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Standard Golduck Rouge Deck

CatullusEnivri

Aspiring Trainer
Member
4 Golduck (SM29)
2 Golduck BREAK (BP18)
4 Psyduck (SM28)
2 Starmie (Evo31)
2 Staryu (BP25)
2 Tapu Lele GX (GR60)
1 Tapu Fini GX (BSh39)
1 Oranguru (SM113)

4 Professor Sycamore (BP107)
4 Shauna (FC111) / 4 Cynthia (UP???)
2 Professor Kukui (SM128)
1 Guzma (BSh115)
1 Brigette (BT134)

4 Ultra Ball (FF99)
3 Choice Band (GR121)
3 Aqua Patch (GR119)
2 Professor's Letter (BT146)
2 Super Rod (NV95)
1 Field Blower (GR125)
1 Town Map (BC136)

1 Brooklet Hill (GR120)

13 Water Energy



Cynthia: Shuffle your hand into your deck and draw 6 cards.



The strategy of this deck is to get up a Golduck BREAK and dish out 2HKOs by getting your two water energies back every turn with Starmie. Tapu Fini is there to get rid of high energy attackers and continue attacking with Golduck.

I use Shauna over N simply because I like the consistency Shauna has always getting 5 instead of based on how the game is going. Obviously I will opt for Cynthia when it comes out, but still no N. I have 1 Guzma because I don't find myself using that often. If I need to attack the bench I will load up Tapu Fini and snipe 120. I have two Kukui because Golduck only hits 120/150 on EX/GXd and Kukui has the chance to bump it up to OHKOs on 170hp EX/GXs. Havn't done a lot of playtesting because I have no local league.
 
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