Gengar from Stormfront (#18), 3/11/2010

Water Pokémon Master

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Guiding questions:
1. How does the card stand on its own? Is it good, bad, or have potential?
2. What popular metagame decks is it used in?
3. What combos can you use it with? How so?
4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
5. How's the artwork?

Posts MUST be several sentences long with proper grammar and spelling or they will be deleted - this forum is to discuss specific cards so other people can learn about their potential in the current metagame.
 
1st post yay!

Overall I think it's good.
I think it would be good in maybe Shuppet Donk? Definitely good in Mother Gengar.
Fainting spell helps really well and Shadow Room isn't bad at all to knock out the Defending Poke. Actually it's very good. Like I said Fainting Spell is the way to go in a Shuppet Donk helping KO Pokemon everywhere.
Rating: 8/10. All the moves are really good and the Poke Power is even better =D. I like both moves especially because I get alot of Trainers, and stuff. Shadow Room ain't bad either alot of good Pokemon have Poke Powers, so yeah. Very great.
Artwork = fantastic!! :D 7/10 artwork although background could be better.
 
The card is amazing on its own.
Its good in Cursegar if needed, and regular and Mother Gengar.
Looker's Investigation and Alph Lithograph can work with it so you see your opponent's hand to know if Shadow Room or Poltergeist would be more effective.
8/10 It is a good card, but is hurt severely by Unown G which is a staple in many decks. It also gets in trouble from Mr. Mime unless you plan on running Gengar LV.X so you would be attaching more energy to it anyway. It is great for spreading damage. The power makes a player think twice for sure on if they want to ko it assuming they don't have Uxie or Shuppet.
Artwork is only ok. It could be better.
 
A. was a good card in my opinion not anymore i never cared for the card personally i see it used still in most Gengar switch decks around my area
B. none that i know of at the moment it used to be one of the most popular cards in my meta game New England area
C. every time i saw it used it was put with either dusknoir machamp Gengar switch or on its own
D. (**XXX) 2 stars used to be 4 but its use has dropped phenomenally in my area
E. i like the artwork because you see Gengar walking on the water and the reflection of the moon distorted because of the ripples left from where he stepped so i like it more then most
 
1. How does the card stand on its own? Is it good, bad, or have potential?
On its own, it is far too easy to play around. Unown G makes a joke out of Shadow Room, and be my guest if you went to place 6 counters on Uxie, see if I care. Poltergeist is FAR too unreliable. Frankly, you can never depend on it to get a KO without Noctowl, Lookers, etc... Feinting Spell is a nuisance at a best, but also easy to play around with opposing Gengars, Ditto + Psychic, or Uxie+Expert Belt.
2. What popular metagame decks is it used in?
Usually teched into CurseGar for variety and to force Feinting Spell flips.
3. What combos can you use it with? How so?
Run with Jamming Ampharos to counter weakness and hit big with Poltergeist. Combo with CurseGar to place counters and Gengar Lv.X to spread heavy with compound pain.
4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
2/5. At this point in time, this guy has seen his day. There are too many ways to play around his many annoying tactics. Teched smartly into CurseGar he provides better use, but he is past his prime.
5. How's the artwork?
Fantastic!!
 
Gengar SF, being first released back in 08, is a card that is now a heavily known sniper. And in a format filled with Poke Powers, it's a pain. On its own, Gengar is pretty good. With Shadow Room, it can place 60 damage on any of your opponent's Pokemon with Poke Powers on it. That's 60 to Uxie, 60 to Azelf, and 60 to Claydol. Unfortunately for Gengar, Shadow Room is easily countered by Unown G, making Shadow Room on that Pokemon useless. On any other Pokemon that isn't G'd, it pretty much snipes 30 for one. Poltergeist is something else though. Doing 30 damage times the number of T/S/ST can be something. Already, a free look at your opponent's hand for two energy is nice, and then add the damage you can do. Fainting Spell is another pain, having a heads/tails KO, but the fact that it is flippy doesn't make the Power so dependable.

