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Gabe Donk - States, Seniors

Nigel

Extra Spicy
Member
4 Uxie LA
3 Crobat G PLT
4 Unown R LA
1 Shuppet PLT

1 Luxury Ball
2 Seeker
4 PlusPower
1 Research Record
3 Expert Belt
4 PokeBlower+
2 Quick Ball
4 Junk Arm
4 PokeTurn
4 Dual Ball
3 Good Rod
4 PokeDex Handy 910s
4 PokeDrawer+

2 Psychic Energy
2 Cyclone Energy

A lot like the average Uxie Donk Deck. My Deck, Gabe Donk, includes a Shuppet PLT just in case you don't deck out, and 3 expert belts, just in case 1 is prized. It is always good to run atleast 2x Expert Belt so you can have one on your active Uxie/Shuppet and one on your benched one.

For those of you unfamiliar with Uxie Donk, the goal of Uxie Donk is to plow through your entire deck to get the cards you need to donk. Then you use Psychic Restore on Uxie to make it so it goes back on top of your deck (If you deck out that is, which is why I run the Shuppet just in case), draw Uxie, Set Up, Repeat the process.

It's working very nicely, but I would appreciate ways to make it work even better. ;)
 
If you have no deck, the bottom is also the top. That's the whole point of this deck.
 
I honestly didn't spend much time looking at this archetype before. It looks like a lot of silly fun. If I had the trainers I'd play this.
 
hey... if you're using uxie to donk... maybe using dusk ball? it let you search a pokemon from the 7 cards of the bottom of your deck. With this I say:

1. Attack with Uxie and send it to the bottom of the deck.
2. Next turn, dusk ball and bring Uxie again.
3. Attack, and send Uxie to the bottom of the deck.

I suggest you this because, if you fight against a Kiogre & Groudon Legend (or any pokemon that makes you discard cards from your deck) it will make you discard all your deck. It's just an opinion, I've never seen this deck in play xD
 
@kaira

when i deck out it does.

Also, why do I need a Spiritomb TR counter...do you mean spiritomb AR because if you do, I run Warp Energy.
 
^No. Spritomb TM, Spooky Whirlpool.

I think you might want to use Dunsparce HS or Aipom MD just in case your opponent's active has a Psychic resistance(or you could just use Ruins of Alph).
 
You need 3 SPs in play to play spray, if they've got their field that loaded you're probably already screwed. You do also have Shuppet as a fallback.
 
Run at least 1 Unown Q, you really don't want to get stuck with Unown R active (you can't use Retire when it's Active). Super Scoop Up also is a must IMO, so -1 Expert Belt, -1 Research Record, -1 Dual ball, -2 Good Rod, +1 Unown Q, +4 Super Scoop Up.
 
I'd remove the Good Rod and Poke Blower +, as well as Dual Ball. A couple more Supporters couldn't hurt, either (Like Pokemon Collector).
 
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