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Standard Glaceon GX/Alolan Sandslash

Luke Greenheim

Aspiring Trainer
Member
Pokemon: 18
2 x Eevee SUM
1 x Glaceon GX ULP
1 x Leafeon GX ULP
2 x Manaphy EX BKP
2 x Alolan Vulpix SMGR
1 x Alolan Ninetales GX SMGR
1 x Alolan Ninetales SMBS
2 x Alolan Sandshrew ULP
2 x Alolan Sandslash SMGR
2 x Piplup ULP
2 x Empoleon ULP

Supporters: 11
1 x Lana
2 x Lillie
2 x Professor Kukui
1 x Wally
2 x Team Skull Grunt
1 x Mars
1 x Lusamine
1 x Delinquent

Items: 19
2 x Bursting Balloon
2 x Rare Candy
3 x Great Ball
2 x Nest Ball
1x Ultra Ball
1 x Pal Pad
3 x Energy Lotto
2 x Energy Retrieval
1 x Rescue Stretcher
1 x Fighting Fury Belt
1 x Silent Lab

Energy: 12

7 x Water Energy
1 x Splash Energy
4 x Double Colorless

Strategy: To Disarm and attack!

Main:
*
Eevee-Glaceon GX: evolves quickly and shuts off opponent's abilities
*Manaphy EX: lets me switch pokemon with water energy attached at no retreat cost
*Leafeon GX: with a water energy attached to it I can make it my active pokemon, heal Glaceon GX, then switch out Glaceon GX again.
*Alolan Sandslash: use Slush Rush to draw another card. If necessary can make Alolan Sandslash my active pokemon, use Smash Turn (does 50 damage), and lets me switch Alolan Sandslash with a benched pokemon (Glaceon GX).

Back-up (if necessary):
*
Alolan Ninetales: prevents all damage from attacks of GX or EX Pokemon. (basically immune to opponent's pokemon)
*Alolan Ninetales GX: Blizzard Edge does 160 damage and discard 2 energy from Alolan Ninetales GX, but I can get it back with energy retrieval.
*Empoleon: Either Total Command that does 20x the # of all pokemon in bench or Whirlpool that does 90 damage and discards an energy from opponent's active pokemon.

Trainers:
*
Mars: I draw 2 cards, discards a random card from opponent's hand
*Team Skull Grunt: reveals opponent's hand, discards 2 energy from opponent's hand
*Stadium-Delinquent-Lusamine: discards stadium card I placed, opponent discards 3 cards, play Lusamine to get Delinquent and Stadium back, repeat until i run out of Lusamine cards.

Any thoughts or areas of improvement?
 
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You know you can retreat only once per turn so that leafeon tactic is not going to work unless you use some item card to make that second switch.
 
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