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Gardevoir/Gallade/Friends

energyfullart(?

Full Art Ultra Rare
Member
Pokemon 20
  • 4 Ralts
  • 2 Kirlia
  • 3 Gardevoir (NXD)
  • 2 Gallade (PLS)
  • 2 Mewtwo EX
  • 3 Sigilyph (DRX)
  • 2-2 Dusknoir

Trainers 30
  • 4 Professor Juniper
  • 4 N
  • 1 Colress
  • 3 Skyla
  • 3 Ultra ball
  • 2 Level ball
  • 4 Rare candy
  • 3 Energy switch
  • 2 Super rod
  • 2 Escape rope
  • 1 Tool scrapper
  • 1 Computer search

Energy
  • 10 Psychic

Strategy
Gardevoir to make stronger the mewtwo's and gallade's attack
gardevoir-next-destinies-nde-57.jpg
mewtwo and gallade will hit pretty cheap and strong with the doubles psychics
sigilyph could be invaluable to this "high damage/weak against all" deck
Dusknoir will order the excess of damage
also, i was thinking in to include:
DCE (to attack if i couldn't setup quickly a gardevoir)
tropical beach
mewtwo LTR (with 2 energies it could hit for 120, or 150 with a bangle)
silver bangle

post xy release:
muscle band
evolution soda

Edited to coincide with the rules! :D ~Kecleon
 
My opinion:
-4 Dusknoir family
No use actually
-2 Escape Rope
Run switch instead
-2 Sigilyph
1 is somehow enough, especially we have LaserVirbank and G Booster. Also, Sigilyph is sure not a quick non-EX hitter. 3 is not necessary.
-3 Energy Switch
Actually no Energy Switch is required if you use Gallade to attack at first and boosting up the other members. After your Gallade is knocked out, your Mewtwo should already have enough amount of energy to OHKO anything.(Maybe not Mega EX though)
-2 Psychic Energy
It is better to run more DCE since it is not that easy to pull Gardevoir well in early game.

+4 DCE
+1 Colress
+1 Mewtwo LTR
+2 Mewtwo EX
+2 Switch
+3 Catcher
Actually Catchers are really useful although they're weakened, especially when we are encountering TDK. Deoxys EX are alway 2 free prizes for this deck. Other examples like Mewtwo vs. Mewtwo, your Catchers will be really useful.

The other choice is to add an Azelf and run 1 less Mewtwo EX. By Azelf's second attack, you can replace all the special energy cards attached to your opponent's Pokemon. This may help when you are encountering decks that requires/relying on special energies(Such as TDK, prism, plasma energy and blend, and sometimes GarchompAltaria). Let's take Lugia as an exmple. With Azelf, you can put all the plasma energies onto a pokemon which requires only one to two energies to attack. Such as Deoxys EX(I know I am always telling how to ko Deoxys EX ok? But they are really free prizes.)

I have this deck in real life and it works really well!
 
Felix said:
My opinion:
-4 Dusknoir family
No use actually
-2 Escape Rope
Run switch instead
-2 Sigilyph
1 is somehow enough, especially we have LaserVirbank and G Booster. Also, Sigilyph is sure not a quick non-EX hitter. 3 is not necessary.
-3 Energy Switch
Actually no Energy Switch is required if you use Gallade to attack at first and boosting up the other members. After your Gallade is knocked out, your Mewtwo should already have enough amount of energy to OHKO anything.(Maybe not Mega EX though)
-2 Psychic Energy
It is better to run more DCE since it is not that easy to pull Gardevoir well in early game.

+4 DCE
+1 Colress
+1 Mewtwo LTR
+2 Mewtwo EX
+2 Switch
+3 Catcher
Actually Catchers are really useful although they're weakened, especially when we are encountering TDK. Deoxys EX are alway 2 free prizes for this deck. Other examples like Mewtwo vs. Mewtwo, your Catchers will be really useful.

The other choice is to add an Azelf and run 1 less Mewtwo EX. By Azelf's second attack, you can replace all the special energy cards attached to your opponent's Pokemon. This may help when you are encountering decks that requires/relying on special energies(Such as TDK, prism, plasma energy and blend, and sometimes GarchompAltaria). Let's take Lugia as an exmple. With Azelf, you can put all the plasma energies onto a pokemon which requires only one to two energies to attack. Such as Deoxys EX(I know I am always telling how to ko Deoxys EX ok? But they are really free prizes.)

I have this deck in real life and it works really well!
you mean +1 mewtwo EX right?
so... you have this deck
could you tell me about the match-up against T1/T2 decks? (specially against darkrai variants)
 
Several comments for your consideration:
  • Sigilyph is not that useful as a "shield"; most players can EASILY get around its Safeguard by using Garbotoxin, Escape Rope, hitting your benched Poké, etc.
  • Mewtwo EX is an extremely strong attacker in this deck since you only need to attach 1 energy to execute its X-Ball attack. Attaching more, if not needed, puts your Mewtwo EX at risk of being KOd by opponents' Mewtwo EXs, Deoxys EXs, etc.
  • Gallade, a Psychic "energy crushing" type attacker, is quite formidable since it also becomes a 1-energy attacking force.
So, I'd suggest you consider (and playtest) the following suggestions:
-3 Sigilyph
+1 Mewtwo. Preferred starter; so, more increases your chances of starting with it.
+1 Gallade
+1 Colress (for needed more card draw power)

-3 Energy Switch. X-Ball and Powwerful Storm are the primary attacks to be used, IMHO (at least I do). And these attacks can be executed for just 1 energy when Psychic Mirage is active. Although the idea behind using these Energy Switches is to move needed energy around, I believe you are better served by replacing this cards.
+2 Max Potion. For healing wounded Poké and prize denial.
+1 Rescue Scarf. For faster Gallade/Gardy recovery.
- - - - OR - - - -
+1 Max Potion
+2 Silver Bangle. To inflict more damage onto opponents; EX Poké. Remember: Dusknoir likes lots of damage in play on your opponents' Poké...

