TCG Fakes Gekki's Text Based TCG Sets! Current Set: S&M: Solar Eclipse!

Man, I wish these cards existed! They are all something I'd love to play! Love the attacks on all of those, and the abilities (names of them as well, very creative).

Feroseed and Ferrethorn go together pretty nicely I like things that need to discard to work..

Driftblim is awesome, since he reminds so much of Flareon or Vespiquen. The output is kinda low though, but still find it interesting.

Wording on Driftblim should be: "Once during your turn, you may discard this Pokémon and all cards attached to it. (This does not count as a Knockout)"
Thanks a lot! I really wish some of these existed, too-id play Jolteon-GX for ten hours straight xD

Thanks especially for the compliment on the names of the attacks and abilities, I actually think I spend more time on the names then anything else. I'll think of the effect, then spend like 20 minutes deciding on a name.

Drifblim was partially inspired by Flareon and Vespi, but also by Gyarados BUS :p

Thanks for the tip about Drifblim, I updated it :)

Also, I just realized I never posted my August Create-a-Card entry to this thread. Here it is:

Basic Celesteela HP180[M]

Ability Glass Cannon
Once this Pokémon has attacked two times, it is Knocked Out.

[M][M][C][C] Shards
Put a number of damage counters on this Pokémon up to the amount of it's remaining HP. For each damage counter put on this Pokémon in this way, put two damage counters on the Defending Pokémon.

Weakness: [R]x2 Resistance: [P]-20 Retreat: [C][C][C][C]
 
Thanks a lot! I really wish some of these existed, too-id play Jolteon-GX for ten hours straight xD

Thanks especially for the compliment on the names of the attacks and abilities, I actually think I spend more time on the names then anything else. I'll think of the effect, then spend like 20 minutes deciding on a name.

Drifblim was partially inspired by Flareon and Vespi, but also by Gyarados BUS :p

Thanks for the tip about Drifblim, I updated it :)

Also, I just realized I never posted my August Create-a-Card entry to this thread. Here it is:

Basic Celesteela HP180[M]

Ability Glass Cannon
Once this Pokémon has attacked two times, it is Knocked Out.

[M][M][C][C] Shards
Put a number of damage counters on this Pokémon up to the amount of it's remaining HP. For each damage counter put on this Pokémon in this way, put two damage counters on the Defending Pokémon.

Weakness: [R]x2 Resistance: [P]-20 Retreat: [C][C][C][C]
Yeah, Driftblim reminds me of the DP:Stormfront Gyarados (0 Energy, does 30x the number of 'Karps in your discard pile. Back then, there were things to boost the attack up to 110 or higher, which made it so good; since most Pokemon had little HP.)


Also, that ability is funny.
 
Basic Carnivine HP100[G]

Ability Snapping Jaws
If any of your opponent's Pokémon have 10HP, those Pokémon are Knocked Out.

[C][C] Carnivorous Chomp 20x
Discard as many of your Benched Pokémon as you like. This attack does 20 damage times the number of Pokémon you discarded in this way.

Weakness: [R]x2 Resistance: Retreat: [C][C][C]
Uncommon

Stage 1 Bronzong-GX HP210[M]
Evolves from Bronzor

Ability Juggernaut
This Pokémon takes 10 less damage from attacks for each Energy attached to it.

[M][C][C] Resounding Blow 110+
If this Pokémon attacked during your last turn, this attack does 70 more damage.

[M] Steel Sound-GX
Discard an Energy card attached to your opponent's Active Pokémon. Your opponent's Active Pokémon is now Paralyzed. (You cannot use more than one GX attack in a game.)

Weakness: [R]x2 Resistance: [P]-20 Retreat: [C][C][C]
When your Pokémon-GX is Knocked Out, your opponent takes two Prize Cards.
Ultra Rare

Basic Bronzor HP70[M]

[M] Rust-Proof 10
Heal 10 damage from this Pokémon.

[M] Pound 20

Weakness: [R]x2 Resistance: [P]-20 Retre

Stage 1 Weezing-Z HP110[P]
Evolves from Koffing

Ability Acid Rain
When you play this Pokémon from your hand to evolve one of your Pokémon, put 2 damage counters on each of your opponent's Pokémon.

[P] Acid Explosion
This Pokémon is Knocked Out. The Defending Pokémon is Knocked Out.

