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Standard Garchomp / Hawlucha / Maxie

GreenPariah

Aspiring Trainer
Member
Pokémon: 15
  • 4 Garchomp BKP
  • 4 Hawlucha FFI
  • 2 Trubbish BKP
  • 2 Garbodor BKP
  • 2 Lucario EX
  • 1 Shaymin EX
Trainers/Supporters/Stadiums: 34
  • 4 Professor Sycamore
  • 2 Korrina
  • 4 Maxie's Hidden Ball Trick
  • 3 Trainers' Mail
  • 3 Battle Compressor
  • 1 Delinquent
  • 4 Ultra Ball
  • 3 Muscle Band
  • 2 VS Seeker
  • 2 Float Stone
  • 1 Switch
  • 1 Super Rod
  • 4 Fighting Stadium
Energy: 11
  • 7 Fighting Energy
  • 4 Strong Energy
Strategy:

What are your opinions on this list, what can be improved? I made some Changes to the original list, and now am focused on Using Maxie for garchomp. This List Got me T4 at ~20 Person Tournament last night, only Difference was i was using Landorus EX instead of Lucario EX, but i think Lucario will be a great replacement for landorus in Standard.
 
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I think drop you should drop gabite and gible and 1 haluwcha and make this pure maxie but maby add in 1 or 2 lucario ex just because it is one of the greatest fighting pokemon in the format.

ok first take 1 sycamore out 4 way too execcive and also take out xerosic and deliquent and try and add battle compressors because garchomps first attack can get basic or special energy from the dicard onto a pokemon.

possibly one less stadium

also how about taking out garboder and putting in seismatoad that seems like mean combo DCE in discard no problom garchomps first attack and get it back.

if you wanna run seismatoad take out haluwchas and fighting stadium
 
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I've found that Lucario-EX is a fantastic partner for Garchomp. In this decklist you are pretty prone to decks that don't rely on EX's (Yveltal, Vespiquen, Greninja Break, Bat lines, Other Garchomp decks, etc.) . Lucario-EX can fill this void as both draw support (Corkscrew Smash) and a good backup attacker. Its also great with turbo assault getting strong energies onto Lucario-EX. Lucario-EX can also turn a very bad Greninja Break matchup into a fairy good one by being able to hit hit for lots of damage. So 2 or 3 might be worth considering.

Also if you want to run a Maxie's Hidden ball trick engine you need at least 3 (4 is better) of each of these cards to be consistent:
Trainer's Mail
Battle Compressor
Arco Bike
Vs Seeker
Ultra Ball

Hope this helps! :)
 
Also if you want to run a Maxie's Hidden ball trick engine you need at least 3 (4 is better) of each of these cards to be consistent:
Trainer's Mail
Battle Compressor
Arco Bike
Vs Seeker
Ultra Ball

Hope this helps! :)

Ive made some changes since i played in a tournement last night, Ive dropped the gibles gabites, and rare candies. i also dropped korring down to two. im using 3 t mail, 3 b compressor, 4 ultra ball, 2 vs seeker. i was using landorus ex since it was an expanded BKP legal tourney, but for standard im going to include 2 lucario ex's since the utility is awesome, and i need a second setup attacker. also, a one of shaymin ex worked really really well. utra balled for it in the early game, then turned off everyone elses abilities soon after. I placed t4 out of ~20 players, and its was 75% masters. it was a mixed private tourney. My two losses were to a yveltal ex, garbodor, sableye deck. i benched a lone hawlucha with no supporters or draw support, i got KOed coming out of my T2 by laser damage. the second loss was in T4 and was to Durant and it was a very close match, but i couldnt get my garchomps setup in time. Overall, i did really well with the deck for not testing against meta except for against Toad/Bats/Manectric.
Ill go over what i played here, format was BKP Legal Expanded, Single Match Swiss for four rounds to a top cut of 4.

