Fighting Decks on PTCGO

TCGDeoxys

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I am a little sick of Pokemon TCG Online, mainly because of the large population of fighting decks. Now, I completely understand and respect the fact that it is a part of the metagame and are very powerful, but I am tired of seeing Lucario-EX everywhere, especially since I run plasma, and it just destroys Thundurus-EX with all strong energy, muscle band, and fighting stadium. But seriously, at least 50 percent of the matches I play are against some kind of fighting deck, and it irritates the hell out of me.
 
I don't ever recall fighting decks being that huge/great in the current meta. TDK isn't that great either. That means that both should have similar win/loss counts. The matchmaker is probably putting two not great archetypes together, hence why you're seeing a lot more fighting decks. If you're finding it irritating, you could simply change your deck to suit the meta, because that's what people have to do IRL.
 
I like how Deoxys EX one-shots Lucario EX with 2 energy anyway. So while it makes Thundurus less useful in the matchup, it's not like you're at a massive disadvantage. Pokemon isn't about avoiding bad matchups. You should be paying attention to how to best deal with them.
 
Fighting decks are very strong indeed. Thanks to all their great support released in Furious Fists and recent sets. I don't mind that, but what I think is kinda unfair about fighting types is that they have a huge variety of weaknesses. Here are some examples that are used competitively:

Psychic: Lucario EX/Machamp EX/Gallade BRT/Mienshao FFI
Lightning: Hawlucha
Grass: (Primal) Groudon EX/Terrakion (EX)
Water: Groudon EX DEX/Landorus EX/Landorus (FFI)/ Donphan(PLS)

So how do you counter all these? I can't think of anything specific :/
 
Fighting decks are very strong indeed. Thanks to all their great support released in Furious Fists and recent sets. I don't mind that, but what I think is kinda unfair about fighting types is that they have a huge variety of weaknesses. Here are some examples that are used competitively:

Psychic: Lucario EX/Machamp EX/Gallade BRT/Mienshao FFI
Lightning: Hawlucha
Grass: (Primal) Groudon EX/Terrakion (EX)
Water: Groudon EX DEX/Landorus EX/Landorus (FFI)/ Donphan(PLS)

So how do you counter all these? I can't think of anything specific :/

The short answer is: you don't.

The Fighting-Type is a strong Type, perhaps the best in terms of Type support. I don't find having a variety of Weaknesses to be unfair or unbalanced. I find the Weakness mechanic with its damage doubling to be unfair and unbalanced, but when it comes to Weakness itself, my experience is that the game does better when a Type has diverse forms of Weakness built into it. If you don't you tend to suffer the opposite problem; a vast amount of decks built around mostly (or only) one Type and it gets wrecked by a single solid attacker exploiting Weakness. So overall, you probably just need to learn how to play what you are already running against these decks... or move onto a different deck if any and all Fighting-Types are wrecking you.

Or in short... what @bbninjas said. ;)

Looking at your list of problem Fighting-Types (some of which are only issues when you are totally unprepared or are starting out and just won't have very good decks to begin with), there are some you shouldn't worry about. Most obvious is Hawlucha (FFI) because it has 70 HP. If your deck can't deal 70 damage easily enough to keep up with Hawlucha (FFI), something is probably off with your deck. Exploiting Weakness will lead to pointless overkill for attacks that do 40+ damage, while attacks that do 30 or less still whiff. ^^'

Mewtwo-EX (NEX) has long been the go-to answer for Psychic Weakness. Mewtwo-EX works well in many decks; have Double Colorless Energy or a compatible form of Energy acceleration and you can wreck anything Psychic Weak. Exploiting Grass or Water Weakness is much more difficult, at least while keeping up a general strategy. You've got to go with an Evolution for good Grass-Type attackers, either Leafeon [Plasma] or Vespiquen (XY: Ancient Origins 10/98). For Water, don't understimate even an off-Type Keldeo-EX.

Just getting slaughtered by Fighting-Type decks and need to explicitly build a deck around taking out Fighting-Types? Consider Night March or the aforementioned Vespiquen. Both should hit hard enough that Weakness won't be needed, but do hit some of what you list. If you are playing Expanded, you can combine Vespiquen with Flareon, Jolteon and Vaporeon (all from AOR) so that it can hit Grass, Fire, Lightning and Water Weakness. Throw in either Mewtwo-EX or Mew-EX and you've got Psychic covered as well.
 
Thanks for the reply Otaku, I myself don't have much problem with these particular decks. Those counters sound like good ideas, but every deck has a weakness, sadly there is no ultimate deck. If I put Mewtwo EX in my deck or play Vespiquen I might have an awful match against Trevenant/Gengar EX for example.
But yeah, I would like to see other types having different types of weaknesses as well. That's kinda my point also. Other types may get defeated more easily because they can have less variety in their decks. And I agree that weakness in general is unbalanced.
 
rock decks are wicked powerful with special fighting energy and fighting stadium, and throw muscle band in the mix. forget about it.
 
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