Hi. I have this deck for the PTCGO and its, as of right now, really bad and winning games by the hair line. Any advice I can get to make this deck a little more consistent and
(Mods, feel free to move this thread as you see fit as im not too sure if all the cards are from BW-on. Also, please note that there are also some cards that are not bw on. Im not sure if this thread is allowed in this section seeing as it is an online deck and it contains cards prior to BW-on. Feel free to move/delete this thread as you see fit mods. )
Pokemon - 24
3x Beldum
2x Metang
2 x Metagross (Psychic Float pokebody)
3x Golett
3x Golurk (Ghost Hammer, Devolution Punch)
3x Ralts
3x Kirlia
3x Gardevior (Psychic Mirage Ability)
1x Mewtwo Ex
1x Bouffalant (Bouffer Ability)
Trainer, Supporters, Items - 22
3x Heavy ball
2x Level Ball
3x Pokemon communications
1x Potion
2x Rare Candy
3x N
4x Juniper
4x Elms Traingin method
Energy - 14
14 x Psychic
Allow me to explain the reasoning behind most cards.
For the pokemon, I use Gardevoirs ability as 'energy acceleration' to power up Goletts/Golurks and Mewtwo as fast as possible. I 'can' use Metagross as an attacker to spread damage to the bench but its mainly there for its Psychic Float ability. Also, even though I do run 2 rare candy, I run 3-3-3 Gardevoir and 3-3 Golurk because on more than one occasion, Gardevoirs and Golurks seem to be prized. Golurk is my main attacker along with Mewtwo and Bouffalant. As im only running 1 Mewtwo and 1 Bouffalant, its rather hard to get them as starters.
For the trainers and etc, the reason as to why I run things like Heavy and Level ball is to get Metagross, Gardevior and Golurk as early as T2. Due to the fact I only run (and have) 2 rare candy. Its a rather hard task to get them both out on T2. I play Potion just in case something starts to go down. For example, the active pokemon, Golurk and Gardevoir (so it doesnt get catcher'd and Ko'd). I only run 3 N due to the fact If I shuffle in my hand, its more than likely full of nothing but stage 2's and other supporters (Elms). I'd prefer to ahve 4 Juniper over 4 N as I believe it is a stronger draw engine and can get me what I need faster.
As for the energy, I've been planing to increase the number by 2 or 3 due to the fact that I struggle to hit energy when I need it most. As the deck is more than 2 thirds Pokemon + Trainers (etc), Its rather hard to get the energy out to use Gardevoirs ability. And if I start with Bouffalant, Its even harder as it a 3 energy for its attack.
Any comment is welcome, whether its helping ir criticizing. Feel free to leave a ask anything as I may have left some vital information out. If I need to reconstruct the entire deck I will. I've also been thinking of getting a Terrakion as tech against things such as Zekrom's and Darkrai's.
(Mods, feel free to move this thread as you see fit as im not too sure if all the cards are from BW-on. Also, please note that there are also some cards that are not bw on. Im not sure if this thread is allowed in this section seeing as it is an online deck and it contains cards prior to BW-on. Feel free to move/delete this thread as you see fit mods. )
Pokemon - 24
3x Beldum
2x Metang
2 x Metagross (Psychic Float pokebody)
3x Golett
3x Golurk (Ghost Hammer, Devolution Punch)
3x Ralts
3x Kirlia
3x Gardevior (Psychic Mirage Ability)
1x Mewtwo Ex
1x Bouffalant (Bouffer Ability)
Trainer, Supporters, Items - 22
3x Heavy ball
2x Level Ball
3x Pokemon communications
1x Potion
2x Rare Candy
3x N
4x Juniper
4x Elms Traingin method
Energy - 14
14 x Psychic
Allow me to explain the reasoning behind most cards.
For the pokemon, I use Gardevoirs ability as 'energy acceleration' to power up Goletts/Golurks and Mewtwo as fast as possible. I 'can' use Metagross as an attacker to spread damage to the bench but its mainly there for its Psychic Float ability. Also, even though I do run 2 rare candy, I run 3-3-3 Gardevoir and 3-3 Golurk because on more than one occasion, Gardevoirs and Golurks seem to be prized. Golurk is my main attacker along with Mewtwo and Bouffalant. As im only running 1 Mewtwo and 1 Bouffalant, its rather hard to get them as starters.
For the trainers and etc, the reason as to why I run things like Heavy and Level ball is to get Metagross, Gardevior and Golurk as early as T2. Due to the fact I only run (and have) 2 rare candy. Its a rather hard task to get them both out on T2. I play Potion just in case something starts to go down. For example, the active pokemon, Golurk and Gardevoir (so it doesnt get catcher'd and Ko'd). I only run 3 N due to the fact If I shuffle in my hand, its more than likely full of nothing but stage 2's and other supporters (Elms). I'd prefer to ahve 4 Juniper over 4 N as I believe it is a stronger draw engine and can get me what I need faster.
As for the energy, I've been planing to increase the number by 2 or 3 due to the fact that I struggle to hit energy when I need it most. As the deck is more than 2 thirds Pokemon + Trainers (etc), Its rather hard to get the energy out to use Gardevoirs ability. And if I start with Bouffalant, Its even harder as it a 3 energy for its attack.
Any comment is welcome, whether its helping ir criticizing. Feel free to leave a ask anything as I may have left some vital information out. If I need to reconstruct the entire deck I will. I've also been thinking of getting a Terrakion as tech against things such as Zekrom's and Darkrai's.