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Standard Florges EX / Vileplume Help for Cities

PlesKo4

Aspiring Trainer
Member
Hey guys, this is my first thread here, and I'm excited to get feedback from players with more competitive experience than I have. Anyways, here is the deck,

Pokémon: 19
  • 4 Florges-EX PHF 67
  • 2 Spritzee FLF 67
  • 2 Aromatisse XY 93
  • 1 Swirlix PHF 68
  • 1 Slurpuff XY 95
  • 2 Xerneas XY 96
  • 3 Oddish AOR 1
  • 2 Gloom AOR 2
  • 2 Vileplume AOR 3
Trainers/Supporters/Stadiums: 32
  • 3 Trainers' Mail ROS 92
  • 2 AZ PHF 117
  • 2 Lysandre AOR 78
  • 1 Shauna PHF 104
  • 4 Ultra Ball FLF 99
  • 1 Brigette BKT 134
  • 3 Forest of Giant Plants AOR 74
  • 3 Fairy Garden XY 117
  • 1 Hex Maniac AOR 75
  • 2 Professor Birch's Observations PRC 134
  • 4 Professor Sycamore XY 122
  • 2 Muscle Band XY 121
  • 1 VS Seeker PHF 109
  • 3 Level Ball NXD 89
Energy: 9
  • 9 Fairy Energy
Strategy:

The main focus of the deck is to achieve item lock with vileplume as soon as possible, while boosting Florges Ex's attack which serves as an extremely consistent attacker. Most of the Pokemon line is self explanatory, Xerneas provides energy acceleration, and Aromatisse allows it to be moved around. I opted to play a single copy of the XY Slurpuff as I have see a lot of Gengar/Treveant at league. As for trainers, the item count is mainly geared towards attempting to get turn one item lock, which is about 50% of the time, and 90% by turn 3/4. Fairy Garden helps grant free retreat if Vileplume gets Lysandred, and AZ/Hex Maniac are mainly for 1 turn items use, and Pyroar respectively. Well that's the deck, I'm hoping to use it in upcoming city championships (my first ones!), and any help is appreciated.
 
Hey guys, this is my first thread here, and I'm excited to get feedback from players with more competitive experience than I have. Anyways, here is the deck,

Pokémon: 19
  • 4 Florges-EX PHF 67
  • 2 Spritzee FLF 67
  • 2 Aromatisse XY 93
  • 1 Swirlix PHF 68
  • 1 Slurpuff XY 95
  • 2 Xerneas XY 96
  • 3 Oddish AOR 1
  • 2 Gloom AOR 2
  • 2 Vileplume AOR 3
Trainers/Supporters/Stadiums: 32
  • 3 Trainers' Mail ROS 92
  • 2 AZ PHF 117
  • 2 Lysandre AOR 78
  • 1 Shauna PHF 104
  • 4 Ultra Ball FLF 99
  • 1 Brigette BKT 134
  • 3 Forest of Giant Plants AOR 74
  • 3 Fairy Garden XY 117
  • 1 Hex Maniac AOR 75
  • 2 Professor Birch's Observations PRC 134
  • 4 Professor Sycamore XY 122
  • 2 Muscle Band XY 121
  • 1 VS Seeker PHF 109
  • 3 Level Ball NXD 89
Energy: 9
  • 9 Fairy Energy
Strategy:

The main focus of the deck is to achieve item lock with vileplume as soon as possible, while boosting Florges Ex's attack which serves as an extremely consistent attacker. Most of the Pokemon line is self explanatory, Xerneas provides energy acceleration, and Aromatisse allows it to be moved around. I opted to play a single copy of the XY Slurpuff as I have see a lot of Gengar/Treveant at league. As for trainers, the item count is mainly geared towards attempting to get turn one item lock, which is about 50% of the time, and 90% by turn 3/4. Fairy Garden helps grant free retreat if Vileplume gets Lysandred, and AZ/Hex Maniac are mainly for 1 turn items use, and Pyroar respectively. Well that's the deck, I'm hoping to use it in upcoming city championships (my first ones!), and any help is appreciated.