Most of the time, you'll see Gengar SF in Gengar decks or Gechamp. Coming from a player who doesn't really have experience with Cursegar, you won't see much Gengar SF in Cursegar. In the end, Gengar decks use Crobat G's Flash Bite do deal damage on your opponent's Pokemon with Poke Powers, and then you can finish them off with Shadow Room for one energy. Fast and easy KO's, but the fact that Unown G blocks this on a targeting Pokemon makes the combo unreliable. Gechamp is just to peg off SP's, which, actually, really isn't good.

Like I said, Gengar works best with Crobat G. Mainly to spread some damage on to your opponent's Pokemon, and then snipe off. With Machamp SF, while Machamp can one-shot the SP's Gengar can deal with Toxicroak G, and snipe any Power users on the bench. Not the best combo with Unown G, but eh.

Giving it a rating, I give it 3.5/5. While Gengar does have some very powerful traits, deep inside it has several problems. As I stated many times, Shadow Room is easily blocked by Unown G, so if you are targeting a G'd Pokemon, Shadow Room does nothing. I don't really recommend doing 30 damage to one Pokemon snipe either, seeing that Gengar has other options (unless it would be an OHKO or 2HKO.) Poltergeist might seem pretty noteworthy. A free look at your opponent's hand is nothing to complain about, and with 30x damage for each T/S/ST the damage could possibly add up. Unfortunately, your opponent could just Cosmic Power away any of the unneeded T/S/ST, lowering Poltergeist's power. Fainting Spell might also result in a KO when Gengar gets KO'ed, but it is flippy. Plus, it can easily be played around with Uxie LA, Shuppet, or Crobat G. Then you can't use Fainting Spell.

The artwork deserves a 3/5. No comment on it though =P
 
So excited ^.^ I loved reviewing the artwork on the Feraligatr Prime and was waiting for the next one to come up ^.^ here we go again:

Gotta start off by saying - I love this Gengar art, this is my favourite Gengar art of all the current cards.

The colour of its body is perfect, the right shade of purple focused of the centre making its main body colour stand up perfectly. The shading and shape really give it strong body and definition, which is especially interesting when you consider that Gengar don't have much of a physical form - normally I would consider this a fault, but I think in this case the artist has still managed to pull of a floaty, "not really there" feeling with the additional yellow and blue tones on its body. The light yellow tones at its front and the dark blue tones at its back are complete and utter reflections of what it is facing and what is behind it, making it seem almost half-camouflage in the sense that it's almost like you can still see the other elements of its surroundings through it. This is even reflected in its teeth and eyes, further compounding this transparent sensation.

The backgroud (shouldn't really refer to it as a background because, technically, it is not) is especially detailed, allowing the more solid and simplistic Gengar to stand out further. However, to focus on the surroundings, everything behind the Gengar is dark and almost swirling (ie, the ripples in the water), while at the front is some sort of light. This gives an eerie sense of "crossing over" and "going into the light", emphasising the strong element of death surrounding this Ghost Pokémon. The leaves that the Gengar is running past can be taken in three ways:
1 ~ again to continue the idea of "crossing over", it is almost running past and away from nature and the life of the living.
2 ~ the Gengar is toying with nature, it can run past freely and remain untouched by nature and life, which is important for Gengar in that it is dead and yet remains in the land of the living.
3 ~ the leaves are dark, tainted by the presence of Gengar. The way it is portrayed is almost like it is running towards light and leaving darkness in its wake, corrupting the world and nature, darkening everything as it goes.
The water, more specifically the ripples, behind it give Gengar an almost God-like presence - it is running on water, looking like a stone being skipped across the waters surface, barely touching it yet leaving its mark. This even significantly ties in with the Ghostly, otherworldly nature of this Pokémon in that it can do things beyond that of normal humans and Pokémon, giving it a powerful and, as said before, God-like presence.
An interesting side-note on the water ripples and even the overall murky colours of the plants and water is that it reflects Gengar's secondary Poison nature - it is intoxicating the world, the gases contained within its touch spreading through its body and into the world. This ties in very strongly with point three above.

