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Um, can we please not do the Darkrai/dragons --- Xerneas break comparisons, it takes far too long :)
Also you only added 1 elxir, I think perhaps you misread my original list. I understand why you've gone more to maximising dce and elixir; I meant to imply earlier that my reason for not playing the full 4 counts is because from playing/testing/building the deck extensively I found I didn't need those counts.

Furthermore, I used to play aerodactyl with 4 wobbufet over talonflame all the time so I really do understand where you are coming from, let me show you the numbers:
With 3 out of 9 mons in deck you have a 50% chance of getting a wobb start.
With 1 out of 8 mons in deck I have a 18% chance.
So your 2 wobbs and 2 float stones will demolish Mgardevoir 32% more of the time while going second. However, when going first you only have about a 17% better ability to find wobbufet and place it active than me. So you will get an active wobb about 25% more often by sacrificing 4 deck slots. So the wobbs are very useful in matchups like Mgardevoir which Xern B typically struggles with.:)

I myself just feel like using wobb to block shaymin-EXs is cheesey as I'm sacrificing 2 energy attachments for nothing if they draw a supporter. ( I know this isn't wobbs main or only function)

Apologies if my last post sounded obnoxious, I'm kind of multi-tasking here, sorry. Your input was actually very useful to have and I thank you for it. :)

Wobbuffet typically does not affect the Brilliant Arrow Mega Gardevoir's setup that much. Hoopa is still usable and thus it still is easy to get two Gardevoir-EX and a Xerneas in play in time for the first Geomancy. However, if you are talking of the Despair Ray variant, this becomes very true. In fact I have played against Lunala-GX decks that had Wobbuffet in them, and they have proven to slow down my Despair Ray deck by, of course, preventing Set Up from working. But in this thread we are talking of Brilliant Arrow mainly, so I would say Wobbuffet, in this case, is more of a Psychic Assault user, since it can only do a little bit of damage to Mega Gardevoir's speed.
 
I've been running this deck since it came out. The lose of Aromatise was hard at first but it actually isn't a big problem anymore. Here's how I run it:
Pokemon = 18
4 Xerneas
2 Xerneas Break (Don't shirk on this when you have 10+ energies out and sometimes the 150 HP makes a difference)
4 Gardevoir EX
3 M Gardevoir EX
2 Cottonee
2 Whimsicott (Both from Ancient Origins) Windy Mischief will win you games, look it up
1 Shaymin EX

12 Fairy Energies (This works if you run Energy Recycle and Exp Shares)
.....
Supporters = 11 (with consistency sake this amount of supporters has worked very well for me, any changes should aim for 10-12)
3 N
2 Professor Birch Observations
1 Skyla
1 Pokemon Center Lady (will be replaced with new Comfey)
1 Lysandre (Extra strong in this deck with easy OHKO potential, but good in all I suppose)
1 Pokemon Fan Club (Not a necessity, the Birch's and this can be replaced with Prof and more ultra balls if that's your style, I may simply have grown accustomed to it)
1 Hex Maniac
1 Steven (Lots of one of's because they are not essential to the play of the deck, when Guardian's come's out i will look back at Sycamore)
......
3 Fairy Gardens (Win them Stadium Wars)

Items= 16
3 Vs Seeker
3 Trainers Mail
3 Ultra Balls
3 Spirit Links
1 Prof Letter
2 Exp Shares
1 Energy Recycler

This deck is fairly resistant to item lock because of the strength of the supporter line imho. M Ray is a tough matchup but you can sit behind your Xerneas' and play for the late game and win the stadium war. Whimsicott will keep you alive if they run out of stadiums. As always retech during each expansion and buy some nice sleeves because if you are like me you'll be playing it for a while.
 
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