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Standard Giratina EX / Vileplume

hipnhop

Aspiring Trainer
Member
Pokémon:
  • 3 Giratina-EX (AOR 57)
  • 2 Hydreigon-EX (ROS 103)
  • 2 Shaymin-EX (ROS 106)
  • 2 Zorua (BKT 90)
  • 2 Zoroark (BKT 91)
  • 2 Oddish (AOR 1)
  • 2 Gloom (AOR 2)
  • 2 Vileplume (AOR 3)
Trainers/Supporters/Stadiums:
  • 4 Acro Bike
  • 2 Level Ball
  • 1 Switch
  • 2 Trainers' Mail
  • 3 Ultra Ball
  • 4 VS Seeker
  • 1 AZ
  • 1 Delinquent
  • 1 Giovanni's Scheme
  • 1 Hex Maniac
  • 2 Lysandre
  • 1 Professor Birch's Observations
  • 4 Professor Sycamore
  • 2 Forest of Giant Plants
  • 1 Float Stone
  • 3 Muscle Band
Energy:
  • 4 Double Dragon Energy
  • 4 Double Colorless Energy
  • 1 Grass Energy
  • 1 Psychic Energy
Strategy:

One problem of the deck is difficult to handle with Anti-EX decks, such as Regice. If I introduce Miltank, a 2-2-2 line of Vileplume seems not to be enough to support it while using a 3-3-3 line slows the deck a lot.
Dragon energy is the most important part of this deck. If the opponents were using a lot of hammers or Team Flare Grunt to discard those energy cards (and some energy cards could be prized), it would be a hard time for Giratina/Hydreigon to attack.

Any advice is appreciated.
 
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Well imo dodrio from BKT would be better than hydrigon and zorark

Also vs seeker and switch are not optimal or even playable ideally

3+ fogp and az are a must

Why would you play deliquent its risks out weigh te rewards here

Also hex manaic? In Vileplume? Hmmm...

Look into Trevor

Thats all i see atm
 
Well imo dodrio from BKT would be better than hydrigon and zorark

Also vs seeker and switch are not optimal or even playable ideally

3+ fogp and az are a must

Why would you play deliquent its risks out weigh te rewards here

Also hex manaic? In Vileplume? Hmmm...

Look into Trevor

Thats all i see atm
Thanks for the advice!
I will remove Hex manaic and delinquent -- yes, they are useless.
Dodrio(BKT) is really awesome for decreasing the retreat cost. But I feel that a 3CE-attack cost is way too much for this deck, I'll test it.
 
Thanks for the advice!
I will remove Hex manaic and delinquent -- yes, they are useless.
Dodrio(BKT) is really awesome for decreasing the retreat cost. But I feel that a 3CE-attack cost is way too much for this deck, I'll test it.

Well, you wouldn't ever really be attacking with Dodrio under essentially any circumstances, so it'll be okay.
 
Im playing a very similar deck in the regionals except i have opted for a 3-3-3 vileplume line and no hydreigon. Hydreigon is a useless card with zoroark in the deck. I also play 3 AZ's which i find very important and am actually considering playing 4 puzzles of time along side the AZ. getting 2 in the hand i find isnt that hard and AZ makes it playable. The whole point of the deck is the vileplume's and 2-2-2 isnt enough
 
A few thoughts for your consideration:

A T1 Item-lock is a strategy employed by many players now. So, Hex Maniac, should you go second, can be clutch in helping you break the lock.

Further, consider replacing a few/all ofthe Acro Bike with Unown. I find Unown a bit more versatile and helpful when Item-locked.

I concur with @Destinyninja in that 3+ Forrest of Giant Plants are needed; this Stadium is critical to your establishing a T1 Item-lock which will cripple most players.

I also believe Hydreigon EX is not critical to the success of your deck given the Zoroark line.
Given the above comments, folowing are a few suggested deck changes for improvement, IMO:

-2 Hydreigon EX
-4 Acro Bike
-1 Switch - may not be able to use it given Item-lock
-1 Delinquent - not critical
-1 Giovanni's Scheme - not critical in helping to KO an opponent's "big" HP Pokémon

+1 Oddish - to significantly increase your chances to drawing into 1
+3 Unown - increased draw power without cost of discarding a card
+2 AZ - useful in removing your own Item-lock or save a wounded Pokémon
+1 Float Stone - o significantly increase your chances to drawing into 1
+1 Level - increased Pokémon search capability
+1 Professor Birch's Observations - more card-draw capability

Another consideration for recovering your discarded DDEs: 1 Bunnelby (PRC 121) or 4 Puzzle of Time.

I hope you find these comments helpful.
 
After much testing i will now change my statement above. I am now running 4 Level Balls, 4 Ultra Balls, 4 Stadiums, 4 Trainers' Mail, 2 Unown and lowered my AZ and lysandre count to 2 each (i.e maximum consistency). I've jumped my consistency of getting a T1 vileplume from around 60% to around 90%. Didn't find any need from Puzzle of Time, Bunnelby or basic energies, just the eight special energies seemed to work fine. Having two Float Stones helps with lower AZ count. Also give Fighting Fury Belt a go in the deck. I run just the single but attached to Giratina-Ex means the maths is prefect for a lysandre-shaymin combo. I think Hex Maniac is silly in this deck, i cannot think of a match-up that it'll help in (trevenant you could just lysandre around it and a mirror match Vileplume deck won't be running hammers anyway and if they have managed to set-up a Vileplume then they're golden anyway). FYI - Finished in the top cut with this deck but it'll be useless when fates collide becomes legal
 
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