Weakness: [P]x2 Resistance: Retreat: [C][C]
This Pokémon can only come into play when you have more Prize Cards left than your opponent. Once one of your Pokémon-Z has been Knocked Out, you cannot play another Pokémon-Z this game.
Ultra Rare

Basic Koffing HP50[P]

[P] Acid Spray 10
Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.

Weakness: [P]x2 Resistance: Retreat: [C]
Common

Continuing the Pokémon-Z mechanic, one OP card at a time :p
 
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I would be so firmly placed on the Team Skull's Hydreigon-GX bandwagon if it existed! Awesome cards.

EDIT: I'm kicking myself for not thinking of that ability for Carbink first.
 
Meme cards (These aren't actually part of the set):

Basic Wednesday Frog HP110[W]

Ability I'm Over Here, My Dude
Once during your turn (before your attack), you may search your deck for DAT BOI and put him into your hand.

[W] It's Wednesday, My Dudes 250
If it isn't Wednesday, this attack does nothing.

Weakness: [G]x2 Resistance: Retreat: OVER 9000!

Basic DAT BOI HP70[W]

Ability Here Come Dat Boi!
If this Pokémon was on your Bench during your last turn, and is your Active Pokémon now, your opponent must say "Waddup?" in 30 seconds or they lose the game.

[W] Unicycle Swag 10
If the Pokémon Tool card Unicycle is attached to this Pokémon, your opponent's Active Pokémon is now Confused.

Weakness: [G]x2 Resistance: Retreat: I have a unicycle for Pete's sake

Trainer Unicycle (Item)
Pokemon Tool Card

If the Pokémon this card is attached to is named DAT BOI, the Pokémon this card is attached to has no Retreat Cost.

You may play as many Item cards as you like during your turn (before your attack).

Just for the LOLs :p
 
Alright, back to real fakes. I haven't posted any for a few days so here's a big load of 'em:

Stage 1 Swalot HP150[P]
Evolves from Gulpin

Ability Belch
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may flip a coin. If heads, your opponent's Active Pokémon is Poisoned.

[C][C] Swallow Whole
If the Defending Pokémon has less HP than this Pokémon, it is Knocked Out. If the Defending Pokémon has more HP than this Pokémon, this attack does nothing. If the Defending Pokémon has the same amount of HP as this Pokémon, both Active Pokémon are now Knocked Out.

Weakness: [P]x2 Resistance: Retreat: [C][C][C]
Rare

Basic Gulpin HP90[P]

[C] Nibble 10

[P][C][C] Chomp 30

Weakness: [P]x2 Resistance: Retreat: [C][C][C]
Common

Stage 1 Alolan Muk HP120[D]
Evolves from Alolan Grimer

[D] Slime Blast
The Defending Pokémon is now Poisoned. The Defending Pokémon cannot retreat until the end of your opponent's next turn.

[C][C][C] Rainbow Toxin
The Defending Pokémon is now Poisoned. Put 6 more damage counters on the Defending Pokémon in between turns for each different type of Energy attached to this Pokémon.

Weakness: [F]x2 Resistance: [P]x2 Retreat: [C][C][C][C]
Rare

Basic Alolan Grimer HP80[D]

Ability Shape-Shifting Sludge
This Pokémon may evolve on your first turn or on it's first turn in play.

[D][C][C] Grimy Slap 20
The Defending Pokémon is now Poisoned.

Weakness: [F]x2 Resistance: [P]x2 Retreat: [C][C][C]
Common

Basic Ditto HP50[C]

Ability Transform
If this Pokémon is your Active Pokémon, treat this Pokémon as if it were the same card as your opponent's Active Pokémon, including Hit Points, Type, Weakness, Resistance, and so on, except Ditto can't evolve, always has this Ability, and you may treat Energy attached to Ditto as Energy of any type. (Inspired by Ditto, Fossil 3)

Weakness: [F]x2 Resistance: Retreat: [C]
Uncommon

Basic Suicune HP100[W]

Ability Curse
Once during your turn (before your attack) you may add one [W] Energy to the cost of this Pokémon's attacks. If you do, the attacks of this Pokémon do 30 more damage to your opponent's Active Pokémon until the end of your opponent's next turn.

[C][C] Swift Charge 90
This attack's damage isn't effected by Weakness, Resistance, or any other effects on the Defending Pokémon.

Weakness: [G]x2 Resistance: Retreat:
Rare (Holo)

Stage 2 Toucannon HP140[C]
Evolves from Trumbeak

Ability Swoop In
If this Pokémon became your Active Pokémon this turn, the attacks of this Pokémon cost [C] less.

