FLAME RUSH
POKEMON (10):
TRAINER (38):
ENERGY (12):
STRATEGY:
The deck is a classic Rush deck. Go first and start with Entei Ex. Aim for a turn two Giant Flame to fuel a second benched attacker. Since Blacksmith is a supporter the deck runs an lot of draw items to ensure a stable card flow and discard basic Fire Energies to fuel Blacksmith and Giant Flame alike. Reshiram can ohko with tools and laser while Garbodor slows down the other side.
SPOILER:
Blacksmith - Trainer (Supporter)
Choose 2 Fire Energy from your discard pile and attach them to 1 of your Fire type Pokemon.
Flame Torch - Trainer (Item)
Discard 1 Fire Energy from your hand, then draw 2 cards from your deck.
POKEMON (10):
- 3 Reshiram (beatdown)
- 3 Entei Ex (beatdown)
- 2 Garbodor (disable)
- 2 Trubbish (evolve)
TRAINER (38):
- 4 Professor Juniper (draw)
- 3 Shauna (draw)
- 3 N (draw)
- 3 Blacksmith (boost)
- 4 Hypnotoxic Laser (beatdown)
- 3 Muscle Band (beatdown)
- 1 Dowsing Mascine (reuse)
- 1 Professor Letter (reuse)
- 3 Float Stone (enable)
- 3 Flame Torch (draw)
- 4 Ultra Ball (search)
- 3 Bicycle (draw)
- 3 Virbank Stadium (beatdown)
ENERGY (12):
- 12 Fire Energy
STRATEGY:
The deck is a classic Rush deck. Go first and start with Entei Ex. Aim for a turn two Giant Flame to fuel a second benched attacker. Since Blacksmith is a supporter the deck runs an lot of draw items to ensure a stable card flow and discard basic Fire Energies to fuel Blacksmith and Giant Flame alike. Reshiram can ohko with tools and laser while Garbodor slows down the other side.
SPOILER:
Blacksmith - Trainer (Supporter)
Choose 2 Fire Energy from your discard pile and attach them to 1 of your Fire type Pokemon.
Flame Torch - Trainer (Item)
Discard 1 Fire Energy from your hand, then draw 2 cards from your deck.