• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Garbodor/Sableye

S

sarcothin

Here is a disruption deck that I have come up with through necessity (i'm waiting for some other cards to make my number one deck). It has been exceptionally effective against any deck that relies on energy acceleration through abilities - eels, darkrai/hydreigon, mewtwo variants, ho-oh - but has struggled against empoleon and garchomp with their high damage for 1 energy. Any thoughts would be appreciated.

Pokemon-
3 Garbodor - DRX
3 Trubbish - DRX
3 Sableye - DEX
1 Shaymin EX - NXD
1 Drifblim - DRX
1 Drifloon - DRX

Total: 12

Energy-
8 Dark
2 Grass

Total: 10

T/S/S-
4 N
4 Cheren
1 Bianca
2 Random Receiver

3 Level Ball
2 Ultra Ball

1 Skyarrow Bridge
4 Switch
2 Pokemon Catcher
2 Super Rod
4 Crushing Hammer
2 Enhanced Hammer
4 Rescue Scarf
3 Big Cape

Strategy:

Early to mid game: Get Garbodor up on T2 if possible to activate ability lock. Use Sableye to speed set up, junk hunting to retrieve used items from the discard pile. Use crushing and enhanced hammers to knock off the opponent's energy, which, without abilities, they will have to attach one at a time. Keep cycling through the hammers with sableye until they are as close to devoid of energy as possible.

End Game:

There are three end game options for this deck, once you have messed up the opponent's capacity to set up. Drifblim can be used to sweep if your opponent has special energy in the discard pile, which enhanced hammer should see to (Drifblim's attack costs one energy and does 50 damage times SE in the opponent's discard).
If the opponent managed to take a few prizes, Shaymin EX can be used to sweep for huge damage with revenge blast. If you have completely messed up the opponent to the extent that they can't get any more energy in play, you can just stall them to death, using Junk Hunt to continually retrieve items and holding onto an N so you don't deck out.

PS i was considering using Emolga to aid a quick setup, but i seem to have no trouble getting 2 trubbish and 2 sableye early game 90% of the time. Certainly worth thinking about though...


The deck is by no means tier one, but it can be a serious thorn in the side of some of the format's most powerful decks.
 
Yeh, I would probably add an emolga for consistency matters. You could easily take out a switch since you recycle them. Nice deck BTW.
+1 Emolga
-1 Switch
 
This is pretty nice. I do think you need some sort of backup attacker, because it seems like you would lose pretty hard to Mewtwo/Terrakion, since they have accel without abilities, but I'll leave that up to you.
I think you should switch over your Cheren to Juniper, since Sableye enables you to use Junipers uber-efficient draw without any drawbacks.
I also think you should bulk up you Drifblim line, since 1-1 seems really inconsistent. The odds of having that when you need it are abysmal.
I think you have a few too many tools, although I get that they're needed for garbodor, with Juniper it should be easy enough to get 1 out of 4 through 21 cards in the first 2 turns. Giant Cape also seems more important than Rescue Scarves, since it makes your RaiEels matchup less of an autoloss.
I also think that you should lower your switch count to 2 in favor of an extra catcher and an extra SAB, seeing as you can reuse them.
Seeing as Drifblim is your main attacker, you should drop a Crushing Hammer in favor of an Enhanced Hammer
-4 Rescue Scarf
-2 Switch
-1 Crushing Hammer
+1 Giant Cape
+2 Drifloon
+1 Drifblim
+1 SAB
+1 Catcher
+1 Enhanced Hammer
 
Won't lie a very interesting deck idea makes me one test a similar strategy. 6 tools sounds like the magic number of tools 2 tools for each 1 Garbador. Juniper I would think still works better for you it speeds things up dramatically while an additional Bianca works with all the cards where you can simply play to get your hand size down. Max potion is an interesting add in for keeping your Garbador healthy in the Darkri match-up since they can still accelrate and get off an attack before you can disrupt them.

-1 switch
-4 Cheren
-1 Rescue Scarf

+3 Juniper
+1 Bianca
+2 Max Potion
 
Back
Top