Pokemon: (14)
Strategy: Set up Gallade as soon as possible. Gardevoir is useful for certain threats (eternal radiance for just 2 energy forces opponents to make tough decisions) or simply when necessary to confusion stall for Gallade. Dedenne hits Yveltal EX and lets me bench lots of things and energize it all to prep for a Powerful Storm sweep (and boosting Colress). Megaphone is for sparkling robes and especially float stones attached to Keldeo, both of which ruin Gardevoir's usefulness as its first attack loses its potency.
Mewtwo EX because it's friggin' Mewtwo EX and loves lots of energy anyway. That lets me not have to risk it by attaching it to the main attacking Gallade or waste it by attaching it to something that can't use it itself. It's also a really nice early game wall that can bite back, and with Mystery energy it retreats whenever it wants. D Valley also helps a lot with early game as it lets me stall with Ralts's paralysis move for free, and later game so I can sweep while attaching even less energy to Gallade. Also generally useful as a counter-stadium, as I hate virbank and fairy garden. Steel Shelter is also annoying for the same reason as Sparkling Robe and Float Stone Keldeo, though steel decks are tough to beat one way or another.
Eventually I'll be exchanging 2 more psychics for 2 more mystery energy, when I get it.
I don't have money to build a meta deck and I like the ralts line so there you have it.
4-2-2/2 Gardevoir (LTR)/Gallade (PLS)
2x Mewtwo EX
2x Dedenne (FuF)
4x Ultra Ball
2x Megaphone
3x Rare Candy
2x Switch
2x Energy Retrieval
2x Prof Letter
2x Colress
2x Pokemon Center Lady
2x Sycamore
2x Lysandre
2x Skyla
2x N
2x Dimensional Valley
2x Muscle Band
1x Gold Potion
4 DC
8 Psychic
2 Mystery
Strategy: Set up Gallade as soon as possible. Gardevoir is useful for certain threats (eternal radiance for just 2 energy forces opponents to make tough decisions) or simply when necessary to confusion stall for Gallade. Dedenne hits Yveltal EX and lets me bench lots of things and energize it all to prep for a Powerful Storm sweep (and boosting Colress). Megaphone is for sparkling robes and especially float stones attached to Keldeo, both of which ruin Gardevoir's usefulness as its first attack loses its potency.
Mewtwo EX because it's friggin' Mewtwo EX and loves lots of energy anyway. That lets me not have to risk it by attaching it to the main attacking Gallade or waste it by attaching it to something that can't use it itself. It's also a really nice early game wall that can bite back, and with Mystery energy it retreats whenever it wants. D Valley also helps a lot with early game as it lets me stall with Ralts's paralysis move for free, and later game so I can sweep while attaching even less energy to Gallade. Also generally useful as a counter-stadium, as I hate virbank and fairy garden. Steel Shelter is also annoying for the same reason as Sparkling Robe and Float Stone Keldeo, though steel decks are tough to beat one way or another.
Eventually I'll be exchanging 2 more psychics for 2 more mystery energy, when I get it.
I don't have money to build a meta deck and I like the ralts line so there you have it.