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Standard Giratina EX / Seismitoad EX

gumball51321

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Hello, I played at cities yesterday and placed third with a Night March deck, and while I was there, I traded for some Toads, and bought a Head Ringer. So I thought with my extra Tinas and Toads, I thought I'd build this. I'm, new to the deck, so I don't know the most efficient list, and I'm definitely not good enough to make my own changes with it, so I'll just get someone else to help me(You guys). Here's my list so far:

Pokémon: 9
  • 4 Seismitoad-EX
  • 2 Giratina-EX
  • 2 Shaymin-EX
  • 1 Hoopa-EX
Trainers/Supporters/Stadiums: 44
  • 4 Professor Sycamore
  • 2 Judge
  • 2 Lysandre
  • 1 AZ
  • 1 Flare Grunt
  • 1 Xerosic
  • 1 Hex Maniac
  • 2 Rough Seas
  • 1 Silent Lab
  • 3 Muscle Band
  • 2 Head Ringer
  • 4 Ultra Ball
  • 4 VS Seeker
  • 3 Trainers' Mail
  • 4 Super Scoop Up
  • 2 Enhanced Hammer
  • 4 Crushing Hammer
  • 2 Acro Bike
  • 1 Battle Compressor
Energy: 7
  • 4 DCE
  • 3 DDE
Strategy:

Yeah, there's my list, so is there anyone who wants to help?

I plan to take out both Rough Seas for Team Aqua Bases. And I feel like this deck needs more energy support, so if anyone's gonna help, here's a great way.
 
I think that the rough seas is a nice addition because it gives you a way to heal, and also a way keep stadium control.
 
I think that the rough seas is a nice addition because it gives you a way to heal, and also a way keep stadium control.
That was my initial thought as well, but I felt like that would give a bigger advantage to some matchups, such as Manectric-Ex. BatMan is one of the hardest matchups for the deck. But then again, I played against it after I took out Rough Sead, so somewhat NM.
 
I've seen the deck played with faded town. I've tested the deck in expanded, but I really have not attempted it in standard. The decks I've seen run on tape usually run a 3 giratinia /2 toad line or 3X3 line. They also run more judges to have the opponent draw into a item lock situation.

The most challenging card to play against is a Jerchi Promo. Because there is no rush in ability off the keldeo, and stand in is a tougher play, Jerichi promo can stall the deck for a long time if the lysander does not drop. Also, I've seen the deck run with escape rope, but the deck I saw was slow and I didn't know if it was because of the escape rope? You could try it to cover yourself against the match up.

Hope this helps.
 
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