Pokemon: 11
Hello, 1st deck list, currently what I'm using.
Basic strategy, power plays with Camerupt/Houndoom + Blacksmith to archive 4+ fire energy on discard pile, potentially using the new Fire Special Energy. Fiery Torch, scorch earth, battle compressor, torchic, pyroar, volcarona, all of them in one way or another dump energy to discard pile, which makes my Blacksmith go alive. Only bad hand this deck is opening with multiple copies of stuff like liyssandre and blacksmith (the irony) or getting items that don't benefit me til mid to late such as recycler, pal pad .
Blacksmith will grab fire special energy as well, so even if it goes to discard pile, you still benefit of it, can even dump it with battle compressor for insta +2 energy/ 3 in one turn
Quick number rundown, Camerupt does 200 (50 x discard fire energy) damage by discarding 4 fire energy, the new special energy enables auto recycling, so he is ready to go for another 200 if he doesn't get killed.
Houndoom does discard 2 top cards from opponent deck, or 50 damage at 2 energy, with the option of adding one from discard pile.
MHoundoom does base 80, +80 if you discard all fire energy attached to it. Potentially you want to have special fire energy attached to him, for the constant recycle.
Question and Feedback are more than welcome!
- 1 Houndooom-EX (BRT)
- 1 MHoundoom-EX (BRT)
- 2 Camerupt-EX (Primal)
- 1 Larvesta
- 1 Volcarona (Solar Rebirth)
- 2 Litleo (Roar)
- 2 Pyroar (Intimidating Mane)
- 1 Torchic (Barrage)
- 4 Blacksmith
- 4 Tierno
- 3 Steven
- 2 Lysandre
- 1 Pokemon Fan Club
- 1 Skyla
- 1 Shauna
- 1 Pal Pad
- 1 Battle Compressor
- 1 Energy Recycler
- 2 Red Card
- 2 Evosoda
- 2 Switch
- 2 Trainers' mail
- 2 Professor's Letter
- 2 Fiery Torch
- 1 Sparkling Robe
- 1 Muscle Band
- 1 Scorched Earth
- 2 Double Colorless Energy
- 4 Spcial Fire Energy
- 9 Fire Energy
Hello, 1st deck list, currently what I'm using.
Basic strategy, power plays with Camerupt/Houndoom + Blacksmith to archive 4+ fire energy on discard pile, potentially using the new Fire Special Energy. Fiery Torch, scorch earth, battle compressor, torchic, pyroar, volcarona, all of them in one way or another dump energy to discard pile, which makes my Blacksmith go alive. Only bad hand this deck is opening with multiple copies of stuff like liyssandre and blacksmith (the irony) or getting items that don't benefit me til mid to late such as recycler, pal pad .
Blacksmith will grab fire special energy as well, so even if it goes to discard pile, you still benefit of it, can even dump it with battle compressor for insta +2 energy/ 3 in one turn
Quick number rundown, Camerupt does 200 (50 x discard fire energy) damage by discarding 4 fire energy, the new special energy enables auto recycling, so he is ready to go for another 200 if he doesn't get killed.
Houndoom does discard 2 top cards from opponent deck, or 50 damage at 2 energy, with the option of adding one from discard pile.
MHoundoom does base 80, +80 if you discard all fire energy attached to it. Potentially you want to have special fire energy attached to him, for the constant recycle.
Question and Feedback are more than welcome!