I'm not sold on the inclusion of the Xerneas / Aromatisse engine in this deck. Florges EX only needs two attachments to start attacking, and it's not like you could manipulate Aromatisse to abuse Max Potion anyways thanks to Vileplume. I feel like the more Pokemon you have to set up, the less consistent your deck becomes. You're already playing a 3-3 split of Stadiums. I think maybe just Xerneas to get some Energy onto the field first turn or two would be enough for you to keep up with your attachments for the game given Vileplume's disruptive support.
 
I'm not sold on the inclusion of the Xerneas / Aromatisse engine in this deck. Florges EX only needs two attachments to start attacking, and it's not like you could manipulate Aromatisse to abuse Max Potion anyways thanks to Vileplume. I feel like the more Pokemon you have to set up, the less consistent your deck becomes. You're already playing a 3-3 split of Stadiums. I think maybe just Xerneas to get some Energy onto the field first turn or two would be enough for you to keep up with your attachments for the game given Vileplume's disruptive support.
Hello, and thanks for your input! I have found that Xerneas does become rather irrelevant if it isn't used as a starter, so its removal is probably a good idea. Relating to Aromatisse, I have found it rather useful as a way to get Vileplume out of the active without wasting an energy attachment, but maybe a 1-1 line is good enough. I was also considering the addition of the PHF Slurpuff as a way to boost consistency, although I'm not sure about what I'd like to remove. Out of curiosity do you have any suggestions on replacing Xerneas/Aromatisse with? As I briefly mentioned I'm relatively new to the competitive scene, and I'm not really sure how to effectively boost consistency, and input from a higher level player would be greatly appreciated.
 
Shouldn't sky field be important for this deck? Otherwise you are only ever going to 2HKO any EX. Even some strong non EX like Xerneas would require a 2HKO, making you lose the prize trade easily.

I think you'll definitely require more VS seekers, you can AZ and use seekers. You're also running too many ultraballs for a non-shaymin deck. 2 or 3 should be enough to help you search that vileplume or florges-ex. I really like to include a super rod or 2 just in case you have to discard critical pokemon / energy early on to search deep into your deck.

I feel this deck will be tough to pull off as you will often have to sycamore away your stadiums which you may need in the future, vileplume is a double edged sword and can prevent you from using Hex maniac when needed (VS seeker), low damage output for a 2 prize EX, you'll have huge problems dealing with Regice. Then again, these are the fundamental issues with a florges deck, not much changes can be made if you want to try and make it work.
 
Hey guys, this is my first thread here, and I'm excited to get feedback from players with more competitive experience than I have. Anyways, here is the deck,

Pokémon: 19
  • 4 Florges-EX PHF 67
  • 2 Spritzee FLF 67
  • 2 Aromatisse XY 93
  • 1 Swirlix PHF 68
  • 1 Slurpuff XY 95
  • 2 Xerneas XY 96
  • 3 Oddish AOR 1
  • 2 Gloom AOR 2
  • 2 Vileplume AOR 3
Trainers/Supporters/Stadiums: 32
  • 3 Trainers' Mail ROS 92
  • 2 AZ PHF 117
  • 2 Lysandre AOR 78
  • 1 Shauna PHF 104
  • 4 Ultra Ball FLF 99
  • 1 Brigette BKT 134
  • 3 Forest of Giant Plants AOR 74
  • 3 Fairy Garden XY 117
  • 1 Hex Maniac AOR 75
  • 2 Professor Birch's Observations PRC 134
  • 4 Professor Sycamore XY 122
  • 2 Muscle Band XY 121
  • 1 VS Seeker PHF 109
  • 3 Level Ball NXD 89
Energy: 9
  • 9 Fairy Energy
Strategy:

