Ghetsis

TuxedoBlack

Old School Player
Member
A new Supporter, Ghetsis, will soon be released with the upcoming Plasma Freeze set. It states, "Your opponent reveals his or her hand and shuffles all Item cards found there into his or her deck. Then, draw a number of cards equal to the number of Item cards your opponent shuffled into his or her deck." This card when played, especially early game when one's hand might have a large number of Item cards, seems like it could be very disruptive and could possibly impact the game play significantly.

So, my questions are:
  1. Do you expect that Ghetsis will become a deck "staple" (i.e., you intend to play this Supporter in all your decks) for you?
  2. How many do you expect to run in your deck and why (please state your rationale; it would be appreciated)?
  3. Of a "typical" deck's Supporter mix consisting of 3 Bianca/Cheren/Colress, 4 N, and 4 Professor Juniper, how do you expect this mix to change in order to include Ghetsis and why (please state your rationale; it would be appreciated)?
My playtesting with Plasma Freeze card proxies will start this weekend; so, I will have some additional feedback/insight about Ghetsis later and I will post my initial observations then.

Following are some thoughts I have about this new Supporter. So, I will address my own questions first to get the feedback/comments started:

  1. Yes. The ability to disrupt my opponent's hand by removing his/her Items from hand and possibly drawing 3+ cards as a result is just too good not to play, IMHO. Needless to say, this card seems most effective early-mid game (or after my opponent has played a Professor Juniper (for example)). Another side benefit, not to be under-valued, is that I also get a chance to see my opponent's current hand which could also be very beneficial at that time in the game. On the other hand, especially during mid-late game, playing this Supporters may yield no cards drawn.
  2. I plan to initially playtest with 4 Ghetsis in my deck in order to maximize my chances of having 1 turn 1 or 2.
  3. I currently have 4 competitive decks that I play: LMT/LMTG (aka Big Basics without/with Garbodor), Blastoise-Keldeo EX-Black Kyurem, Darkrai EX-Sableye, and Rayquaza EX-Eels. The Supporter mix is typically 3-4 Bianca (1 per Ultra Ball in the deck), 4 N, and 3-4 Professor Juniper. I do not play Bicycle in any of these decks; so, I have no other card draw support other than the aforementioned Supporters listed.

    Given the disruptive nature of Ghetsis, my first thought was to replace all my Ns for Ghetsis. However, mid-to-late game, Ghetsis appears to be less effective; but playing a well-timed N can be game-changing.

    When your hand is depleted (e.g., your opponent just Nd you since you're ahead in prizes :)), drawing a Professor Juniper at that time is simply great. So, I think these need to stay at the current count in my decks.

    That leaves the Bianca/Cheren/Colress group to tinker with. I plan to replace all of these Supporters with Ghetsis for initial playtesting purposes until I find/derive a proper Supporter mix for each of my decks.
Your thoughts/comments? Thanks.
 
Ghetsis is a watered-down Lass. Lass used to play A LOT, but Ghetsis will not be played as much. Big Basics won't want it most of the times because it would probably be better off drawing more cards. It might see play in some control decks, imo
 
Moving to competitive discussion.

I don't think Ghestis will be game changing - in fact, I think it's actually pretty bad. It's cool as a one-of because it can be devastating late game to take away that final combo the opponent has to win, but in reality, N does that better. It most certainly should not be used as a replacement to other draw supporters for the same reason that Colress shouldn't be relied on; it's inconsistent and there is no point in having a consistency card that doesn't work when it needs to. I've been testing it as a one-of in various decks and it trolls Darkrai and Blastoise pretty hard if timed well, but other than that, I don't see it being used as a main supporter.
 
If dragonite sees some play it will be useful too.

reference:

Dragonite – Dragon – HP150
Stage 2 – Evolves from Dragonair

[C][C][C] Pierce: 60 damage. During your opponent’s next turn, your opponent cannot play any Item cards from his or her hand.
[G][L][C][C] Heal Wing: 90 damage. Heal 30 damage from this Pokemon.

Weakness: Dragon (x2)
Resistance: none
Retreat: 3


--------------------------------------------------------------------------------
 
How would that work with dragonite? You use ghetis to shuffle all their items back and have dragonite taking up a lot of space in your deck and using 3 energy to deal 60, while preventing them from using items that they have none of? Doesn't make sense to me.
As for the ghetis in general, I simply don't like the card. Often times during games I'll have multiple catcher/laser/etc that I don't want to discard with the juniper I have in my hand. If your opponent uses ghetis he would shuffle those cards back into your deck, allowing you to juniper with little downside if any. IMO, ghetis does more good for your opponent than it does for you.
 
ahg3117 said:
As for the ghetis in general, I simply don't like the card. Often times during games I'll have multiple catcher/laser/etc that I don't want to discard with the juniper I have in my hand. If your opponent uses ghetis he would shuffle those cards back into your deck, allowing you to juniper with little downside if any. IMO, ghetis does more good for your opponent than it does for you.
Understood. That describes the love-hate relationship I have with PJ - just don't like running 4 in most of my decks...

It seems Ghetsis maybe more situational; i.e., I may want to play a Ghetsis early game to impede my opponent's setup. Also, if my follow-on draw does not consistently yield 4+ cards, then I might as well play a straight draw Supporter.
 
It has too little draw. You could use your supporter in a better hand refresher (primaly Juniper). It could also get you deck space that you might need for a staple or consistency. It won't be good because the better the supporters draw (consistently), the best.
 
