#OBLITERATE: ROW11
"A collision!" exclaimed Eevee. "How exciting and how convenient! About time I whipped out the big guns... or cannons, in this case."
Eevee whipped off the sheet from a massive cannon, and with a heave and a shove, and a few more heaves and shoves, Eevee managed to position it towards Row 11. He grabbed out his nifty controller, pressed the big red button and KABOOM - twenty one cannonballs left the barrel and soared towards line 11. thegrovylekid and and TheFlyingPidove could only watch as cannonball after cannonball rained down upon them, decimating their ships and bring them down into the deep, dark ocean depths.
Username: TheFlyingPidove
Team: Team 3
Ship: Marauder (Size 3)
Ability 1: Black Market – Once during each Night Phase, you may PM the Host with the command ##BOOTLEG. You will then receive a random Item.
Ability 2: Spacious Hold – You may hold up to 100k gold and 20 Items at any time.
Gold: 650
Items:
- Hazardous Cannonball - During the Day Phase, instead of using the command ##FIRE: coordinates to shoot another ship, you may use the command ##HAZ: coordinates. If you don’t hit a ship or Environmental Hazard with this shot, a random Environmental Hazard will be generated from wherever this shot landed.
- Gooey Ball - During the Day Phase, instead of using the command ##FIRE: coordinates to shoot another ship, you may use the command ##GOO: coordinates. If you successfully hit a ship with this cannonball, that ship loses up to 3 random Items from their inventory.
Current Coordinates: J11, K11, L11
Current Damage: [X][X][X]
Username: thegrovylekid
Team: Team 3
Ship: Destroyer (Size 4)
Ability 1: War Outfit - During the Day Phase, you may fire twice.
Ability 2: Observer – You will be alerted by a PM from the Host whenever someone uses an Ability against you.
Gold: 26375
Items:
- Artillery Shell - During the Day Phase, instead of using the command ##FIRE: coordinates to shoot another ship, you may use the command ##SHELL: coordinates. This cannonball is not affected by the target’s Abilities or Items, but otherwise acts exactly like a regular cannonball.
- Fire Barrel - During any Phase of the game, you may PM the Host with the command ##BARREL: coordinates. The coordinates must be immediately next to your ship or this command will not work. The Fire Barrel becomes a hidden Environmental Hazard that explodes if a ship (including your own) moves on top of it, causing the segment of the ship that hit the barrel to be considered hit.
Current Coordinates: L11, M11, N11, O11
Current Damage: [X][X][X][X]
TheAnticipationEevee used ##OBLITERATE: ROW11. thegrovylekid and TheFlyingPidove were damaged!
TheFlyingPidove was sunk by TheAnticipationEevee!
TheAnticipationEevee salvaged 325 gold and a Gooey Ball from TheFlyingPidove.
thegrovylekid was sunk by TheAnticipationEevee!
TheAnticipationEevee salvaged 13185 gold and an Artillery Shell from thegrovylekid.
TheFlyingPidove was sunk by TheAnticipationEevee!
TheAnticipationEevee salvaged 325 gold and a Gooey Ball from TheFlyingPidove.
thegrovylekid was sunk by TheAnticipationEevee!
TheAnticipationEevee salvaged 13185 gold and an Artillery Shell from thegrovylekid.