Round 1, VS. Vespiqueen/Flareon I win, but partially due to the fact that she did not draw into a supporter for like 4 turns, and it was too late to turn the game at the point.
Round 2 VS. My wife with Toad/Bats/Manectric I win because i got the T1 Maxie, and a garchomp setup and attacking that same turn, i swept with garchomp for 3 turns after that for the win.
Round 3 VS Yveltal EX/Sableye DEX/Garbodor Loss, I benched lone hawlucha, and lost to a laser/virbank. I won match two(for fun) And match three was very close.
Round 4 VS M Gyrados EX/Palkia EX Win. I went second, and was dealing 120 damage with Hawlucha T1, had Garchomp T2 and won on T4. Her deck didn't have time to set up at all. Second Match went the same, except i got a T1 Garchomp and swept from there.
Top 4 Round 1 VS Durant Mil. Loss, I went first to losing the flip, i get a decent setup with landorus/strong/muscle, enough to ko durants. He setups to have 4 durant on the field, and a rescue scarf on active durant. Mixture of his puzzle of time to fix the top three of his deck and his ability to get back his durants, quickly milled my essential cards. He Discard 90% of my Energy by T3 leaving me with the two i had attached, and 2 in the deck. Come to find out another of my energy was prized as well. I whiffed the strong energy on my final turn to ko durant and hit shaymin EX for ko on the bench, and lost to deckout(Of Course.)

Overall this deck is VERY VERY fast. If you can get a T1 Maxie/Chomp its pretty much over from there. hitting for a clean 180 with muscle/strong/fighting stadium is ridiculously good. And it can Have very quick recovery, if you know your cards.
 
Thanks for the report, @GreenPariah and congrats for your perf !
Thanks I was pleasantly surprised by how well it did. I also would like to note that i was not the only Garchomp user there, however he was playing Rarecandy/Chomp/LucarioEX and struggled hard. I definitely believe this deck can exist in standard as MAXIE/CHOMP, and not the rare candy variant.

Oh, And one more thing, the two losses were both to Top 8 Players in their Divisions. One is a junior still, and the other a Senior, but have been Worlds/Nationals Competitors.
 
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Thanks I was pleasantly surprised by how well it did. I also would like to note that i was not the only Garchomp user there, however he was playing Rarecandy/Chomp/LucarioEX and struggled hard. I definitely believe this deck can exist in standard as MAXIE/CHOMP, and not the rare candy variant.

It can exist for sure !

Personnally I am working on the Rare Candy version for my 6 years old son for his Regionals in April.
It is a bit hard for him to combine cards well enough to sort out quickly a Maxie... whereas it is pretty easy (and it remains very powerful) to play Korrina on turn 2, take Garchomp and Rare Candy, and hit hard with him.
The Junior metagame is very far from ours. A fast deck able to hit for 90 or 120 damages on the first turn seems to be enough.
To my eyes, the most important part is the solidity of his deck : the most simple it will be, the less errors he will make and the better chances to win he will have ;)
 
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It can exist for sure !

Personnally I am working on the Rare Candy version for my 6 years old son for his Regionals in April.
It is a bit hard for him to combine cards well enough to sort out quickly a Maxie... whereas it is pretty easy (and it remains very powerful) to play Korrina on turn 2, take Garchomp and Rare Candy, and hit hard with him.

This player is an older junior about to transition to seniors, and has the same problem with maxie, which is why he favors the Korrina Candy Variant. Masters is just so full of Toad/Item lock, i favor the maxie setup more.
 
I've found that Maxie-Chomp variant does not have the right amount of resources to "stream" multiple Garchomps quickly. I definitely prefer the evolution route for fast setup of multiple 'Chomps. Results have been very good thus far.
 
I've found that Maxie-Chomp variant does not have the right amount of resources to "stream" multiple Garchomps quickly. I definitely prefer the evolution route for fast setup of multiple 'Chomps. Results have been very good thus far.
See, I have had the opposite thoughts on it. I've been able to stream chomps easier with maxie than i could with rare candy, plus avoiding the gibles and candy lines frees up some space as well.
 