[C][C][C] Seed Cannon 50x
Discard as many of your Benched [G]-type Pokémon as you like. This attack does 50 damage for each Pokémon you discarded in this way.

Weakness: [L]x2 Resistance: [F]-20 Retreat: [C][C][C]
Rare

Stage 1 Trumbeak HP70[C]
Evolves from Pikipek

[C] Brave Bird 40
This Pokémon does 20 damage to itself.

Weakness: [L]x2 Resistance: [F]-20 Retreat: [C]
Uncommon

Basic Pikipek HP50[C]

[C] Incessant Pecking
Flip a coin until you get tails. This attack does 10 damage times the number of heads to one of your opponent's [G]-type Pokémon.

[C] Peck 10

Weakness: [L]x2 Resistance: [F]-20 Retreat: [C]
Common

Basic Entei HP110[R]

Ability Blazing Roar
Once during your turn (before your attack), you may discard a Basic [R]-type Energy from your hand. If you do, your opponent's Active Pokémon is now Burned.

[R][R][R] Battle Burn 200
Discard all Energy attached to this Pokémon.

Weakness: [W]x2 Resistance: Retreat: [C][C][C]
Rare (Holo)

Hope you enjoyed! :)

Just a quick tidbit about that Ditto: I have always loved Fossil Ditto. I found one at my local card store last summer and I've loved it since. I always wondered what it would be like to have it in the Standard format, hence the almost-reprint. I saw the card and knew I had to have it :)
 
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TBH wasn't in much of a faking mood today. However, I did come up with this:

Stage 1 Team Skull's Liepard HP100[D]
Evolves from Team Skull's Purrloin

Ability Shadow Sneak
Once during your turn (before your attack), you may move an Energy card from one of your Team Skull Pokémon to another one of your Team Skull Pokémon.

[C][C] Team Skull's Ambush
This attack does 20 damage for each of your in play Team Skull Pokémon to one of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon)

Weakness: [F]x2 Resistance: [P]-20 Retreat:
If you have more than one Team Skull Pokémon in play, the attacks of this Pokémon do 20 more damage to your opponent's Active Pokémon.
Rare

Basic Team Skull's Purrloin HP60[D]

[D] Nasty Plot
Search your deck for a card and put it into your hand. Shuffle your deck afterward.

[D] Scratch 10

Weakness: [F]x2 Resistance: [P]-20 Retreat: [C]
If you have more than one Team Skull Pokémon in play, the attacks of this Pokémon do 20 more damage to your opponent's Active Pokémon.
Common

Hope you enjoyed :)
 
Stage 2 Team Skull's Seismitoad HP150[W]
Evolves from Team Skull's Palpitoad

Ability Sonic Hammer
Your opponent's Pokémon cannot have 3 or more Energy attached to them. If they do, your opponent must discard Energy cards from their Pokémon until each of your opponent's Pokémon have two Energy attached to them.

[C][C] Splash Bomb 90
Your opponent's Active Pokémon is now Confused.

Weakness: [G]x2 Resistance: Retreat: [C][C][C]
If you have more than one Team Skull Pokémon in play, the attacks of this Pokémon do 20 more damage to your opponent's Active Pokémon.
Rare

Stage 1 Team Skull's Palpitoad HP80[W]
Evolves from Team Skull's Tympole

[C] Slap 10

[W][C][C] Sonic Boom
This attack does 30 damage to each of your opponent's Pokémon.

Weakness: [G]x2 Resistance: Retreat: [C]
If you have more than one Team Skull Pokémon in play, the attacks of this Pokémon do 20 more damage to your opponent's Active Pokémon.
Uncommon

Basic Team Skull's Tympole HP50[W]

[C] Disturbance 10
If you have 4 Team Skull's Tympole in play, your opponent can't play any Item cards until the end of their next turn.

Weakness: [G]x2 Resistance: Retreat: [C]
If you have more than one Team Skull Pokémon in play, the attacks of this Pokémon do 20 more damage to your opponent's Active Pokémon.
Common

Just another annoying Seismitoad card :p
 
Stage 2 Team Skull's Seismitoad HP150[W]
Evolves from Team Skull's Palpitoad

Ability Sonic Hammer
Your opponent's Pokémon cannot have 3 or more Energy attached to them. If they do, your opponent must discard Energy cards from their Pokémon until each of your opponent's Pokémon have two Energy attached to them.

