Pokemon
3x Gastly SF
2x Haunter AR
3x Gengar SF
1x Gengar Lv. X
2x Garchomp C
2x Garchomp C Lv. X
1x Mewtwo MD
1x Mewtwo Lv. X
2x Uxie LA
1x Azelf
1x Crobat G
1x PromoCroak
1x Unown Q
21
Trainer/Supporter/Stadium
4x Cyrus’s Conspiracy
4x Poke’ Turn
3x Bebe’s Search
2x Rare Candy
1x SP Radar
2x Energy Gain
3x Pokemon Collector
1x Energy Exchanger
1x Luxury Ball
1x Premier Ball
1x Palmer’s Contribution
1x Aaron’s Collection
2x PONT
26
Energy
4x Double Colorless
3x Call Energy
6x Psychic
13
Strategy is to get out Garchomp C with DCE and Energy Gain before any trainer lock comes in play and start sniping while building Gengar up on the bench. Mewtwo comes out for SP decks and Promocroak for Luxray GL. Everything else is self-explanatory.
3x Gastly SF
2x Haunter AR
3x Gengar SF
1x Gengar Lv. X
2x Garchomp C
2x Garchomp C Lv. X
1x Mewtwo MD
1x Mewtwo Lv. X
2x Uxie LA
1x Azelf
1x Crobat G
1x PromoCroak
1x Unown Q
21
Trainer/Supporter/Stadium
4x Cyrus’s Conspiracy
4x Poke’ Turn
3x Bebe’s Search
2x Rare Candy
1x SP Radar
2x Energy Gain
3x Pokemon Collector
1x Energy Exchanger
1x Luxury Ball
1x Premier Ball
1x Palmer’s Contribution
1x Aaron’s Collection
2x PONT
26
Energy
4x Double Colorless
3x Call Energy
6x Psychic
13
Strategy is to get out Garchomp C with DCE and Energy Gain before any trainer lock comes in play and start sniping while building Gengar up on the bench. Mewtwo comes out for SP decks and Promocroak for Luxray GL. Everything else is self-explanatory.