• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Alt. Format Future: Dusknoir / Zoroark / Honchkrow

momand

Aspiring Trainer
Member
(assuming the next format will be breakthrough on)
Strategy: The idea of this deck is very simple, evolve into Dusknoir as fast as possible, get basics onto your opponent's bench using its ability, and start doing massive damage with its/Zoroark's Mind Jack attack and/or Honchkrow's Raven's Claw attack.

Pokemon: 20
2x Duskull BUS
1x Dusclops BUS
2x Dusknoir BUS
2x Zorua BKP
2x Zoroark BKP
1x Zoroark BREAK
2x Murkrow GUR
2x Honchkrow GUR
2x Tapu Lele GX
2x Drampa GX
1x Tapu Koko Promo

Trainers: 32
4x Professor Sycamore
3x N
2x Guzma
2x Professor Kukui
2x Wally
1x Bridgette
1x Lillie

4x Ultra Ball
3x Choice Band
2x Rescue Stretcher
2x Rare Candy
2x Float Stone
2x Special Charge
1x Field Blower

2x Altar of the Moone

Energy: 8
4x DCE
4x Rainbow Energy

It's an interesting idea, and I highly doubt it will be any good, but eh
 
Last edited:
Funny deck but I like it. A few suggestions though: super rod is outclassed by rea cue stretcher in this deck because you don't run special energy so either replaced it with another special chare or something else. I like the 2 2 2 dusknoir for this but replace your rare candy with evosodas. A single team flare grunt will be weak without vs seeker and the vulpix might be weak if you can't lead with it. My suggestions:
-1 vulpix
-1 Flare Grunt
-2 Rare Candy
-1 Super Rod

+3 evosoda
+1 Lillie
+1 Special Charge/Field Blower
 
Funny deck but I like it. A few suggestions though: super rod is outclassed by rea cue stretcher in this deck because you don't run special energy so either replaced it with another special chare or something else. I like the 2 2 2 dusknoir for this but replace your rare candy with evosodas. A single team flare grunt will be weak without vs seeker and the vulpix might be weak if you can't lead with it. My suggestions:
-1 vulpix
-1 Flare Grunt
-2 Rare Candy
-1 Super Rod

+3 evosoda
+1 Lillie
+1 Special Charge/Field Blower
I read your suggestions, and I can agree that a 1 of Flare Grunt is definitely not powerful enough w/o VS Seekers
I added the Super Rod originally because I thought that I was going to add basic energy (this was made on a whim)
Vulpix is definitely not powerful enough for so many basics in this deck

I made these changes to the original list:
-1 Vulpix
-1 Flare Grunt
-1 Super Rod
EDIT:
-2 Rare Candy
-1 Altar
-1 Zorua
-1 Zoroark

+2 Wally (Wally can be a lot more powerful than evosoda in most matchups, and can be searched for with lele)
+1 Field Blower
EDIT:
+1 Special Charge
+1 Lillie
+1 Sky Field
+2 Drampa GX (since it's running Rainbow Energy, it can hit a consecutive 150 damage)
 
Last edited:
Couple things i would like to mention:

1. If i'm not mistaken, i am pretty sure that sky field is rotating from standard for next season

2. If you want to get dusknoir into play as soon as possible, i would strongly recommend rare candy in the deck, maybe a 2-1-2 line, and 2 rare candy?

3. Are you certain that 2 special charge is necessary? Keep in mind that you would want to decrease the amount of items you play because otherwise garbodor will wreck you.
 
Couple things i would like to mention:

1. If i'm not mistaken, i am pretty sure that sky field is rotating from standard for next season

2. If you want to get dusknoir into play as soon as possible, i would strongly recommend rare candy in the deck, maybe a 2-1-2 line, and 2 rare candy?

3. Are you certain that 2 special charge is necessary? Keep in mind that you would want to decrease the amount of items you play because otherwise garbodor will wreck you.
Good suggestions and thanks for pointing out that Sky Field is going to rotate (honestly forgot it's in roaring skies lol)

2-1-2 would definitely work, and 2 special charge are definitely necessary in order to keep energy in the deck, especially since they're going to be used mid to late game.
 
Last edited:
Back
Top