Ghostly Haunting ((Trick Room Ghost Mono))

DarkPhoenix

Fire Master. Deal with it.
Member
Been quite I have done one of these ((Not done on this site until now)) so excuse for the lack of thought here and there.

Oh and the Team can differ between Double and Triple formats

Taking in what I seen in a battle a few years ago back when Black and White was released, where I faced off against the 4th ranked person at that time. Through the use of Trick Room and realizing how powerful it can be with a majorly slow team such as Dusclops, Bronzong and many more, I have been wanting to make a good Trick Room team for a while. But what is just a team without a bit of a challenge? I decided to take up Ghosts as the main type of this team. So here is my Team as it is currently in WIP.

Sableye with the Lum Berry
Calm. 252 Def / 252 Sp.Def / 4 HP
IVs: 31/x/31/x/31/31
Ability: Prankster
Moves:
-Taunt
-Will-O-Wisp
-Recover
-Night Shade

Sableye, like all great Prankster Pokemon, will be mostly in the front along with Dusclops. His part plays in stopping Taunters from stopping Dusclops from setting up Trick Room and to stop them from targeting him as well. Besides that, he will burn physical attackers to stop hard hits from Night Slash and Shadow Claw. As a means to attack, he has Night Shade to knock opponents HP down a bit. Not the best attack but it'll work.

Dusclops with the Evolite
Calm. 252 Def / 252 Sp.Def / 4 HP
IVs: 31/x/31/31/31/0
Ability: Pressure
Moves:
-Trick Room
-Will-O-Wisp
-Hex
-Disable

Dusclops, the main setter of Trick Room and a good wall, will sit by after setting up the Trick Room to Disable strong attacks or the only attacks the opponent can use after being Taunted by Sableye and after that is done, he will burn who ever isn't burned and start Hexing them. If Hex isn't a option than Dusclops shall be returned to prevent it being knocked out.

Banette with the Banettite
Brave. 252 HP / 252 Atk / 4 Sp.Def
IVs: 31/31/31/x/31/0
Ability: Frisk
Moves:
-Sucker Punch
-Destiny Bond
-Phantom Force
-Gunk Shot

Banette will serve the role of Mega Evo in the team as a brute force, getting past Protect moves with Phantom Force or at least force the opponent to switch in a new Pokemon. When needed, Sucker Punch serves as a back up to get the first hit if Trick room fades. Destiny Bond is a last resort by putting it up first thanks to Prankster so any Pokemon that want it down right there will go down with it. And finally, Gunk Shot proves to be a good attack when dealing with Fairy or Grass types. As long as it doesn't miss though.

Cofagrigus (Cleo) with the Kasib Berry
Sassy. 252 Sp.Atk / 126 Def / 126 Sp.Def
IVs: 31/x/31/31/31/0
Ability: Mummy
Moves:
-Protect
-Hex
-Toxic Spikes
-Nasty Plot

Cleo is yet another wall in this team, proving to be the third Pokemon to be thrown out in the beginning of a Triple Battle just to set up Toxic Spikes and Hex everything that is Posioned or Burned. Between attacks, Protect and Nasty Plot will defend and boost the power of Hex.

Jellicent with the Leftovers
Bold. 252 HP / 126 Def / 126 Sp.Atk
IVs: 31/x/31/31/31/0
Ability: Water Absorb
Moves:
-Recover
-Confuse Ray
-Water Spout
-Dazzling Gleam/Hex

Jellicent acts as a more special wall than the others while still keeping a good array of moves to recover lost HP, use said HP as a means to attack with Water Spout, Confuse Ray to further mess up opponents and possibly Dazzling Gleam to keep Dragon types from having a field day on the rest of the team or Hex to keep up a strong ghostly fire on Poisoned, Burned and/or Confused Pokemon.

Gourgeist with the Tanga Berry (Currently trying to breed a shiny with high hopes the IVs will be exact. If not shiny, the IVs are as follows.)
Careful. 252 HP / 252 Atk / 4 Def
IVs: 31/31/31/x/31/0
Ability: Frisk
Moves:
-Seed Bomb
-Phantom Force
-Explosion
-Trick-or-Treat

And finally, Gourgeist follows in the foot steps of Banette, providing powerful attacks and even Explosion to try to wipe the opponent's field if its HP is low enough. Not to mention with the use of Trick-or-Treat, Hex and other Ghost types moves will cause even more damage.

I have another alternate in the back just to move weaknesses around but I'll wait to see what feedback is given. I really need help to really pull of this team unless it is good enough already.
 
Well I see no flaw in your play but why not run a Aigeslash suggestion below.

Aigeslash
Item: Expert Belt
Ability: Stance Change
Nature: Brave
Iv`s: (31 / 31 / 31 / x / 31 / 0)
Ev`s: 4 HP / 252 Attack / 126 Defense / 126 Sp.Defense
Moves
- Shadow Sneak
- Sacred Sword
- Iron Head
- King`s Shield

I see that most of your team are walls so here is a attacker that acts like a wall. Having the Expert Belt allows the power of the super effective moves to increase in doing so hurting the target more. King`s Shield Allow Aigeslash to become a wall for a turn then with stance change turn back into the max attacker. Also with no Speed and a nature that lowers speed lets just say Trick Room will work wonderfully for you with this Pokémon.
 
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