An interesting thing to note is that, even in light of the power this image already associates to Gengar, we are looking down on it, which essentially puts it in a vulnerable position - it is perceived as small, weak, insignificant when in-fact it is smiling, has an evil glint in its face and, adding on its God-like presence, this in its way instills a sense of fear in that, even though we looking down on it are in the proverbial "powerful" position, it is portrayed as the one who holds the most power.

The artwork can also be tied into its attacks and PokéPower:
Fainting Spell ~ as stated previously, nature appears to be coiling from it, Gengar can walk on water and freely corrupt our environment, killing nature in some respect as it goes.
Shadow Room ~ everything behind Gengar is dark, like it spreads that darkness and those shadows as it runs around in light, giving the impression that it can create patches of darkness, which could be see as shadow rooms in their own right.
Poltergeist ~ as discussed before, Gengar has been given this presence of being not really there, yet still able to touch the world in its own way, much like classic poltergeists have been known to do on some similar level.

Personally, I love the artwork on this card, it is by far one of my favourites, even more so now that I've really looked into it and saw it in such detail that I never ever considered before x
 
1. How does the card stand on its own? Is it good, bad, or have potential?
Gengar was an awesome card in the meta, and still is pretty good. Although it's easer to get around these days, it's still a big player.
2. What popular metagame decks is it used in?
Mother Gar, Speed Gar, and occasionally CurseGar
3. What combos can you use it with? How so?
Noctowl Promo, Aliph Lithograph, and Lookers Investigation all are good combos with this. You get to look at your opponents hand soyou know whether or not to Poltergeist.
4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars). 4/5. Because it has great sniping capabilities, lots of damage potential, a chance to punish the opponent by killing Gengar, and most of all speed.
5. How's the artwork?
I like it, one of my favoirte arts of the year.
 
this card was popular back when it was introduced and difficult to knockout but after a while people get to know it's weakness and kill it. i hated it when i faced gengar but i changed my entire deck just to get rid of him and now i love facing gengar! they are like the first pokemon to die before mine. XD

1: the poke-power it self makes it stand out. the artwork is pretty good but it would of been better if it was a holo.
2: whats a metegame?
3: i am a total noob and i really dont know. i only do grass decks
4: 4.5 used to be awesome but know we don't see gengar as a threat anymore (or at least where i play)
5: give hajime kusajima a cookie!
 
1. How does the card stand on its own? Is it good, bad, or have potential?
This card is amazing. 30 Snipe for one? 60 if they have a power? That alone is really good. Then, 30x the T/S/S in your opponent's hand. Let's say your opponent is playing some SP deck with Honchkrow G. They use Honcho's Command, and it's an automatic 60 Ddamage. Very good. THen, let's read the Power. Fainting Sepll, IMO, makes this broken. If it's knocked out by damage, you flip, if heads you opponent is knocked out. What? Really? Yes, you couold get a free knockout by getting knocked out. Psychic type is good, it let's you hit Nidoqueen and Machamp for weakness. Colorless resistance lets it take a hit from Flygon with 5 Evolved benched. Dark weaknees is ok, there aren't a whole lot of dark pokemon seeing play. Free retreat is icing on the cake.

2. What popular metagame decks is it used in?
Everything. There are like, a billion different Gengar variants, each quite good. You could really just throw this in a deck and havbe a massive sniping and big-hitting machine.

3. What combos can you use it with? How so?
Again, it's already used a lot, bu a new combo some people are trying out is the HGSS Noctowl Promo, the one that lets you look at your opponent's hand. NOw you know exactly how much damage Poltergeist will do.

4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
I give it 9/10. If you haven't read what I've already posted, it is a beast in every way. Sure, there are ways to get around Fainting Spell, but it really doesn't matter. It's good enough. It could also do not-so-good against Mr. Mime, but again, whatever. Shadow Room something on the bench to death.

5. How's the artwork?
Pretty good, I like the background and shading, but it seems a little out of proportion.
 
I dont play TCG, but I can rate the artwork

Id give it an 8/10 as It has a nice background and I loved the war the artist made Gengar running. I love the amount of detail, it is not one of those ones that you say, look at the horificv artwork, but it is not one that everyone wants, just for the artwork. Overal it is pretty good.
 
