Most mechanics of every game have a background formula which takes playable elements into sum and the goal is to have them all around equal strength number. The nicest visible example of that is in Elder Scrolls Construction Kit where they measure the power of base character points in sum of (if I remember correctly) 250. If you go above, it's overpowered. If you go below, it's underpowered.
Similarly, Magic the Gathering has exact logic of card power. If it does this, then you have to pay 1 more, if it does this, then caster has to take damage, or alike.
So I wonder, has anyone tried (or knows) to figure out how exactly to measure the card's power? When we read the card we all have this feeling of how strong or weak it is, mostly, is it balanced. I am also not talking about it being used in game, since it depends from situation to situation, but exactly about the base design.
For example, let's say that all cards have to be around 100. And then we count. The more energies you have to use to attack, the number reduces. The stronger the attack is, the number grows. If it has effects, it grows, if it backfires, it reduces, and so forth, ultimately concluding that for example each energy cost reduces power of card by 7.5, each 10 damage raises by 10, in proportion to energy card increases by 1/2, so for 1 energy and damage 20 it doesn't value 20, but 25, and then reducing HP from 50 for example reduces by 15, increasing over 90 increases by 1.25, and so forth.
Has anyone tried to figure that out? Or would you like to try?
Similarly, Magic the Gathering has exact logic of card power. If it does this, then you have to pay 1 more, if it does this, then caster has to take damage, or alike.
So I wonder, has anyone tried (or knows) to figure out how exactly to measure the card's power? When we read the card we all have this feeling of how strong or weak it is, mostly, is it balanced. I am also not talking about it being used in game, since it depends from situation to situation, but exactly about the base design.
For example, let's say that all cards have to be around 100. And then we count. The more energies you have to use to attack, the number reduces. The stronger the attack is, the number grows. If it has effects, it grows, if it backfires, it reduces, and so forth, ultimately concluding that for example each energy cost reduces power of card by 7.5, each 10 damage raises by 10, in proportion to energy card increases by 1/2, so for 1 energy and damage 20 it doesn't value 20, but 25, and then reducing HP from 50 for example reduces by 15, increasing over 90 increases by 1.25, and so forth.
Has anyone tried to figure that out? Or would you like to try?