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Standard Garchomp/Lucario (BKP-UPR)

Bubagunush798

Aspiring Trainer
Member
I'm really happy with how this deck runs, I am open to any advice. I'm curious if anyone has any ideas on how this list could benefit from any cards from forbidden light. I would consider the forbidden light Garchomp but I feel the grass weakness makes the Golisipod GX/Tapu Bulu GX match-ups less favorable. I have also played with a copy of Lucario GX with success but I think Id only stick with it in a totally different list perhaps with the fighting Garchomp and more fighting tricks (Diance, Strong Energy, what not...)
Thank you!

##Pokémon - 17

* 4 Gible UPR 97
* 2 Gabite UPR 98
* 2 Garchomp UPR 99
* 3 Riolu UPR 66
* 2 Lucario UPR 67
* 2 Garchomp BKP 70
* 1 Mewtwo EVO 51
* 1 Alolan Vulpix GRI 21

##Trainer Cards - 33

* 1 Rescue Stretcher GRI 130
* 1 Energy Loto GRI 122
* 1 Pal Pad UPR 132
* 4 Rare Candy SUM 129
* 2 Professor Sycamore BKP 107
* 2 Nest Ball SUM 123
* 4 Puzzle of Time BKP 109
* 1 Brigette BKT 134
* 4 Cynthia UPR 119
* 2 Escape Board UPR 122
* 4 Ultra Ball SLG 68
* 1 Counter Catcher CIN 91
* 1 Field Blower GRI 163
* 2 Red Card GEN 71
* 3 Choice Band GRI 121

##Energy - 10

* 4 Double Colorless Energy FCO 114
* 6 Fighting Energy Energy 6

Total Cards - 60
 

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The BKP Garchomp is an interesting inclusion, but I just don't think that It is super relevant in the meta as you describe it. It's decent energy acceleration, I guess, but You shouldn't need i tonece you get Lucario up and rolling. I would consider replacing them with the FBL garchomp, leaving you with a split of Fighting and Dragon. There are also some other cards, liek energy loto, that seem unnecessary, and could be taken out to make room for Lucario GX, Diancie Prism, etc.
 
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