Pros: Consistently deals 200/250 a turn by turn 2
Cons: I'm new to the game so this is NOT geared towards the current metagame at all-I'm particularly hoping to get help in this regard.
Pokemon: 12
So far, I've only really thought of one thing: how to quickly and consistently get Camerupt set up to deal 200/250 a turn. I use fire energy + shaymin as the main draw engine because I'd ideally like to be using one blacksmith per turn.
Dump fire energy into the discard with ultra ball, fiery torch, and scorched earth, then bring it back with blacksmith and team magma's camerupt. Energy retrieval and professor's letter turn into "1 fire energy + draw two." Max elixir, energy switch, and TM camerupt work very well together in getting fire energy out onto the board. One attach + one energy switch + blacksmith equates to at least 200 damage if I start the turn with an energyless Camerupt EX, which is very attainable with the draw engine here.
Strengths
I haven't played too much with it yet, but through about 30 games this deck seems to do very well against Mega decks/any deck that attacks primarily with big EXs. Mega Mewtwo, Yveltal have been relatively easy to beat.
Weaknesses
Terrible against Night March, anything with Regice, and I'm worried about Garbodor too.
Summary
I feel like I just don't have a good enough understanding of the metagame and specific counters yet to know where to go from here. I'd really appreciate any criticisms or suggestions on how to improve! Thanks!
Cons: I'm new to the game so this is NOT geared towards the current metagame at all-I'm particularly hoping to get help in this regard.
Pokemon: 12
- 4 Camerupt EX
- 3 Team Magma's Numel
- 3 Team Magma's Camerupt
- 2 Shaymin EX
- 2 Professor Sycamore
- 3 Blacksmith
- 1 Lysandre
- 4 Acro Bike
- 4 Energy Switch
- 3 Fiery Torch
- 3 Max Elixir
- 1 Professor's Letter
- 1 Energy Retrieval
- 1 Float Stone
- 4 Trainers' Mail
- 4 Ultra Ball
- 4 VS Seeker
- 2 Scorched Earth
- 11 Fire Energy
So far, I've only really thought of one thing: how to quickly and consistently get Camerupt set up to deal 200/250 a turn. I use fire energy + shaymin as the main draw engine because I'd ideally like to be using one blacksmith per turn.
Dump fire energy into the discard with ultra ball, fiery torch, and scorched earth, then bring it back with blacksmith and team magma's camerupt. Energy retrieval and professor's letter turn into "1 fire energy + draw two." Max elixir, energy switch, and TM camerupt work very well together in getting fire energy out onto the board. One attach + one energy switch + blacksmith equates to at least 200 damage if I start the turn with an energyless Camerupt EX, which is very attainable with the draw engine here.
Strengths
I haven't played too much with it yet, but through about 30 games this deck seems to do very well against Mega decks/any deck that attacks primarily with big EXs. Mega Mewtwo, Yveltal have been relatively easy to beat.
Weaknesses
Terrible against Night March, anything with Regice, and I'm worried about Garbodor too.
Summary
I feel like I just don't have a good enough understanding of the metagame and specific counters yet to know where to go from here. I'd really appreciate any criticisms or suggestions on how to improve! Thanks!