Personally, I'd like to see a need for
no Special T1 rules because of card design and refined general rules. That won't be happening anytime soon, as all cards from Black & White to present would require errata and/or banning. XP In lieu of that, here's what I got.
Yes, some of these will still require card errata, bans, and/or making certain cards less useful (maybe even pointless) in the current card pool... but the current system doesn't actually work. The question is how much has to be sacrificed to fix things, and then determining if those are worthwhile. I'm operating under the idea that what I propose
is worth it, but folks can debate that with me... though maybe via PM. Unless this is on topic, in which case fire away!
Suggested T1 Rule Changes
- A Pokémon may manually Evolve once during your turn, so long as it was in play during your opponent's previous turn. This tweak means the player going first cannot manually Evolve anything but the player going second may Evolve anything s/he had in play from opening setup or somehow managed to put into play during her/his opponent's previous turn. Not to be used without the next rule.
- Attacks do no damage during a player's first turn. This applies to both players. Basic attackers focused on damage still get a turn to attach Energy without getting damaged, and it might need further tweaking if cards with strong control/disruption effects, mill effects, damage counter placement effects, etc. create a toxic play environment. Players can easily use attacks for their set up, and that is a beautiful thing.
Player 1 gets first crack at
damaging attacks
but Player 2 gets first crack at
Evolving.
Technically, however, there are no rules that only apply to
one player during his or her first turn. Player 1 cannot Evolve because none of his or her Pokémon were in play during his or her opponent's previous turn (as said opponent hasn't had any turns!).