Pokémon (15):
2x Drampa-GX GRI
3x Tapu Lele-GX GRI
1x Buzzwole-GX CRI
1x Tapu Koko SM31/Celesteela-GX SM67/Latios SHL (This is a flex spot, and I'm honestly not sure what to pick out of these three. Koko is the most generally useful, Celesteela annoys Buzzwole and wrecks Gardes, and Latios can smash Buzzwole for 120 with just DCE and a Band, while sniping for 30, which helps your Drampa math. I don't think it's necessary with Buzzwole though, and you already have a decent Buzzwole matchup so meh.)
1x Espeon-EX BKP
3x Trubbish BKP (I know alot of people will be weirded out by 3; it's because you'll only need to get out one Garbotoxin per game and I needed the space.)
2x Garbodor BKP
2x Garbodor GRI
Trainers (33):
4x Professor Sycamore XY
4x N DEX
1x Brigette BKT
1x Skyla BCR (Turns a Lele/UB into one of the techy cards I'll talk about in a moment. Can also grab a tool for Garbotoxin.)
3x Guzma BUS
4x Ultra Ball DEX
1x Rescue Stretcher GRI
1x Field Blower GRI
1x Enhanced Hammer DEX(Zoroark decks are super popular, and Garb doesn't have the best matchup against them tbh, especially the Lycanroc version. Enhanced helps a ton vs Zoroark.)
1x Counter Catcher CRI (Sometimes you whiff Energy for Drampa T1, sometimes you dead draw, sometimes you need to use a Supporter AND get a gust effect, sometimes you have 2 Prizes and your opponent has 1, etc.)
4x Po Town BUS
4x Choice Band GRI
4x Float Stone BKT
Energy (12):
4x Psychic Energy
4x Rainbow Energy
4x Double Colorless Energy
What do you guys think?
2x Drampa-GX GRI
3x Tapu Lele-GX GRI
1x Buzzwole-GX CRI
1x Tapu Koko SM31/Celesteela-GX SM67/Latios SHL (This is a flex spot, and I'm honestly not sure what to pick out of these three. Koko is the most generally useful, Celesteela annoys Buzzwole and wrecks Gardes, and Latios can smash Buzzwole for 120 with just DCE and a Band, while sniping for 30, which helps your Drampa math. I don't think it's necessary with Buzzwole though, and you already have a decent Buzzwole matchup so meh.)
1x Espeon-EX BKP
3x Trubbish BKP (I know alot of people will be weirded out by 3; it's because you'll only need to get out one Garbotoxin per game and I needed the space.)
2x Garbodor BKP
2x Garbodor GRI
Trainers (33):
4x Professor Sycamore XY
4x N DEX
1x Brigette BKT
1x Skyla BCR (Turns a Lele/UB into one of the techy cards I'll talk about in a moment. Can also grab a tool for Garbotoxin.)
3x Guzma BUS
4x Ultra Ball DEX
1x Rescue Stretcher GRI
1x Field Blower GRI
1x Enhanced Hammer DEX(Zoroark decks are super popular, and Garb doesn't have the best matchup against them tbh, especially the Lycanroc version. Enhanced helps a ton vs Zoroark.)
1x Counter Catcher CRI (Sometimes you whiff Energy for Drampa T1, sometimes you dead draw, sometimes you need to use a Supporter AND get a gust effect, sometimes you have 2 Prizes and your opponent has 1, etc.)
4x Po Town BUS
4x Choice Band GRI
4x Float Stone BKT
Energy (12):
4x Psychic Energy
4x Rainbow Energy
4x Double Colorless Energy
What do you guys think?