[C][C] Splash Bomb 90
Your opponent's Active Pokémon is now Confused.

Weakness: [G]x2 Resistance: Retreat: [C][C][C]
If you have more than one Team Skull Pokémon in play, the attacks of this Pokémon do 20 more damage to your opponent's Active Pokémon.
Rare

Stage 1 Team Skull's Palpitoad HP80[W]
Evolves from Team Skull's Tympole

[C] Slap 10

[W][C][C] Sonic Boom
This attack does 30 damage to each of your opponent's Pokémon.

Weakness: [G]x2 Resistance: Retreat: [C]
If you have more than one Team Skull Pokémon in play, the attacks of this Pokémon do 20 more damage to your opponent's Active Pokémon.
Uncommon

Basic Team Skull's Tympole HP50[W]

[C] Disturbance 10
If you have 4 Team Skull's Tympole in play, your opponent can't play any Item cards until the end of their next turn.

Weakness: [G]x2 Resistance: Retreat: [C]
If you have more than one Team Skull Pokémon in play, the attacks of this Pokémon do 20 more damage to your opponent's Active Pokémon.
Common

Just another annoying Seismitoad card :p
Seismitoad is one of my all-time favourite Pokémon, it has had a successful TCG history, wish this card was a thing! Team Skull Tympole would be my favourite meme deck if that existed, too!
 
Stage 1 Houndoom-GX HP200[R]
Evolves from Houndour

Ability Stare Down
Your opponent's Active Pokémon can't use a GX attack.

[R][C][C] Doom's Sound
This attack does 100 damage to whichever of your opponent's Pokémon has the least remaining HP. If two Pokémon have the same remaining HP, you may choose which Pokémon you want to do the damage to.

[R][C][C] Blazing Charge-GX 40+
This attack does 40 more damage for each of your in-play [R]-type Pokémon. Your opponent's Active Pokémon is now Burned. (You can't use more than 1 GX attack in a game.)

Weakness: [R]x2 Resistance: Retreat: [C]
When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize Cards.
Ultra Rare

Basic Houndour HP70[D]

[C] Glare
Discard an Energy attached to your opponent's Active Pokémon.

[C][C] Headbutt 30

Weakness: [F]x2 Resistance: [P]-20 Retreat: [C]
Common

Will upload more fakes later today. Hope you liked these :)
 
Stage 2 Serperior EVO HP130[G]

Ability Strangling Vine
Your opponent can't attach any Special Energy or Tool cards to their Active Pokémon.

[G] Assault Lash 30x
This attack does 30 damage for each of your in-play Pokémon EVO.

Weakness: [R]x2 Resistance: Retreat:
If you have this Pokémon and each of it's Evolutions in your hand, you may put this Pokémon on your Bench.
Ultra Rare

Stage 1 Service HP70[G]

Ability Speedy Strike
If this Pokémon was in your hand when you put a Pokémon-EVO into play using the Pokémon-EVO rule, the attacks of that Pokémon-EVO do 20 more damage to your opponent's Active Pokémon.

[G] Whip 20

Weakness: [R]x2 Resistance: Retreat: [C]
Uncommon

Basic Snivy HP50[G]

[G] Blot 10
Heal 10 damage from this Pokémon.

Weakness: [R]x2 Resistance: Retreat: [C]
Common

Stage 1 Team Skull's Ariados HP90[G]
Evolves from Team Skull's Spinarak

Ability Strong Silk
Once during your turn (before your attack), you may discard as many cards from your hand as you like. Your Active Pokémon takes 10 less damage from attacks for each card you discarded in this way.

[C] Entrapment 30
If your opponent has 1 Prize Card left, your opponent's Active Pokémon can't attack until the end of their next turn.

Weakness: [R]x2 Resistance: Retreat: [C]
If you have more than one Team Skull Pokémon in play, this Pokémon's attacks do 20 more damage to your opponent's Active Pokémon.
Rare

Basic Team Skull's Spinarak HP40[G]

[G] Poison Needle
Your opponent's Active Pokémon is now Poisoned.

Weakness: [R]x2 Resistance: Retreat: [C]
If you have more than one Team Skull Pokémon in play, this Pokémon's attacks do 20 more damage to your opponent's Active Pokémon.
Common

Hope you enjoyed :)
 
I got sick of making only Pokémon, so...

Trainer Jack of All Trades (Supporter)

You may play only one Supporter card during your turn (before your attack).