1. How does the card stand on its own? Is it good, bad, or have potential?
This guy has already proven to be a very good card on its own. Because it's a stage 2 it can be rather difficult to play on its own. Even so, he is very good. Shadow Room, being a one energy-cost attack, can create wins on the first turn. People sometimes play a 4-3-4 line of this guy just to ensure the first turn attack. Like with most pokemon with 1 energy attacks, this guy needs to be set up really quickly if he's going to make a big impact on the game. His Shadow Room attack is interesting because its damage, and thus its usefulness, is based on the target of the attack. As one might expect, Gengar's Shadow Room might not be very good if the "threatening Pokemon" have no Poke Powers. 3 damage counters per turn is not very good, as one would think. That's why this monster has Poltergeist. Poltergeist allows you to look at your opponent's hand and it does 30 damage for each trainer/supporter in it. This, at first, seems really good. It really is not, however. A good player should be able to get rid of most, if not all, trainer cards from their hand to survive an attack from Poltergeist. What is actually annoying about Gengar is its PokePower, Fainting Spell. Most people regard to fainting spell as what makes Gengar a good card. A pokemon cannot KO gengar without risking getting hit by Fainting Spell. Many people have developed obscure ways to avoid Fainting Spell from hitting their main attacker. Overall, Gengar is a very dangerous card on its own, as long as the speed is there.

2. What popular metagame decks is it used in?

I've seen the StormFront Gengar alone. I lost to it at a cities even. Even so, this guy usually needs a card to counter the popular "techs" against him. I've seen him paired with the Gengar from Arceus quite a bit. The Gengar form Arceus does 60 damage to the active pokemon without any ifs-ands-or-buts. I've also seen Gengar a lot with Machamp from Stormfront. That deck uses Machamp to get the knock outs that Gengar cannot (with Machamp X's PokeBody). Overall, Gengar is a top contender in most tournaments.

3. What combos can you use it with? How so?
Crowbat G (from Platinum) is very good with Gengar. Usually, it adds that extra 10 damage that Gengar needs to knock out a pokemon with its shadow room. Otherwise, Gengar does not combo with too many cards. It's usually on its own, or has another attacker to partner it.

4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
I'd give this guy 4.5/5. He's very good. Even so, he needs a little more fire-power on pokemon that do not have a power.

5. How's the artwork?
The artwork looks... okay in my opinion. The background is great but I think Gengar itself kind of looks like a sketch. He has pudgy arms, which bugs me. 3/5. :)
 
1. How does the card stand on its own? Is it good, bad, or have potential?

It's a pretty cool card. shadow room can probably 60 somebody on the bench in every deck. Poltergeist can catch a person off guard for some great damage.
it's ability, feinting spell, is the major attraction for most of the users I know. However, it's pretty overrated. You can avoid losing your heavy hitter by witching out to some little set up guy, like uxie, and do the finishing blow. That way, even if it works, it didn't.

2. What popular metagame decks is it used in?

I only know a few people who run these, but they tend to do 3 of these and one levelx. After that it's just standard trainers and pokemon, like uxie, claydoll, azelf, bebe's, and maybe some pokemon rescue. I haven't seen anything other than that.

3. What combos can you use it with? How so?

Like i said, gengar levelX. Other than that i don't know. Maybe the HGSS hypno, but that works for everything.

4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

4/5 it's a good heavy hitter, with a nice, novel, ability.

5. How's the artwork?

Love it. It's probably my favorite of all the stormfront set. It's so dramatic. It has that bold light and deep shadow, but retains so much color. It's Great!
 
the fastest gengar that can deal the highest amount dmg in this current rotation, deck's that could use a card like this could be a deck that needs a a heavy hitter/tech against poke-power/anti-poke-power deck's like psylock, 3/5 personal rating (sf, the artwork for that series was good).
 
1. How does the card stand on its own? Is it good, bad, or have potential?
Gengar (Stormfront) is a card that requires skill to deal with. Any deck can slap an Unown G on their Claydol and reduce their Trainers, with limited exception (except maybe something like Gyarados, but whatever). Gengar is a powerful card, but its power is overshadowed by the fact that it is easily countered. Even Fainting Spell, arguably its most potent (yet, at the same time, unreliable) weapon, can be countered with the right cards. Gengar is not the greatest card for all of these reasons.

