• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Garchomp Toolbox

dmaster

Aspiring Trainer
Elite Member
Advanced Member
Member
Just a little fun idea I was throwing around in my head. This is probably not the best of decks, fair warning. XD

Pokemon: 17

2-2 Garchomp C Lv.X SV
2-1 Uxie Lv.X LA
1-1 Drifblim UD
2 Crobat G
1 Roserade GL RR
1 Smeargle UD
1 Bronzong G PL
1 Azelf LA
1 Lucario GL
1 Unown Q

Trainers: 30

4 Cyrus's Conspiracy
4 TGI Energy Gain
4 TGI Poke Turn
4 TGI Power Spray
3 TGI SP Radar
3 Pokemon Collector
2 Bebe's Search
2 Professor Oak's New Theory
2 Aaron's Collection
1 Expert Belt
1 Junk Arm
1 Luxury Ball

Energy: 12

4 Double Colorless Energy
3 Call Energy
3 Psychic Energy
2 Warp Energy

Strategy: So, this is kinda for funsies (and I just built the deck in a couple minutes in my head). I've always found it interesting that everyone has built or heard about the famous Luxray Toolbox, but Garchomp is really the better SP Pokemon IMO. It shuts down so many things, so it becomes a real powerhouse. Drifblim is for Mewtwo/Vilegar/Machamp. Roserade is nice to lock something with. The Trainer line is pretty standard SP. I have the Metal Energy if I need to attack with Dialga. Warp can get certain Pokemon out of sticky situations or if they need a heal, and Psychic is for Drifblim, Crobat, Uxie, Azelf, etc.

Edit: Also, yay for first Deck posted in three months.

dmaster out.
 
There is two things I find lacking...

Lucario GL
You need it for many things, including Uxie LV.X to beat Machamp, Drifblim to snipe pixies, ect... You need to find room for one.

Energy Exchanger
You run many energy types, useful for getting the Warp, DCE, Call when you need it.

-3 of your choice (Ican't find anything to take out -.-)
+1 Lucario GL
+2 Energy Exchanger
 
I'd say a Ditto because DGX shuts down it's Pokebody. The only other thing I can think for is premeir ball, because you can use the SP Radar to get DGX and GCX. Bebes for Uxie X.
 
Personally, I'm not the biggest fan of call energy, and with the high amount of basics in this deck I don't see you being donked very often, so I'd try this out.

-4 Call Energy
-1 Copycat
-1 Premier Ball
+1 Luxury Ball
-1 Bebe's Search
+2 Pokemon Communication
+3 Professor Oak's New Theory
+1 Metal Energy (if you drop the calls you might need another energy)

I think PONT will be great to refresh your hand, and help you get whatever counter you need for whatever deck you may be playing at the time. I suggested running Pokemon Communication because it will add to the speed of this deck and is a quick search for when you have already played your Supporter and don't have an SP Radar handy.
 
I just have to say lol at gastly's post.

Anyway, oh yeah, forgot Dialga shut down Ditto. That's going to make Ditto utterly useless against VileGar. :X I'll cut it for Lucario GL I suppose.

Premier Ball I like because of so many Level Xs highly needed. I'm going to need Bebe's early game for Dialga G Lv.X and then I can use Premier Ball to get other things out at the same time (or recover something late game)

I actually see this as an extremely high deck to donk (idk maybe I'm just paranoid). I absolutely love the Call Energy's usefulness with Power Spray in addition to getting out so many of the Basics that this deck needs to function. With many things with Colorless Weakness, if I go first with no other Basics (or one), they'll be able to attach DCE+Gain/Seeker to donk it. Doesn't sounds like fun to me. Also, I can only imagine what the starts on this kind of a deck would be. Horrible, that's what they would be. XD Starting with a Garchomp is probably pretty rare. I'm most of the time going to be starting with some janky tech I won't need in that match (or might need idk). Call fixes those kinds of starts and makes it so much more necessary in the long run. Call is a must in here.

I think Copycat outweighs PONT big time. I stopped using PONT in my Luxray/Garchomp. Copycat is so much better for having a better chance of getting more cards. It could go for a Looker's I suppose if I really wanted to.

I don't like Communication (and for the same reason Luxury Ball and Energy Exchanger). I don't want to be caught with dead weight Trainers up against Trainer Lock. I like 2 Bebe's the way it is and the Energies will most likely come up from drawing/Uxie Lv.X if I really need one at a certain time.

Some other things I could certainly put in to help consistency, but I would have to take some things out to sacrifice more in the end. I just personally don't like doing that in decks.

dmaster out.
 
Like the list (altough I prefer Ambipom than Dragonite), but just a question: what can you do against Gyarados? The match looks very hard...
 
if your running a pseudo version of diagalaChomp you shouldn't be to worried about trainer lock (Even tho level down hurts a lot). I agree that communication and energy exchanger will be really helpful in this deck. As like others I can not find anything to take out of your deck. Ultimately is your choice.
 
Probably just have to go for aggro snipe and poison from Roserade to lock Sableye for a couple turns while I can gather other things. The Gyarados matchup is probably pretty poor (but who cares with a fun deck).

dmaster out.
 
Ok, I've edited it a little bit (kinda made it less real Toolboxxy) by taking out the Dialga and the couple anti-SP techs in favor of PONT and Drifblim UD (suggested by Gliscor). I'm most likely just going to be playing this deck at League against Donphan/Machamp and see how it goes.

dmaster out.
 
Back
Top