Choose 1:

Draw 3 cards.
Discard as many cards from your hand as you like. Then, draw that many cards.
Search your deck for a Pokémon, reveal it, and put it in your hand.
Put a card from your discard pile on the top of your deck.

Uncommon

Trainer Spontaneous Combustion (Item)

You may play as many Item cards as you like during your turn (before your attack).

Discard two cards from your hand. Your opponent discards two cards from their hand.

Uncommon

Trainer Nanu (Supporter)

You may play only one Supporter card during your turn (before your attack).

Discard as many cards from your hand as you like. For each card you discarded in this way, search your deck for a [D] Energy and attach it to your Pokémon in any way you like.

Uncommon

Hope you liked em!

(EDIT: Forgot rarities. Fixed now!)
 
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Stage 1 Musharna-GX HP210[P]
Evolves from Munna

Ability Dream Eater
Once during your turn (before your attack), if your opponent's Active Pokémon is Asleep, you may put 3 damage counters on your opponent's Active Pokémon.

[P] Psychic Remembrance
Search your deck for a card and put it into your hand for each [P]-type Pokémon in your discard pile.

[P][C][C] Dream Destroy-GX 60
If your opponent's Active Pokémon is Asleep, discard all Energy attached to each of your opponent's Pokémon. Your opponent's Active Pokémon is no longer Asleep. (You can't use more than 1 GX attack in a game.)

Weakness: [P]x2 Resistance: Retreat: [C][C]
When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize Cards.
Ultra Rare

Basic Munna HP70[P]

[P] Sleep Powder
Your opponent's Active Pokémon is now Asleep.

[P] Psychic 10+
This attack does 10 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: [P]x2 Resistance: Retreat: [C][C]
Common
 
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Stage 2 Dusknoir HP130[P]
Evolves from Dusclops

Ability Twilight Roaming
Once during your turn (before your attack), you may have your opponent reveal their hand. Put 2 damage counters on one of your opponent's Pokémon for each Pokémon you find there.

[P] Grapple with Time 30
You may use this attack during your opponent's turn only. Flip a coin. If heads, it's now your turn.

Weakness: [D]x2 Resistance: [F]-20 Retreat: [C][C][C]
Rare

Stage 1 Dusclops HP70[P]
Evolves from Duskull

Ability Linger
If this Pokémon is your Active Pokémon and is Knocked Out by damage from an attack, instead of putting this Pokémon in your discard pile, you may put this Pokémon onto your Bench. If you do, put 2 damage counters on this Pokémon.

[P] Eerie Screeching 10
Your opponent discards a card from their hand. Draw a card.

Weakness: [D]x2 Resistance: [F]-20 Retreat: [C]
Uncommon

Basic Duskull HP50[P]

Ability Escort
Whenever one of your Pokémon is Knocked Out, you may Knock Out this Pokémon. If you do, search your deck for up to three cards and put them into your hand.

[P] Ghoulish Gamble
Your opponent discards their hand and takes two of their Prize Cards.

Weakness: [D]x2 Resistance: [F]-20 Retreat: [C]
Common

ALL the abilities :)
 
That Dusknoir line is Op as anything I've ever seen. Also Nanu needs a limit because if mixed with Guzzlord, there would be instant 180 spam.
 
That Dusknoir line is Op as anything I've ever seen. Also Nanu needs a limit because if mixed with Guzzlord, there would be instant 180 spam.
Yeah, but to charge Guzzlord you would have to discard five cards from your hand, Gardevoir would still own it, and when it KOed you'd be in some seriously hot water. Dusknoir isn't that OP IMO; Its a Stage 2 that relies on a coin flip, does only 30 damage, and has 130HP. The Ability will sometimes not do anything, and when it does, you'd probably only get 20-40 damage off. Dusclop's Ability and attack are nice but not broken. Duskull would give your opponent so many Prizes that even though its effects are very strong, it would kind of defeat the purpose. I can see why they might look broken, but I really don't think they are.

Also instant 180 spam was already a thing, and it comes in much, much better forms that Guzzlord/Nanu. Think M Ray, Night March, Turbo Dark.
 
Stage 1 Cofagrigus HP110[P]
Evolves from Yamask

Ability Tendrils of Doom
Once during your turn (before your attack), you may flip 2 coins. If both are heads, your opponent reveals their hand. Knock Out a Pokémon you find there.

