Pokemon:
Strategy:
Gengar and Wobbuffet have good synergy. Gengar can hit for 90 with a muscle band and poison damage (or 80 vs virizion EX) and then switch into wobbuffet to shut down abilities. Wobbuffet can then follow up with a hit for 100 for a total of 190 (or 80+ 90 = 170 vs virizion EX). This is good since both are basics and gengar hits for 2 energy with dimension valley, and wobbuffet hits for 1 energy with dimension valley. This is the main part of the deck.
In addition, while wobbuffet is active, all abilities are shut down. That makes it a pretty decent pokemon to sit in the active spot. This is one of the reasons this deck doesn't run any attacking stage 1s and 2s, safeguard pokemon and pyroar can be hurt pretty bad by a wobbuffet sitting in the active spot and just firing hypnolasers and hitting with 1 energy for easy 2hkos on suicune and pyroar, and a ko on sigilyphs coming back into your turn for a free hit on a new active. If pyroar has 4 dmg counters on it, a wobbuffet is getting a ko with a muscle band which is pretty decent- 4 dmg counters would just be a night attack from gengar and a laser- or a psychic barrage from wobbuffet + a laser even. Gengar also bypasses pyroar with night attack, since its placing damage counters and not dealing damage.
Sigilyph is a good pokemon to switch back into from Gengar EX. It blocks EXs and can hit for 2 energy with dimension valley. That means it can do things like KO mewtwo EXs with 2 energy on them with a muscle band for 2 energy. Mystery Energy is not a great card but it allows for ohkos like this whilst also being able to retreat for free the next turn.Every card in teh deck apart from Dusknoir can retreat for free with Mystery Energy so its included here, because the deck needs to hit hard but being able to switch around between different walls (sigilyph, wobbuffet) is equally important. To add to this, 1 switch and 1 escape rope are good to get out of special conditions.
Dusknoir is strong in the deck and probably needs no explaining. Wobbuffet takes KOs from under 50% dmg with psychic barrage, so dmg can be conserved. For instance with 120 dmg on a virizion EX, I can afford to move 50 of that away in order to ko with psychic barrage and a muscle band and an energy. 2-2 line because he isnt necessary for the deck to work.
Dedenne is something of a last minute tech against Yveltal, being able to hit them for a ohko if they have 3 energy with muscle band and laser. This could be replaced with manectric EX in order to deal spread damage for dusknoir with overrun, but that doesn't get revenge kills as easily on yveltal with just psychic - plus dedenne has a good way to set up at the beginning with entrainment.
Everything else in the deck is pretty self explanatory. I went for dimensional valley + muscle bands instead of float stones because all the walls in this deck are also attackers and muscle bands reach some magic numbers- gengar hits for 70 and switches into wobbuffet which then hits for 100 with muscle band for 1 energy, etc etc. I thought mystery energy sucked when I first saw it but it seems to work here since muscle bands + free retreat cost is pretty nice, and the deck is all about switching. I tried to add a pretty large supporter line since I always fail in that department.
So yea, the deck is about using the strength of the speed of using dimension valley + basics, whilst being able to bypass safeguard pokemon and pyroar and chop them down with poison or wobbuffet/dusknoir. Gengar can even put dmg counters on pyroar with night attack, or poison it with dark corridor. Comparable to gengar/trevenant or donphan, but i think what makes this deck separate is its focus on basics while also offering more disruption since hypnotoxic lasers and wobbuffet/sigilyph can be a pain in the ass especially vs decks that expect to have their abilities at least until turn 2 or 3 vs garbodor (virizion genesect etc)
2 Wobbuffet
3 Gengar EX
2 Duskull
2 Dusknoir
2 Sigilyph
1 Dedenne
2 Startling Megaphone
3 Dimension Valley
3 Muscle Band
4 Hypnotoxic Laser
1 Sacred Ash
1 Energy Retrieval
3 Ultra Ball
1 Computer Search
1 Switch
1 Escape Rope
2 Rare Candy
3 Bicycle
4 N
4 Sycamore
3 Skyla
1 Colress
1 Lysandre
1 Professor's Letter
4 Mystery Energy
5 Psychic Energy
Strategy:
Gengar and Wobbuffet have good synergy. Gengar can hit for 90 with a muscle band and poison damage (or 80 vs virizion EX) and then switch into wobbuffet to shut down abilities. Wobbuffet can then follow up with a hit for 100 for a total of 190 (or 80+ 90 = 170 vs virizion EX). This is good since both are basics and gengar hits for 2 energy with dimension valley, and wobbuffet hits for 1 energy with dimension valley. This is the main part of the deck.
In addition, while wobbuffet is active, all abilities are shut down. That makes it a pretty decent pokemon to sit in the active spot. This is one of the reasons this deck doesn't run any attacking stage 1s and 2s, safeguard pokemon and pyroar can be hurt pretty bad by a wobbuffet sitting in the active spot and just firing hypnolasers and hitting with 1 energy for easy 2hkos on suicune and pyroar, and a ko on sigilyphs coming back into your turn for a free hit on a new active. If pyroar has 4 dmg counters on it, a wobbuffet is getting a ko with a muscle band which is pretty decent- 4 dmg counters would just be a night attack from gengar and a laser- or a psychic barrage from wobbuffet + a laser even. Gengar also bypasses pyroar with night attack, since its placing damage counters and not dealing damage.
Sigilyph is a good pokemon to switch back into from Gengar EX. It blocks EXs and can hit for 2 energy with dimension valley. That means it can do things like KO mewtwo EXs with 2 energy on them with a muscle band for 2 energy. Mystery Energy is not a great card but it allows for ohkos like this whilst also being able to retreat for free the next turn.Every card in teh deck apart from Dusknoir can retreat for free with Mystery Energy so its included here, because the deck needs to hit hard but being able to switch around between different walls (sigilyph, wobbuffet) is equally important. To add to this, 1 switch and 1 escape rope are good to get out of special conditions.
Dusknoir is strong in the deck and probably needs no explaining. Wobbuffet takes KOs from under 50% dmg with psychic barrage, so dmg can be conserved. For instance with 120 dmg on a virizion EX, I can afford to move 50 of that away in order to ko with psychic barrage and a muscle band and an energy. 2-2 line because he isnt necessary for the deck to work.
Dedenne is something of a last minute tech against Yveltal, being able to hit them for a ohko if they have 3 energy with muscle band and laser. This could be replaced with manectric EX in order to deal spread damage for dusknoir with overrun, but that doesn't get revenge kills as easily on yveltal with just psychic - plus dedenne has a good way to set up at the beginning with entrainment.
Everything else in the deck is pretty self explanatory. I went for dimensional valley + muscle bands instead of float stones because all the walls in this deck are also attackers and muscle bands reach some magic numbers- gengar hits for 70 and switches into wobbuffet which then hits for 100 with muscle band for 1 energy, etc etc. I thought mystery energy sucked when I first saw it but it seems to work here since muscle bands + free retreat cost is pretty nice, and the deck is all about switching. I tried to add a pretty large supporter line since I always fail in that department.
So yea, the deck is about using the strength of the speed of using dimension valley + basics, whilst being able to bypass safeguard pokemon and pyroar and chop them down with poison or wobbuffet/dusknoir. Gengar can even put dmg counters on pyroar with night attack, or poison it with dark corridor. Comparable to gengar/trevenant or donphan, but i think what makes this deck separate is its focus on basics while also offering more disruption since hypnotoxic lasers and wobbuffet/sigilyph can be a pain in the ass especially vs decks that expect to have their abilities at least until turn 2 or 3 vs garbodor (virizion genesect etc)