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Alt. Format Future: M Mewtwo EX (Y) / Bronzong

poke4trade

Raising Ash
Member
I've been milling around on how to play Mew Two EX from Red Flash (See Below link). The idea of this pokemon is to hit hard and fast. I wanted to get some feed back on a deck List.

http://www.pokebeach.com/2015/09/red-flash-blue-impact-translations

Pokémon: 16
  • 1 Seismitoad EX
  • 2 Ageislash EX
  • 1 Heatran
  • 2 Bronzor
  • 2 Bronzong
  • 2 Mewtwo EX (Blue Shock)
  • 2 M Mewtwo EX (Red Flash)
  • 2 Shaymin EX
  • 2 Unown
Trainers/Supporters/Stadiums: 34
  • 4 VS Seeker
  • 4 Trainers' Mail
  • 2 Battle Compressor
  • 3 Ultra Ball
  • 2 Buddy Buddy
  • 2 Float Stone
  • 2 Muscle Band
  • 3 Spirit Link
  • 1 Sacred Ash
  • 2 Lysandre
  • 1 AZ
  • 3 Professor Sycamore
  • 1 Shauna
  • 1 Judge
  • 3 Parallel City
Energy: 9
  • 4 DCE
  • 5 Metal Energy
Strategy:

Pokémon:
I went with Ageislash and Seimitoad as stall cards. With the 4 DCE and Muscle bands they are quick to get up. I also went with Blue shock MewTwo EX because I felt it would fit nicely in the deck. Again, with the pokemon I chose from, I have a potential of 5 attackers if the DCE is dropped on turn 2. I thought it would give me some flexibility.

The Heatran is for Regice. In order to get around Regice I think it will be necessary.
The 2 ageislash's is for the the Garatini match up. I felt I needed one for the stall potential.
The unown and Shaymins are for the draw support. I wanted to be able to work around the item lock.

Trainers
Items:
The items list is pretty standard save for Buddy Buddy, as I feel it will give me more flexibility on getting my evolution's out faster. Depending on the match up, I can battle compress the pokemon I need into the discard pile and then play buddy buddy to evolve it. I still run a three ultra ball that will give me options to discard a pokemon and energy, and then buddy buddy for the pokemon and put it back into my hand. Because of the single off attackers, I opted for Sacred Ash to recycle in a couple of more pokemon.

Supporters:
My supporter line again is pretty standard save for Judge. The Judge is a tech card for high volume draw decks. The judge allows me to limit my opponents hand size without waiting for a pokemon to be knocked out with Ace Trainer. It will also help me disrupt the opponent's hand a bit.

Parallel City
I've been racking my brain on how to play parallel city and I feel, save for Seimitoad, it really does not affect the deck build. With unown you can discard the pokemon to save bench space. With AZ, you can pick up a pokemon. Ultimately, I'm hoping my bench will be a M MewTwo EX, Bronzong, and then a Ageislash/Seismitoad/Heatran depending on the matchup -- if I play the bench setup side my way.

If I play the attack side, the deck list would not affect anyone save for Seismitoad. I thought it worth the risk if I limit the opponents bench and item lock them for a couple rounds as I set up. I could either float stone him away, AZ him up, or retreat throwing the DCE and a Metal energy away.

Energy:
The energy is standard.

Thanks for reading and any feedback would helpful.
 
There's a lot going on in this list. I can sort of see this as potentially being two different decks in one: a Seismitoad / Aegislash stall deck with Bronzong to power up Aegislash and reduce Seismitoad's dependency on DCE and a M Mewtwo EX / Bronzong, load all of your Energy onto one attacker and hit big numbers deck. I think to do either effectively, you'll need to pick one as your decks focus and get rid of the other stuff. Just my two cents.
 
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