Blah said:
I don't think Ghestis will be game changing - in fact, I think it's actually pretty bad.
Agreed. It is not like an N or Pokémon Catcher.

Blah said:
It's cool as a one-of because it can be devastating late game to take away that final combo the opponent has to win, but in reality, N does that better.
That was one of the interesting aspects I saw in the card - to see an opponent's hand at a critical time can be game-changing. A downside is that one may not be able to draw any cards as a result of playing Ghetsis at that time and, as you noted, playing a Ghetsis could also "clear up" the opponent's hand. But would you care if only you need to see the oppnent's hand...

On the other hand, you don't have the benefit of seeing your opponent's hand when he/she shuffles it away after you've played an N. At this point, you're making a calculated decision to shuffle away both hands without any additional knowledge what your opponent may have in hand.

Blah said:
It most certainly should not be used as a replacement to other draw supporters...
Agreed.

Blah said:
I've been testing it as a one-of in various decks and it trolls Darkrai and Blastoise pretty hard if timed well...
Thanks for this feedback. Those were 2 particular decks I had in mind.

By the way, it also appears that there may be an increased need to include Random Receiver(s) in decks just to provide Supporter options should you want/don't want to play the Supporter in hand in order to get to, for example, a Ghetsis.
 
ahg3117 said:
How would that work with dragonite? You use ghetis to shuffle all their items back and have dragonite taking up a lot of space in your deck and using 3 energy to deal 60, while preventing them from using items that they have none of? Doesn't make sense to me.

I think the point was to use Dragonite to Trainer lock them, and then you get consistent draw off of Ghetsis. It's bound to yield at least five cards if you have your opponent locked. Either way, they aren't going to be playing those Trainers. Aside from draw, I suppose it would also be good if you can't keep a Dragonite set up, but N does the same job in that case, and probably better.

For Ghetsis in general, I think a one, maybe two of, would be good as a "staple". The only reason I'm not going to be playing 4 Ghetsis is because I can't guarantee good draw, but it's fundamentally draw and disruption, which is what N is. I see how it can be useful. Shuffling your opponent's valuable resources back into his deck so that he can Juniper is kind of like how when you play N, you could either save your opponent from a dead hand or give him exactly what he needs. They both have risks involved, and that didn't stop N from being played. I don't think it will stop Ghetsis either, but that's just me.

TuxedoBlack said:
By the way, it also appears that there may be an increased need to include Random Receiver(s) in decks just to provide Supporter options should you want/don't want to play the Supporter in hand in order to get to, for example, a Ghetsis.

Which Random Receiver is targeted with Ghetsis, so if what you say is true, and people decide to run more of them than usual, you actually could use Ghetsis and leave your opponent in a completely dead hand... Just thought I would point that out; I found that connection interesting.
 
defending pokemon Sableye's "junk hunt"

My turn,Ghestis kkkkkkkk

Also, it stops Rare candy. Good card for starting on the first or second turn.

I would not run more than 3 Ghestis in a deck
 
I wouldn't run more than one, if any at all.
Only in watchog amoonguss or ghetsis stout land
It's overhyped. Play real draw. Resources are crucial especially in the coming format and if you help your opponent conserve them, well, you don't want that.
 
First of all, no one should play only eleven supporters.

Secondly, Ghetis is pretty good. It gets rid of essential T1/2 items and stops Darkrai completely. Ghetis is the only reason I'm not playing Darkrai Lasers anymore. A fun deck with Ghetis is Stoutland. Lock the opponent of supporters and items
 
You shouldn't give up on Darkrai because of Ghestis; it probably won't be played very much, if at all. RogueChomp nailed the other point of why Ghestis is so bad; you're just helping your opponent conserve resources.
 
Also, ghetsis is an uncontrolled draw card. it's opponent based. Solid draw cards like bianca juniper,cheren, colress, and n or even bicycle are able to be controlled by the actions you make or draw a predetermined amount. Plus, most games, you need to hit a certain card each turn, and with a inconsistent draw power like ghetsis, it is more difficult.
 
Blah said:
You shouldn't give up on Darkrai because of Ghestis; it probably won't be played very much, if at all. RogueChomp nailed the other point of why Ghestis is so bad; you're just helping your opponent conserve resources.

It's not that I'm giving up Darkrai, I'm just messing around since we only have battle roads left. And I'm in seniors so everyone will be playing bad stuff
 
I have a bit of a love/hate relationship with Ghetsis. I started out playing 2 in my deck, but quickly cut that down to 1 because of inconsistent draw. I don't believe that it's a terrible card per-say, but more of a supporter-tech, almost like Shaymin EX in Darkrai/Hydreigon, useful in its own situations, but not a 4, or 3, or even 2-of. The only difference is is that Ghetsis is more viable in more decks. What I'm getting at is is that this card is good in it's own way, but no more than a 1-of tech. This all ignoring those rogues like Stoutland and Mew/Amoongus.
 
It is not that good. It depends on your opponent too much. But it is marvelous against a deck with loads of items.
 
After some playtesting, I've concluded that Ghetsis has limited use: primarily at the begining of the game when my opponent's hand potentially has lots of items and mid-to-late game when I need to "spy" my opponent's hand before I attempt a move that could be seriously game changing. So, I plan to play no more than 2 in my decks.
 
I don't think Ghestis is a staple card, it's more of a niche card for disruption decks. Best use I see for this? Stoutland. You get rid of their items and prevent them from recovering. It's the closest thing we have to an all out trainer lock.
 
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