Pokémon - 16
The strategy for this deck is to build up to a Zoroark BREAK as quickly as possible, and utilizing Foul Play or Mind Jack as the main swinging tool. However, the Darkrai-EX and Yveltal (including BREAK) can easily swing for more damage. Float stones should go on the Zoroarks so that they can utilize their ability in order to put whatever Pokémon you need out as active.
Damage: high
Skill: medium
Survivability: medium
Viability: ??
- 2 Shaymin-EX ROS 77
- 3 Darkrai-EX BKP 74
- 1 Yveltal BREAK STS 66
- 2 Yveltal GEN 116
- 2 Zoroark BREAK BKT 92
- 3 Zorua BKT 90
- 3 Zoroark BKT 91
- 1 Professor Sycamore STS 114
- 3 Trainers' Mail ROS 92
- 1 Hex Maniac AOR 75
- 1 Wally ROS 107
- 2 Lysandre AOR 78
- 2 Professor Sycamore BKP 107
- 1 Wally GEN 127
- 3 Max Elixir BKP 102
- 2 Steven ROS 90
- 2 N NVI 101
- 3 Float Stone BKT 137
- 4 Ultra Ball FAC 113
- 3 Professor Birch's Observations PRC 134
- 4 VS Seeker PHF 109
- 1 Delinquent BKP 98
- 11 Darkness Energy Energy 7
The strategy for this deck is to build up to a Zoroark BREAK as quickly as possible, and utilizing Foul Play or Mind Jack as the main swinging tool. However, the Darkrai-EX and Yveltal (including BREAK) can easily swing for more damage. Float stones should go on the Zoroarks so that they can utilize their ability in order to put whatever Pokémon you need out as active.
Damage: high
The ability to do high damage with this deck does vary somewhat, as Darkrai-EX's Dark Pulse is dependent on a number of dark energy being on the board, Zoroark's Mind Jack and Foul Play abilities are dependent on the other active Pokémon. However, as you can easily swap which Pokémon is active, and Yveltal can swing for 100 (or 120) with 3 energy, I'm comfortable rating damage as high.
Skill: medium
The deck has a lot of options available to it, and making the right choice isn't always clear. That being said, because of the high damage, one can often make the right choice just by swinging with a beat-stick, which is why I didn't rate skill as "high".
Survivability: medium
One of the nice things about this deck is the ability to use Zoroark's ability to get out of sticky situations. While it's not completely proofed against some of the bigger threats, I'd rate survivability as medium.
Viability: ??
I'm not confident enough in my ability to rate a deck. This SHOULD be at least a Tier 2, though it could be Tier 1. I don't know.