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Flygon Celebi Varient

Nakazora

Aspiring Trainer
Member
Pokemon
  • 3 Trapinch
  • 3 Vibrava
  • 3 Flygon
  • 2 Celebi EX
  • 2 Minccino (Legendary treasures, though reprint of Next Destinies
  • 2 Cinccino ("")
  • 2 Clefairy
  • 2 Clefable

Trainers
  • 3 Bianca (or Hugh)
  • 3 Level Ball
  • 3 Enhanced Hammer
  • 2 Escape Rope
  • 2 Tool Scrappers (thinking of increasing to 3)
  • 2 Float Stone
  • 2 Rocky Helm
  • 2 Cilan
  • 2 Colress
  • 2 Caitlyn
  • 1 Useless stadium for getting rid of Virbank. (Plasma Frigate, would do Twist Mountain if I had it)
  • 1 ACE Rock Guard

Energy
  • 6 Fighting
  • 6 Grass
  • 4 Double Colorless

Strategy
There are several strategies and contingencies in this deck, but I will list off the main plan of the deck first.

Obviously, the strategy is to get Flygon out and up front with Celebi in the back as fast as possible. In order to do this I have Minccino's Call for Family, level balls, and Clefable's Moon Guidance to speed up the evolution process as much as possible. Once Flygon is out, the goal is to keep him up front to whittle down the enemy pokemon with attacks and his ability. Simple enough.

The Contingencies are just as simple. If Cinccino is my active, throw Rocky Helm or Rock Guard on it, to divert attacks, since it has a 50% chance of taking damage. I want to make the opponent wary of hitting it for something too light.

Celebi EX's Wind Whisk is surprisingly useful to both deal damage, and keep Celebi EX safe. It does 60 damage without weakness tacked on, and can switch into anything. Including Flygon, who then adds 10 more to all of their pokemon between turns. Considering Keldeo EX is a popular pick for decks, and has a grass weakness, this helps against him.
 
I like the general overall idea of this deck. Use flygon to do upwards of 60 damage to active and 20 to bench for one attack. Though it might work better with dusknoir since with just 1 attack, you can hit 70 to the active and 30 to each bench, doing a total of 220 damage by the time it comes back to you. You can sort that damage out to make it so 2-4 pokemon go down in the next turn with doing 60 to the active and 20 to each bench doing a total of 380 damage in 2 attacks, basically winning the game.

I think you just have too many pokemon lines in this deck. Maybe clefable or minccino, but i think wasting 8 cards on those pokemon isnt a good idea. 19 pokemon is kind of a lot for what they do. Ideally you always want flygon in the active for sand slammer or w/e its called. So the other pokemon on your bench should just act as support more than anything else. Clefable i understand, it can be helpful in setting up more flygons, but the Minccino does nothing but stall to help you build up your other pokemon. Which could just be sped up by making flygons 4-2-4 and rare candy. I find stalling not a great tactic in general since it tends to help your opponent anyway.

Think of it this way, at first your opponent has 1 haxorus, and you are hiding behind smooth coat/rock guard or something. They can just wait and build up another haxorus while looking for a tool scrapper or something. Then by the time they knock out and get rid of Cinccino, and you have a flygon ready, they have a monster line up of 2-3 Haxorus with 2-3 energy each, being able to OHKO all of your pokemon. Your flygon does what, 110 with weakness to the active one and 20 to the rest.

Lets try a darkrai deck. You can hide behind Cinccino again with rock guard. But then Sableye will just come out and junk hunt over and over, making a scary darkrai army that will snipe down Celebi taking easy 6 prizes. Keldeo Ex is only worse, giving time for it to build up blastoise and a bunch of keldeos.

To make 2 step decks work, they have to be fast to set up.

Either way you need more/better supporters. Cilan is bad in this deck since you can only attach 1 energy per turn. Might as well be an energy search so you dont waste your supporter for that turn. Juniper and N are standard in decks because they are good. Caitlins, as sad as i am to admit it, are just bad to draw into when you have no cards.

As for stadiums, either put something you could use like, aspertia gym for your Cinccino and Clefable, or none at all. 1 Stadium will not win you stadium wars. Most decks that need them run 2 if not 3. So if you fear a stadium, you either need to find a way around it or find a stadium you need. For virbank, you can add in virizion to help accelerate energy and get immune from status effects, add in a pokemon that gets rid of stadium, like Donphan, or play aspertia. You should fear frozen city more than anything else, since flygon takes so much energy as it is. You must have a lot of plasma in your meta since you have 3 enhanced hammers.

thats just my opinions, take it or leave it.
 
But... why no Dusknoir? The Cinccino and Clefable really doesn't have a fit in this deck. If you are using Clefable to search out Pokemon, it is way better to just use more Balls. Less of a chance to start with it and not be able to really do anything. Cinccino, while it is interesting, doesn't really fit here either, considering the fact that you want Flygon in the Active postion. Dusknoir, however is perfect with Flygon. You can move all that damage around to your liking, making the deck way more efficient. I do, however love Celebi in decks like this and that dreaded Gothitelle. As it was said before, your Supporter line needs a lot of work. 4 Juniper and N are standard in almost every deck, as with about 3 Skyla and 2-3 Colress (or Bianca). Cilan is a good one-of in Blastoise and Emboar, and certainly not a two-of here. There are some other problems, but I will just leave it at that.
 
At one point during last season, I ran a Flygon deck and had success with it; but, I later opted for a faster, harder-hitting deck. But given the recent rule changes, stage 2 decks will come back! I too plan to re-build my Flygon deck, but with a different variant.

Some thoughts/suggestions for your consideration:

  • -2 Cinccino,
  • -2 Minccino. A CfF Poké, your primary starter, should be maxed out, IMHO. Secondly, with only 2, chances are low that you will start with this Poké consistently.
  • -2 Clefairy,
  • -2 Clefable. Relying upon successful coin flips to evolve your Poké is risky at best versus just using a good starting CfF Poké plus Balls. In addition, I would definitely KO (assume I started with Landorus EX) your starting Poké (despite any damage my Poké would receive) in order to impede your setup and/or evolving.
    +4 Kangaskhan. A "high" HP basic Poké whose CfF attack has only C energy cost.
  • -3 Level Ball,
  • +1 Trapinch, Maxing these out enhances your chances for setup consistently.
  • -2 Rocky Helm. Your opponent can easily just Scrapper these away.
  • +4 Ultra Ball. Again, to help you get the right Poké when needed without HP restrictions.

IMHO, your Supporter card draw mix is not very strong; so, I'd also suggest replacing the 3 Bianca, 2 Cilan, 2 Caitlyn, and the Rock Guard with 4 N and 3 Professor Juniper and another Colress.

Lastly, I concur with wrags23 in that Dusknoir will make a big difference in this deck. Without it, your opponent can actually "manage" your damage output. Secondly, more players will run Mr. Mime now; so Vibrava's Sand Pulse attack can be rendered ineffective. Lastly, in a 50 minute match, your deck's damage output maybe insufficient, especially against big basic Poké.

I hope you find these comments helpful.
 
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