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Standard Fire Accelerant (Camerupt EX / Camerupt)

EmisterEdoubleE

Aspiring Trainer
Member
Pros: Consistently deals 200/250 a turn by turn 2
Cons: I'm new to the game so this is NOT geared towards the current metagame at all-I'm particularly hoping to get help in this regard.


Pokemon: 12
  • 4 Camerupt EX
  • 3 Team Magma's Numel
  • 3 Team Magma's Camerupt
  • 2 Shaymin EX
Trainers: 37
  • 2 Professor Sycamore
  • 3 Blacksmith
  • 1 Lysandre
  • 4 Acro Bike
  • 4 Energy Switch
  • 3 Fiery Torch
  • 3 Max Elixir
  • 1 Professor's Letter
  • 1 Energy Retrieval
  • 1 Float Stone
  • 4 Trainers' Mail
  • 4 Ultra Ball
  • 4 VS Seeker
  • 2 Scorched Earth
Energy: 11
  • 11 Fire Energy
Strategy

So far, I've only really thought of one thing: how to quickly and consistently get Camerupt set up to deal 200/250 a turn. I use fire energy + shaymin as the main draw engine because I'd ideally like to be using one blacksmith per turn.

Dump fire energy into the discard with ultra ball, fiery torch, and scorched earth, then bring it back with blacksmith and team magma's camerupt. Energy retrieval and professor's letter turn into "1 fire energy + draw two." Max elixir, energy switch, and TM camerupt work very well together in getting fire energy out onto the board. One attach + one energy switch + blacksmith equates to at least 200 damage if I start the turn with an energyless Camerupt EX, which is very attainable with the draw engine here.

Strengths

I haven't played too much with it yet, but through about 30 games this deck seems to do very well against Mega decks/any deck that attacks primarily with big EXs. Mega Mewtwo, Yveltal have been relatively easy to beat.

Weaknesses

Terrible against Night March, anything with Regice, and I'm worried about Garbodor too.

Summary

I feel like I just don't have a good enough understanding of the metagame and specific counters yet to know where to go from here. I'd really appreciate any criticisms or suggestions on how to improve! Thanks!
 
Brigette! This card can get all three Numel into play turn one! Also, drop the fiery torch and add battle compressor. At least three.
Muscle bands work surprisingly well with Camerupt. It allows you to KO 170 and 220 HP Pokemon with out discarding the extra energy.
Energy Switch is almost useless. Garbodor is a big problem too.


-4 Energy Switch
-3 Firey Torch

+3 Battle Compressor
+1 Brigette
+1 Scorched Earth
+2 Startling Megaphone

Don't forget DCE!
-1 Energy Retrieval
-1 Fire Energy

+2 DCE

Regice is a HUGE problem
Lysandre will drastically increase win chance.
-1 Max Elixir
+1 Lysandre

Hope this helps!
 
Brigette! This card can get all three Numel into play turn one! Also, drop the fiery torch and add battle compressor. At least three.
Muscle bands work surprisingly well with Camerupt. It allows you to KO 170 and 220 HP Pokemon with out discarding the extra energy.
Energy Switch is almost useless. Garbodor is a big problem too.


-4 Energy Switch
-3 Firey Torch

+3 Battle Compressor
+1 Brigette
+1 Scorched Earth
+2 Startling Megaphone

Don't forget DCE!
-1 Energy Retrieval
-1 Fire Energy

+2 DCE

Regice is a HUGE problem
Lysandre will drastically increase win chance.
-1 Max Elixir
+1 Lysandre

Hope this helps!

Thanks for the answer!

After playing the deck for a while I had dropped the fiery torches as they didn't work like I had envisioned them. I had done a DCE and battle compressor version before and wanted to try something different. The idea was that instead of DCE I would try to max out fire energy attachments via max elixir, energy switch, blacksmith, and manual attachments & be able to swing hard. But now I realize that battle compressor is mandatory and so is getting the TM camerupts out quickly.

I think that I'll add a Brigette and Lysandre for sure as well, and I'm going to try adding the two DCE back as well. I know DCE seems obvious here but I figured I'd give the full fire energy, torches, elixir idea a shot.
 
Idk if brigette is a good answer. It only grabs the numels. I think you would be better off using pokemon fanclub. As it can be 1 basic you need and a shaymin for draw power.
 
Burning energy is amazing on camerupt. I love houndoom ex better than magma's camerupt. He's easy to scorched earth for his second attack and like was said above, battle compressor energy to discard pile and he sets up your camerupt for OHKO's, but burning energy allows you to not have to discard your fire energy on him. I played a camerupt, houndoom, pyroar deck that worked really well in cities. I actually was able to mill a few decks with houndoom and pyroar sitting on the bench waiting for the KO. Pyroar is a beast in this deck because basics can't attack him unless you hex maniac him or garbo him, but by then he's hitting for 90 damage. So fun!
 
Idk if brigette is a good answer. It only grabs the numels. I think you would be better off using pokemon fanclub. As it can be 1 basic you need and a shaymin for draw power.

Bridget lets you get 3 basic non ex or 1 EX, so could still get shaymin after you have the numels
 
Shaymin's ability only works from hand. Brigette places from deck. So you get nothing from using it on shaymin.
 
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