're saying here. BUT if I remove Sage's, I wanna max out my PONT. They're kinda like a one or the other thing, I don't see me surviving without either. So I might try removing Sages for 1 Rescue, 1 Fisherman, then 2 PONT.

This is something I have been seriously considering. Except, I was thinking maybe Shaymin would work better than Unown Return? I dont know, they both seem roughly as good in this situation, but Shaymin seems more multifunctional in general.

Thank you for the advice! :) I'll test with this
 
It doesn't really matter whichever one you use unless you're playing Ampharos(in which Shaymin is the better choice). Shaymin are hard to come by right now, so I suggest Unown if you can't get Shaymin.
 
actually, it's funny. cuz ive got 2 shaymin and no Unowns so thats part of the reason i said that lolz. But I worked with it, and I decided that, while the basic drawpower is nice, i generally need it TO setup Emboar, and Shuckle is reliant on Emboar so it doesnt really help as much as ninetales in this case
 
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