I assume you want to keep Dusknoir since it is in your initial list. Unless you state otherwise, my comments assume that Dusknoir is a resource that can be used.

energyfullart(? said:
could you tell me about the match-up against T1/T2 decks? (specially against darkrai variants)

With the release of the LT set, a Fighting Gallade is available. If you encounter lots of Darkrai EX decks in your area, I'd suggest you include 2 F and 1 P Gallade in your deck. You will also need 3 F energy (3 work well). You will also find 1 Energy Search and 2 Energy Switch to be useful too.
 
ok then could be
-3 sigilyph +1 mewtwo ex +1 gallade +1 colress
-3 energy switch +1 max potion+2 silver bangle
-4 Psychic +4 DCE
what do you think about to include a mr mime?
could be - 2-2dusknoir +3 catcher +1 mr mime
 
TuxedoBlack said:
Several comments for your consideration:
  • Sigilyph is not that useful as a "shield"; most players can EASILY get around its Safeguard by using Garbotoxin, Escape Rope, hitting your benched Poké, etc.
  • Mewtwo EX is an extremely strong attacker in this deck since you only need to attach 1 energy to execute its X-Ball attack. Attaching more, if not needed, puts your Mewtwo EX at risk of being KOd by opponents' Mewtwo EXs, Deoxys EXs, etc.
  • Gallade, a Psychic "energy crushing" type attacker, is quite formidable since it also becomes a 1-energy attacking force.
So, I'd suggest you consider (and playtest) the following suggestions:
-3 Sigilyph
+1 Mewtwo. Preferred starter; so, more increases your chances of starting with it.
+1 Gallade
+1 Colress (for needed more card draw power)

-3 Energy Switch. X-Ball and Powwerful Storm are the primary attacks to be used, IMHO (at least I do). And these attacks can be executed for just 1 energy when Psychic Mirage is active. Although the idea behind using these Energy Switches is to move needed energy around, I believe you are better served by replacing this cards.
+2 Max Potion. For healing wounded Poké and prize denial.
+1 Rescue Scarf. For faster Gallade/Gardy recovery.
- - - - OR - - - -
+1 Max Potion
+2 Silver Bangle. To inflict more damage onto opponents; EX Poké. Remember: Dusknoir likes lots of damage in play on your opponents' Poké...

I assume you want to keep Dusknoir since it is in your initial list. Unless you state otherwise, my comments assume that Dusknoir is a resource that can be used.

energyfullart(? said:
could you tell me about the match-up against T1/T2 decks? (specially against darkrai variants)

With the release of the LT set, a Fighting Gallade is available. If you encounter lots of Darkrai EX decks in your area, I'd suggest you include 2 F and 1 P Gallade in your deck. You will also need 3 F energy (3 work well). You will also find 1 Energy Search and 2 Energy Switch to be useful too.

The followings are only my suggestions.
Mr. Mime is needed.
Also, LT Gallade may not be useful. As Shadow Circle in XY can make all Pokemon with Darkness Energy attached to it have no weaknesses. I think it may be a waste if you want to counter Darkrai decks.
Also, Yveltal EX has a Fighting resistance. So it's better to hit with psychic Gallade(with Gardy and total 5 psychic energy attached) or Mewtwo+Gardy+at least 4 Psychic energy attached. Don't put any fighting Gallade. It is also not a good idea to put 4 basics with 6 stage 2 Pokemon.
By the way, I'm sorting out my experiences of fighting against T1/T2 decks.
 
energyfullart(? said:
ok then could be
-3 sigilyph +1 mewtwo ex +1 gallade +1 colress
-3 energy switch +1 max potion+2 silver bangle
-4 Psychic +4 DCE
what do you think about to include a mr mime?
could be - 2-2dusknoir +3 catcher +1 mr mime

Why the DCEs? As soon as you attach 1 P energy, Gardevoir's Ability "multiplies" that energy x2; so, in effect, a single P energy becomes a DCE. Also, DCEs can be Enhanced Hammer away (without flipping) or discarded as an effect of certain Poké attacks too.

Mr. Mime would be a great addition, especially for Darkrai EX, TDK, Genesect EX, etc. matchups.
 
TuxedoBlack said:
Why the DCEs? As soon as you attach 1 P energy, Gardevoir's Ability "multiplies" that energy x2; so, in effect, a single P energy becomes a DCE. Also, DCEs can be Enhanced Hammer away (without flipping) or discarded as an effect of certain Poké attacks too.

Mr. Mime would be a great addition, especially for Darkrai EX, TDK, Genesect EX, etc. matchups.

because it gives me a chance to setup gallade before gardevoir or T1 x-ball if i don't start well
 
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