2. What popular metagame decks is it used in?
Currently, Gengar can be played by itself or with a partner. Partners include Dusknoir SF, Nidoqueen RR, Metagross SV, and Machamp SF. It is also used as a stand-alone tech in the popular hit-and-run deck Cursegar.

3. What combos can you use it with? How so?
The best, most standard combo with Gengar is to use Crobat G. You Flash Bite either a pixie or Claydol (in which case you'll need a Poke Turn in hand) and then knock it out with Shadow Room in the same turn. It is for this reason that many decks have turned to Unown G to prevent this from happening.

4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
3/5. Very powerful, yet at the same time that balance is maintained by its lack of dealing with the counters thrown against it. Any good player should be able to beat Gengar.

5. How's the artwork?
Hajime Kusajima's artwork is literally legendary. Gengar is no exception to this. Gengar can be a potentially dangerous card, and this artwork showcases that very fact.
 
1. How does the card stand on its own? Is it good, bad, or have potential?

The card definitely doesn't stand on its own very well. It needs some kind of supporting attacker that covers the bad parts of Gengar. Gengar the card does have potential, but unfortunately is easy played around and relies a lot on luck. For these reasons, the card's usage goes down from the better players.

2. What popular metagame decks is it used in?

Gengar/Machamp, Gengar/Dusknoir, Mother Gengar. Mother Gengar is probably the most popular and the best IMO.

3. What combos can you use it with? How so?

Other supporting attackers. Possibly Alph Lithograph/Promo Noctowl to see your Opponent's hand. Crobat G+Poke Turn to get within Shadow Room range. Nidoqueen to get around Poison.

4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

I'll rate the Gengar a 4/5 because it has been a highly played deck (may not be the best, but still). Popular card that has impacted the Metagame in a high amount of ways so it deserves its credit.

5. How's the artwork?

I love the artwork on Gengar. The swirls and the pose on Gengar with that big grin is great. Couldn't have made it much better IMO.

dmaster out.
 
1. Gengar SF is indeed a good card, and it still remains good. On its own, it needs to watch out for Unown G since Unown G stops Shadow Room, but also on its own, Gengar still can do well with Claydol.
2. The current decks that use Gengar SF are Gengar/Machamp and Mother Gengar. It is also played in Cursegar/ Spiritomb decks as well.
3. Lots of cards for Gengar SF. Nidoqueen to heal, Looker's or Alph Lithograph to look at the opponent's hand, and Crobat G to add damage, mainly to make Shadow Room easier.
4. Overall 4/5 in modified. Although not so much popular as it used to be, it still remains to be good, especially KOing Claydols, Uxies, or Azelfs.
5. The Artwork doesn't seem to be that great, despite that it was made by Hajime Kusajima. Gengar AR in my opinion has better artwork, but still, the artwork for Gengar SF is OK.
 
1. I think that this card is great on its own.
2. I have definately seen it used in Mother Gengar decks and Cursegar decks.
3. This card goes great with Gengar Lv.X. I think this because Gengar Lv.X's ability is that it gets rid of your opponent's Lv.X pokemon. The Stormfront Gengar does some good damage to your opponents pokemon if they have any Poke-Powers or if they have any trainers, supporters, or stadium cards in their hand. So this Gengar paired with Gengar Lv.X can create a negative effect for your opponent in many ways.
4. I rate this card 4/5 because it has a great retreat cost along with good HP. It also has a great Poke-Power. The effects of its attacks are great as well. But he does need some more insurance just in case your opponent's pokemon does not have a Poke-Power or any trainers/supporters/stadiums. Overall, a great card.
5. I give the artwork a 4/5 as well. I think that it is great, however the background could have a been a bit better.:D
 
varit said:
the fastest gengar that can deal the highest amount dmg in this current rotation, deck's that could use a card like this could be a deck that needs a a heavy hitter/tech against poke-power/anti-poke-power deck's like psylock, 3/5 personal rating (sf, the artwork for that series was good).

Its AN AWESOME CARD!!!!!
 
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