See, I have had the opposite thoughts on it. I've been able to stream chomps easier with maxie than i could with rare candy, plus avoiding the gibles and candy lines frees up some space as well.
Then, I'd be very interested in having a detailed discussion regarding our deck builds. I usually use 3 Garchomps per game; a few games, I use 4. You?

Also, in playing against some Vespiquen decks recently, those players are getting a T1 Vileplume into play. How ddo you counter that?
 
One reason I prefer straight evolution with a heavy gabite line is to counter gengar/trevenant. The matchup is a straight up autoloss for the maxiechomp variant, and gengar/trevenant is gaining a LOT of popularity (For it strong Night March, Vespiquen, and other item heavy decks except YGZ). With an evolution Garchomp line you can work around that with a 3-2-3 or 4-2-4 garchomp line. Also this line can help against vileplume/vespiquen because of the T1 item lock also I agree Lucario-EX is a good one of or 2 that helps the vespiquen matchup a ton (Because of their inability to achieve OHKO's early game on Lucario-EX). I do believe the maxie variant is faster, but relies too much on items and has consistency problems.
 
You wont need items if you get the t1 maxie. Also, i haven't tested against vileplume as, no one in my meta plays it. That's the thing, it really sounds like our meta's are very different. Most games, I can get 3 chomps into play, but I often only need 2 to win.
 
If you manage to sort out quickly a Garchomp on turn 2 with 2 energies on it, it will destroy almost any EX reliant deck.

Most of the time, you will go 2nd and leave the first turn to your opponent in order to have the first attack.
On your first turn, Lucario EX is able to hit a non-EX for 70 damages, and Hawlucha is able to hit an EX for 120. That's great, but it happens to be insufficient. In that case, you have the option to energize your benched Gible, and attack with a fresh Garchomp on turn 2 to OHKO your opponent's EX.

From that point, the pressure will be on the opponent who has to deal with the beast while your are preparing your bench for the next threaten.
I'm not sure that you need many Garchomps to win the prize race ;)
IMO, 2 Garchomps are enough. Lucario EX and Hawulcha will do the rest.

By the way, after a lot of playtest, this deck happens to be a beast in the current Standard metagame.
It leaves no chance to anything with electric because of weakness :)
Garchomp is an EX-devourer.
Focus Sash and Lucario's first attack make it very hard for the almighty Night March.

It is a bit harder against a few non-EX decks... Typhlosion and Greninja for example.
If those decks happen to be heavily played, some solutions will have to be found.
 
If you manage to sort out quickly a Garchomp on turn 2 with 2 energies on it, it will destroy almost any EX reliant deck.

Most of the time, you will go 2nd and leave the first turn to your opponent in order to have the first attack.
On your first turn, Lucario EX is able to hit a non-EX for 70 damages, and Hawlucha is able to hit an EX for 120. That's great, but it happens to be insufficient. In that case, you have the option to energize your benched Gible, and attack with a fresh Garchomp on turn 2 to OHKO your opponent's EX.

From that point, the pressure will be on the opponent who has to deal with the beast while your are preparing your bench for the next threaten.
I'm not sure that you need many Garchomps to win the prize race ;)
IMO, 2 Garchomps are enough. Lucario EX and Hawulcha will do the rest.

By the way, after a lot of playtest, this deck happens to be a beast in the current Standard metagame.
It leaves no chance to anything with electric because of weakness :)
Garchomp is an EX-devourer.
Focus Sash and Lucario's first attack make it very hard for the almighty Night March.

It is a bit harder against a few non-EX decks... Typhlosion and Greninja for example.
If those decks happen to be heavily played, some solutions will have to be found.
Your experience seems to be similar to mine, garchomp just absolutely melts exs, and if you play well, you can make a game go very quickly with just 1 or 2 garchomps. Most times, i have already taken one or two prizes with lucha or lucario by the time I have a chomp powered up.(usually t3, for full power)
 
Fyi. I played about 5 mirror matches with a Poké pal last night. I'd suggest to all to include 1 Startling Megaphone; it will make a hug difference.
 
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