The main focus of the deck is to achieve item lock with vileplume as soon as possible, while boosting Florges Ex's attack which serves as an extremely consistent attacker. Most of the Pokemon line is self explanatory, Xerneas provides energy acceleration, and Aromatisse allows it to be moved around. I opted to play a single copy of the XY Slurpuff as I have see a lot of Gengar/Treveant at league. As for trainers, the item count is mainly geared towards attempting to get turn one item lock, which is about 50% of the time, and 90% by turn 3/4. Fairy Garden helps grant free retreat if Vileplume gets Lysandred, and AZ/Hex Maniac are mainly for 1 turn items use, and Pyroar respectively. Well that's the deck, I'm hoping to use it in upcoming city championships (my first ones!), and any help is appreciated.
I feel like it might be a good idea to just have the vileplume, florges, and a seccond attacker... What that may be I'm not sure, but something like a meganium from break point could be useful As a secondary attacker. While running 2 stage 2 Pokemon, you have the forest of giant plants so it won't be too hard to get them out. Muscle band might be good for meganium so you can heal even more, and I think he will see some play because he is just so "tanky".
RECCOMENDATIONS:
-swirlix 1
- slurpiff 1
-aromatisse 2
-spritzee 2

+3 chicorita
+ 3 whatever chiikorita evolves into lol 3
+3 meganium

-3 fairy garden
+1 forest

-2 birch
+1 shauna

- 3 fairy energy
+ 6 grass energy

-1 AZ
+1 muscle band

+3 vs seeker
-1 ultra ball
-1 florges ex

I don't think you need 4 florges ex, but if you feel it's neccecary, take out one vs seeker
 
Hello, and thanks for your input! I have found that Xerneas does become rather irrelevant if it isn't used as a starter, so its removal is probably a good idea. Relating to Aromatisse, I have found it rather useful as a way to get Vileplume out of the active without wasting an energy attachment, but maybe a 1-1 line is good enough. I was also considering the addition of the PHF Slurpuff as a way to boost consistency, although I'm not sure about what I'd like to remove. Out of curiosity do you have any suggestions on replacing Xerneas/Aromatisse with? As I briefly mentioned I'm relatively new to the competitive scene, and I'm not really sure how to effectively boost consistency, and input from a higher level player would be greatly appreciated.

There're aren't really any other consistency cards you could play in Standard, especially if you're playing Vileplume. Normally, I'd recommend more VS Seekers and Shaymin EX, but since you want to set up Vileplume as quickly as possible, VS Seeker quickly becomes useless, and your hand gets too clogged up to use Shaymin EX effectively. That's one of the drawbacks of using Vileplume. I hate to say it, but if you're getting really desperate for more consistency, Tierno isn't that bad. It's bad in other decks, but there's not much else you could play in Vileplume.
 
With Villeplume, the idea is to run as few items as possible. With Florges the idea it to clog the bench with as many pokemon as possible, I think I would run more slurpuffs for draw power 3/3 line of slurpuffs.

  • 3 Florges-EX PHF 67
  • 3 Swirlix
  • 3 Slurpuff XY 95
  • 3 Oddish AOR 1
  • 3 Gloom AOR 2
  • 2 Vileplume AOR 3

  • 3 Trainers' Mail ROS 92
  • 4 AZ PHF 117
  • 2 Lysandre AOR 78
  • 1 Shauna PHF 104
  • 4 Ultra Ball FLF 99
  • 1 Brigette BKT 134
  • 3 Forest of Giant Plants AOR 74
  • 1 Hex Maniac AOR 75
  • 2 Professor Birch's Observations PRC 134
  • 4 Professor Sycamore XY 122
  • 4 Level Ball NXD 89
11 Energy

I think 2 HKO is fine with the deck because your opponent is going to be really slow because of item lock. My personal thought is to out draw the opponent by ensuring energy drops every round, and vileplume is out by second round. You could do this with Xernias but then he would be left in the active. Level ball just works really well in the deck because there are a couple of pokemon to choose from.
 
^ I like this list a lot, though I would run a 2nd Brigette instead of the Hex Maniac. In what circumstance would shutting down your Item Lock to combat an opponent's abilities be worth it? At least 3 AZ is a must, and I'd probably bump the Trainer's Mail up to 4 because you do want Vileplume ASAP.

I'd include one or two Miltank too, just for a one-prize attacker. Not really sure 11 Energy is that needed, but a lot of that comes down to testing.

Good luck at Cities!
 
Someone was playing this deck against me last night --> (Probably you Hugo!) -- Looks to the sky Why! Oh Why! I was playing Latios (Weak to Fairy) so it ran me over! My opponent played a 2 line of miltanks. -->That is why I think it was you Hugo! I thought I would mentioned it. Nice Upgrades!
 
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