[Pokémon] x 21
3-3 Lanturn Prime (UL)
3-2-3 Feraligatr Prime (HGSS)
3 Onix (UL - Energy Healer)
2 Pichu (HGSS)
2 Cleffa (HGSS)
[Trainers] x 21
3 Interviewer's Questions (UL) [It's all I have]
4 Pokémon Communication (HGSS)
4 Switch (HGSS)
4 Professor Elm's Training Method (HGSS)
3 Rare Candy (UL)
3 Fisherman (HGSS)
[Energy] x 18
4 Rainbow Energy
14 Water Energy
[Strategy]
Cleffa and Pichu are there to stall/save me/be communication fodder. The main feature of this deck is the Feraligatr Prime - Lanturn Prime - Onix - Interviewer's Questions combo. 'Gatr Prime is primarily there to sit on the bench and supply a constant stream of Water Energys to Lanturn Prime (which is Water type via Underwater Dive), which not only makes Powerful Spark ridiculously awesome for sweeping but with Onix's Energy Healer helps take off all the damage Lanturn Prime had been taking as a front-line soldier. Switch is if Onix or Feraligatr Prime (and their heavy retreat costs) find themselves being pulled out, Fisherman helps me get Water Energys back in case a Feraligatr or Lanturn is KO'd (Onix never gets Energys put on it, it's only there to heal) The remaining trainers are there in an attempt to speed things up.
Main problems I've found with this deck so far is that it's awfully slow. But that's about it. Pichu is of questionable usefull-ness.
I've been trying to come up with a tournament legal kind-of deck but with all the cards I have it's still kind of hard. I have hundreds of cards from HGSS and HS-Unleashed, yet oddly enough I'm missing a ton of Stage 1s and Basics, making it very hard to build a worthwhile deck. But based on what I had, this deck was what I had come up with. I also realize this will die in the new quick-format (is it still quick in BW?) but I mainly play against my friends at school (most of which use theme deck structure)
3-3 Lanturn Prime (UL)
3-2-3 Feraligatr Prime (HGSS)
3 Onix (UL - Energy Healer)
2 Pichu (HGSS)
2 Cleffa (HGSS)
[Trainers] x 21
3 Interviewer's Questions (UL) [It's all I have]
4 Pokémon Communication (HGSS)
4 Switch (HGSS)
4 Professor Elm's Training Method (HGSS)
3 Rare Candy (UL)
3 Fisherman (HGSS)
[Energy] x 18
4 Rainbow Energy
14 Water Energy
[Strategy]
Cleffa and Pichu are there to stall/save me/be communication fodder. The main feature of this deck is the Feraligatr Prime - Lanturn Prime - Onix - Interviewer's Questions combo. 'Gatr Prime is primarily there to sit on the bench and supply a constant stream of Water Energys to Lanturn Prime (which is Water type via Underwater Dive), which not only makes Powerful Spark ridiculously awesome for sweeping but with Onix's Energy Healer helps take off all the damage Lanturn Prime had been taking as a front-line soldier. Switch is if Onix or Feraligatr Prime (and their heavy retreat costs) find themselves being pulled out, Fisherman helps me get Water Energys back in case a Feraligatr or Lanturn is KO'd (Onix never gets Energys put on it, it's only there to heal) The remaining trainers are there in an attempt to speed things up.
Main problems I've found with this deck so far is that it's awfully slow. But that's about it. Pichu is of questionable usefull-ness.
I've been trying to come up with a tournament legal kind-of deck but with all the cards I have it's still kind of hard. I have hundreds of cards from HGSS and HS-Unleashed, yet oddly enough I'm missing a ton of Stage 1s and Basics, making it very hard to build a worthwhile deck. But based on what I had, this deck was what I had come up with. I also realize this will die in the new quick-format (is it still quick in BW?) but I mainly play against my friends at school (most of which use theme deck structure)