I'm sure this is in the 'what do you want out of Gen 5?' topics, but I think it'd be sweet to have a topic about the Battle System in particular.
A few interesting ideas came up in conversations with friends recently, I'm wondering if anyone else has any ideas to share or converse about!
In comparing other video game battle systems, I think that an ATB gauge system like FF13 could work reeeaally well. Unlike older ATB gauge/'real time' battle systems (IE. FF4 on the DS) it moves quickly and keeps the player engaged and involved, especially hours into the game. I don't want paradigms or anything for Pokemon, but having a fast moving ATB gauge and the ability to pick and choose moves to use up the gauge would be a heck of a lot more engaging then 'Fight -> Flamethrower -> *watch Flamethrower* -> repeat.' This seams like a more natural evolution of the Pokemon fight system since the game would still revolve around stats rather then turn into a button-mashing fighting game (think Kingdom Hearts, Zelda). You could even incorporate items into your turn since it would use up your gauge, or you could decide to use a lot of weaker moves in quick succession or one powerful move. I'd love to see something like this to change it up a bit!
The other idea would be something like Zelda or KH, or even SSBB, just with all Pokemon. But as mentioned earlier, it could turn Pokemon into a game more about how fast you can move your fingers then a stat and strategy game.
What are your thoughts?
A few interesting ideas came up in conversations with friends recently, I'm wondering if anyone else has any ideas to share or converse about!
In comparing other video game battle systems, I think that an ATB gauge system like FF13 could work reeeaally well. Unlike older ATB gauge/'real time' battle systems (IE. FF4 on the DS) it moves quickly and keeps the player engaged and involved, especially hours into the game. I don't want paradigms or anything for Pokemon, but having a fast moving ATB gauge and the ability to pick and choose moves to use up the gauge would be a heck of a lot more engaging then 'Fight -> Flamethrower -> *watch Flamethrower* -> repeat.' This seams like a more natural evolution of the Pokemon fight system since the game would still revolve around stats rather then turn into a button-mashing fighting game (think Kingdom Hearts, Zelda). You could even incorporate items into your turn since it would use up your gauge, or you could decide to use a lot of weaker moves in quick succession or one powerful move. I'd love to see something like this to change it up a bit!
The other idea would be something like Zelda or KH, or even SSBB, just with all Pokemon. But as mentioned earlier, it could turn Pokemon into a game more about how fast you can move your fingers then a stat and strategy game.
What are your thoughts?