A simple yet effective spread deck.
Pokemon: 20
3-1 gallade E4
2 full, Darkrai & Cresselia Legend (2/2)
2 honchkrow g
1 solrock TR
1 lunatone SV
2 crobat g
1 lucario gl
2 uxie LA
1 azelf LA
1 spiritomb LA
1 unown q
T/S/S: 28
1 professor oak's new theory
1 palmer's contribution
1 bebe's search
2 pokemon collector
1 aaron's collection
4 cyrus's conspiracy
2 power spray
2 sp radar
4 poke turn
2 energy gain
1 expert belt
1 luxury ball
2 pokemon communication
2 energy exchanger
2 super scoop up
Energy: 12
4 {d}
4 {p}
2 call energy
2 double colorless energy
Thats the deck. The strategy is to abuse Gallade e4 lv.X s power to get a good damage spread over my opponent's pokemon so i can do aimed cut for a good amount of damage. I can also move the damage around with Darkrai & Cresselia Legend to get multiple easy k.o s or to k.o something big before it can hit me. I also run darkness energy not just for honchkrow g but so i can use DCL s first attack and do 100 damage and send (if k.o ed) the defending pokemon to the lost zone. And since many pokemon have weakness to aether darkness or psychic (i know that many don't but anyway) So i can hit for 200 damage on those if necessary. And the solrock/lunatone is to prevent healing that would other wise destroy this deck.
So any suggestions on how to counter/ tech vs trainer lock and other popular decks right now?
Things i could tech in: (1 of the following)
1-1 dialga g and 1 metal energy (vs trainer lock and such) (takes 3 slots)
1-1 blaziken fb and 1 fire energy (vs vileplume and steal type tanks. Also a great attacker) (takes 3 slots)
1 froslass gl (vs vileplume and other bench sitting supporters/ high retreat pokemon) (takes 1 slot)
Which to play (if any) and what to take out for the lines?
Pokemon: 20
3-1 gallade E4
2 full, Darkrai & Cresselia Legend (2/2)
2 honchkrow g
1 solrock TR
1 lunatone SV
2 crobat g
1 lucario gl
2 uxie LA
1 azelf LA
1 spiritomb LA
1 unown q
T/S/S: 28
1 professor oak's new theory
1 palmer's contribution
1 bebe's search
2 pokemon collector
1 aaron's collection
4 cyrus's conspiracy
2 power spray
2 sp radar
4 poke turn
2 energy gain
1 expert belt
1 luxury ball
2 pokemon communication
2 energy exchanger
2 super scoop up
Energy: 12
4 {d}
4 {p}
2 call energy
2 double colorless energy
Thats the deck. The strategy is to abuse Gallade e4 lv.X s power to get a good damage spread over my opponent's pokemon so i can do aimed cut for a good amount of damage. I can also move the damage around with Darkrai & Cresselia Legend to get multiple easy k.o s or to k.o something big before it can hit me. I also run darkness energy not just for honchkrow g but so i can use DCL s first attack and do 100 damage and send (if k.o ed) the defending pokemon to the lost zone. And since many pokemon have weakness to aether darkness or psychic (i know that many don't but anyway) So i can hit for 200 damage on those if necessary. And the solrock/lunatone is to prevent healing that would other wise destroy this deck.
So any suggestions on how to counter/ tech vs trainer lock and other popular decks right now?
Things i could tech in: (1 of the following)
1-1 dialga g and 1 metal energy (vs trainer lock and such) (takes 3 slots)
1-1 blaziken fb and 1 fire energy (vs vileplume and steal type tanks. Also a great attacker) (takes 3 slots)
1 froslass gl (vs vileplume and other bench sitting supporters/ high retreat pokemon) (takes 1 slot)
Which to play (if any) and what to take out for the lines?