I've been milling around on how to play Mew Two EX from Red Flash (See Below link). The idea of this pokemon is to hit hard and fast. I wanted to get some feed back on a deck List.
http://www.pokebeach.com/2015/09/red-flash-blue-impact-translations
Pokémon: 16
Pokémon:
I went with Ageislash and Seimitoad as stall cards. With the 4 DCE and Muscle bands they are quick to get up. I also went with Blue shock MewTwo EX because I felt it would fit nicely in the deck. Again, with the pokemon I chose from, I have a potential of 5 attackers if the DCE is dropped on turn 2. I thought it would give me some flexibility.
The Heatran is for Regice. In order to get around Regice I think it will be necessary.
The 2 ageislash's is for the the Garatini match up. I felt I needed one for the stall potential.
The unown and Shaymins are for the draw support. I wanted to be able to work around the item lock.
Trainers
Items:
The items list is pretty standard save for Buddy Buddy, as I feel it will give me more flexibility on getting my evolution's out faster. Depending on the match up, I can battle compress the pokemon I need into the discard pile and then play buddy buddy to evolve it. I still run a three ultra ball that will give me options to discard a pokemon and energy, and then buddy buddy for the pokemon and put it back into my hand. Because of the single off attackers, I opted for Sacred Ash to recycle in a couple of more pokemon.
Supporters:
My supporter line again is pretty standard save for Judge. The Judge is a tech card for high volume draw decks. The judge allows me to limit my opponents hand size without waiting for a pokemon to be knocked out with Ace Trainer. It will also help me disrupt the opponent's hand a bit.
Parallel City
I've been racking my brain on how to play parallel city and I feel, save for Seimitoad, it really does not affect the deck build. With unown you can discard the pokemon to save bench space. With AZ, you can pick up a pokemon. Ultimately, I'm hoping my bench will be a M MewTwo EX, Bronzong, and then a Ageislash/Seismitoad/Heatran depending on the matchup -- if I play the bench setup side my way.
If I play the attack side, the deck list would not affect anyone save for Seismitoad. I thought it worth the risk if I limit the opponents bench and item lock them for a couple rounds as I set up. I could either float stone him away, AZ him up, or retreat throwing the DCE and a Metal energy away.
Energy:
The energy is standard.
Thanks for reading and any feedback would helpful.
http://www.pokebeach.com/2015/09/red-flash-blue-impact-translations
Pokémon: 16
- 1 Seismitoad EX
- 2 Ageislash EX
- 1 Heatran
- 2 Bronzor
- 2 Bronzong
- 2 Mewtwo EX (Blue Shock)
- 2 M Mewtwo EX (Red Flash)
- 2 Shaymin EX
- 2 Unown
- 4 VS Seeker
- 4 Trainers' Mail
- 2 Battle Compressor
- 3 Ultra Ball
- 2 Buddy Buddy
- 2 Float Stone
- 2 Muscle Band
- 3 Spirit Link
- 1 Sacred Ash
- 2 Lysandre
- 1 AZ
- 3 Professor Sycamore
- 1 Shauna
- 1 Judge
- 3 Parallel City
- 4 DCE
- 5 Metal Energy
Pokémon:
I went with Ageislash and Seimitoad as stall cards. With the 4 DCE and Muscle bands they are quick to get up. I also went with Blue shock MewTwo EX because I felt it would fit nicely in the deck. Again, with the pokemon I chose from, I have a potential of 5 attackers if the DCE is dropped on turn 2. I thought it would give me some flexibility.
The Heatran is for Regice. In order to get around Regice I think it will be necessary.
The 2 ageislash's is for the the Garatini match up. I felt I needed one for the stall potential.
The unown and Shaymins are for the draw support. I wanted to be able to work around the item lock.
Trainers
Items:
The items list is pretty standard save for Buddy Buddy, as I feel it will give me more flexibility on getting my evolution's out faster. Depending on the match up, I can battle compress the pokemon I need into the discard pile and then play buddy buddy to evolve it. I still run a three ultra ball that will give me options to discard a pokemon and energy, and then buddy buddy for the pokemon and put it back into my hand. Because of the single off attackers, I opted for Sacred Ash to recycle in a couple of more pokemon.
Supporters:
My supporter line again is pretty standard save for Judge. The Judge is a tech card for high volume draw decks. The judge allows me to limit my opponents hand size without waiting for a pokemon to be knocked out with Ace Trainer. It will also help me disrupt the opponent's hand a bit.
Parallel City
I've been racking my brain on how to play parallel city and I feel, save for Seimitoad, it really does not affect the deck build. With unown you can discard the pokemon to save bench space. With AZ, you can pick up a pokemon. Ultimately, I'm hoping my bench will be a M MewTwo EX, Bronzong, and then a Ageislash/Seismitoad/Heatran depending on the matchup -- if I play the bench setup side my way.
If I play the attack side, the deck list would not affect anyone save for Seismitoad. I thought it worth the risk if I limit the opponents bench and item lock them for a couple rounds as I set up. I could either float stone him away, AZ him up, or retreat throwing the DCE and a Metal energy away.
Energy:
The energy is standard.
Thanks for reading and any feedback would helpful.