[P] Final Lash 30
If this Pokémon is Knocked Out during your opponent's next turn, put 9 damage counters on your opponent's Active Pokémon.

Weakness: [D]x2 Resistance: [F]-20 Retreat:
Rare

Basic Yamask HP50[P]

[C] Ghastly Guard
Discard as many cards from your hand as you like. This Pokémon takes 30 less damage from attacks during your opponent's next turn for each card you discarded in this way.

[P][C][C] Crunch 30
Discard an Energy attached to the Defending Pokémon.

Weakness: [D]x2 Resistance: [F]-20 Retreat: [C]
Common

Basic Marshadow HP90[P]

[P] Spectral Thief 20
This Pokémon's attacks do 20 more damage for each Energy attached to the Defending Pokémon until the end of your next turn.

[P] Volatile Beatdown 120
Discard this Pokémon and all cards attached to it.

Weakness: [D]x2 Resistance: [F]-20 Retreat: [C]
Rare (Holo)

Stage 2 Reuniclus HP120[P]
Evolves from Duosion

Ability Split in Half
Once during your turn (before your attack), you may put 6 damage counters on this Pokémon. If you do, search your deck for a Reuniclus and put it onto your Bench.

[P] Chaos Cell 90x
Discard as many of your in-play Reuniclus as you like. This attack does 90 damage for each Reuniclus you discarded in this way.

Weakness: [P]x2 Resistance: Retreat: [C]
Rare

Stage 1 Duosion HP60[P]
Evolves from Solosis

[C] Cell Composure
Put up to 2 Duosion from your discard pile onto your Bench.

Weakness: [P]x2 Resistance: Retreat: [C]
Uncommon

Basic Solosis HP40[P]

[C] Solo Smackdown 70
If this Pokémon isn't your only Pokémon in play, this attack does nothing.

[P] Psyblast 10

Weakness: [P]x2 Resistance: Retreat: [C]
Common

Hope you enjoyed them :)
 
Trainer Choice Specs (Item)

Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.

The attacks of the Pokémon this card is attached to do 10 more damage to each of your opponent's Pokémon (before applying Weakness and Resistance).

You may play as many Item cards as you like during your turn (before your attack).
Uncommon

Reversion PRIMAL Groudon HP220[F]
Evolves from Groudon

Abilility Desolate Land
Prevent all effects of attacks, including damage, done to each of your [R] Pokémon and [F] Pokémon by your opponent's [W] Pokémon.

[F][F][F][R][C] Precipice Blades 200
This attack does 10 damage to each of your opponent's Benched Pokémon for each Stadium card in your discard pile. (Don't apply Weakness and Resistance for Benched Pokémon)

Weakness: [G]x2 Resistance: Retreat: [C][C][C][C]
PRIMAL Reversion rule: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, Knock Out one of your Benched Pokémon. If you have no Benched Pokémon, you can't play this card.
Ultra Rare

Basic Groudon HP130[F]

[F][F][C] Barren Landscape 60
Your opponent can't play any Evolution cards from their hand during their next turn.

[F][F][F][C] Continental Crush 60+
Discard as many Stadium cards from your hand as you like from your hand. This attack does 30 more damage for each Stadium card you discarded in this way.

Weakness: [G]x2 Resistance: Retreat: [C][C][C][C]
Rare

Stage 2 Meganium HP150[G]
Evolves from Bayleef

Ability Overgrown Weed
Whenever your opponent attaches an Energy card from their hand to one of their Pokémon, you may flip a coin. If heads, put that Energy card into your opponent's hand. You can't apply more than 1 Overgrown Weed Ability at a time.

[G][C][C] Symbiobeam 60x
This attack does 60 damage for each of your Benched [W] Pokémon.

Weakness: [R]x2 Resistance: Retreat: [C][C][C]
Rare

Stage 1 Bayleef HP80[G]
Evolves from Chikorita

Ability Bay Seasoning
Once during your turn (before your attack), you may discard a Pokémon Tool card from your hand. If you do, search your deck for a Basic Energy card and attach it to this Pokémon.

[G][C][C] Solar Beam 60

Weakness: [R]x2 Resistance: Retreat: [C][C]
Uncommon

Basic Chikorita HP60[G]

[C] Tackle 10

[G][C][C] Vine Whip 30x
Flip 2 coins. This attack does 30 damage for each heads.

Weakness: [R]x2 Resistance: Retreat: [C][C]
Common

Hope you liked them :)
 
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