Lucario2 said:
1. On its own its to slow meens not playable.
4. 5\5 Because if you play it right its fast, strong and constant.
Oops? Its not good because its slow, but it can be fast? People are a bit more resourceful than you think. Some players will play a card to death simply to dismiss it.
1. How does the card stand on its own? Is it good, bad, or have potential? Is it worth being played?
This guy is not fun on his own. As I recall, his basic does a maximum of 60 damage (DCE allowed). The only added effect is lost zoning on remove. That already means that he is not a very good card on his own. He is clunky and overall poor. He is basic, but does not function with the SP engine. By the time you'll have one of these guys out, your opponent will have a method to KO him.
The Body is actually worse than how people reguard it. It gives the facade that you're damaging your opponent. You can let loose them to 4, weavile(?) them to 3, cyrus them to 1 (if your lucky). You need to hope your opponent doesn't have a way to draw. Even then, they won't ever be in the draw-pass mode. If their draw is worth playing, they'll drop it. If not, they would save it for later, or attack (discarding it). This format is filled with decks that play judge/copycat/PONT/uxie. You will rarely use this guy to lock down your opponent. He simply cannot be played for his body
His attack is sub par as well. For P P C C, he does 30, spread. This would be fine, but I cannot find another giratina that spreads decently. The Lost Zone does help, but if you can only KO Uxies and Azelfs (and THAT takes 3 turns, or 2 + bats). The attack takes 3 turns to set up, and takes another 3 turns to be useful. That's SIX turns. You won't be locking your opponent in that time with this guy alone, so he really won't be of much use.
2. What popular metagame decks is it used in?
None at all. This guy is too slow to be in the metagame. This format is dominated by 1 energy attackers (and SP). It is slowing down a bit, but we need to go at a snail's pace to make this guy decent.
3. What combos can you use it with? How so?
This guy can be used (I GUESS) with a few cards. Weavile UD comes to mind. Weavile UD let's you discard a card from your opponent's hand. It will slow their game down, and give you hope to do damage with Giratina X's body. Metagross SV is a decent tech in a deck around this guy (if you care to play him). Metagross SV reduces max HP accross the board by 20. This means that its easier to lost Zone with Tina's attack. Crobat G and poketurns also help a lot.
Sadly, this guy is only good for his body (even then...). Now that Moonlight is gone, he needs a heavy warp point, warp energy, and switch line to be good.
4. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
Once again, Tina X is very slow, and nearly unplayable. He gives the illusion of hurting your opponent with his body, but it will never become unbearable for your opponent. If you're lucky, you might prevent a few attacks, but it would rarely come to that. They have to make a few educated decisions on what to discard, but that is the only thing you'll get from Tina X. I'll give it 2/5
5. How's the artwork?
I've never loved Shizurow. This card is a bit too showy for me. I'd rather something that looks sneaky, as that's what this guy is. Tina has never been so in-your-face as a character. Still looks decent though. 3/5