Hi everyone, I'm new here, so please be kind
I am an old time pokemon player. Some years ago I discovered Showdown, but now I discovered tcgone, and I do love playing tcg on tcgone.
Decks usually bore me in no time, especially meta decks: I am not able yet to understand the fine regulation of techs, but net decking everytime is boring too. So, I tried to build a deck which is funny to play but semi viable too.
It is a sort of toolbox using Golisopod GX to get some nice damage.
Pokemon (19)
2 Tapu Koko (SMP 30)
2 Slugma (CLS 23)
1 Oranguru (UPR 114)
1 Golisopod (GRI 9)
1 Fomantis (SM 14)
1 Tapu Lele-GX (GRI 60)
2 Magcargo (CLS 24)
3 Golisopod-GX (BUS 17)
3 Wimpod (BUS 16)
1 Oranguru (SM 113)
1 Lurantis (SMP 25)
1 Ditto Prism Star (LOT 154)
Trainer (32)
2 Professor Kukui (SM 128)
2 Cynthia (UPR 119)
4 Guzma (BUS 115)
4 Lillie (SM 122)
2 Acerola (BUS 112)
4 Acro Bike (CLS 123)
2 Nest Ball (SM 123)
3 Choice Band (GRI 121)
2 Net Ball (LOT 187)
1 Rescue Stretcher (GRI 130)
4 Ultra Ball (SM 135)
1 Switch (SM 132)
1 Life Forest Prism Star (LOT 180)
Energy (9)
4 Double Colorless Energy (SM 136)
5 Grass Energy (SM 164)
I try to explain some point of it:
I hope you have many suggestions too
I am an old time pokemon player. Some years ago I discovered Showdown, but now I discovered tcgone, and I do love playing tcg on tcgone.
Decks usually bore me in no time, especially meta decks: I am not able yet to understand the fine regulation of techs, but net decking everytime is boring too. So, I tried to build a deck which is funny to play but semi viable too.
It is a sort of toolbox using Golisopod GX to get some nice damage.
Pokemon (19)
2 Tapu Koko (SMP 30)
2 Slugma (CLS 23)
1 Oranguru (UPR 114)
1 Golisopod (GRI 9)
1 Fomantis (SM 14)
1 Tapu Lele-GX (GRI 60)
2 Magcargo (CLS 24)
3 Golisopod-GX (BUS 17)
3 Wimpod (BUS 16)
1 Oranguru (SM 113)
1 Lurantis (SMP 25)
1 Ditto Prism Star (LOT 154)
Trainer (32)
2 Professor Kukui (SM 128)
2 Cynthia (UPR 119)
4 Guzma (BUS 115)
4 Lillie (SM 122)
2 Acerola (BUS 112)
4 Acro Bike (CLS 123)
2 Nest Ball (SM 123)
3 Choice Band (GRI 121)
2 Net Ball (LOT 187)
1 Rescue Stretcher (GRI 130)
4 Ultra Ball (SM 135)
1 Switch (SM 132)
1 Life Forest Prism Star (LOT 180)
Energy (9)
4 Double Colorless Energy (SM 136)
5 Grass Energy (SM 164)
I try to explain some point of it:
- 2 Magcargo and a solid line of Kukui, Lillie, and Acro Bike let me get everything I need, for example DCE, Choice Band, Guzma, Switch. Oranguru SM helps too.
- Baby Golisopod can hit Hoopa.
- Lurantis promo is a sort of tech. With a Lurantis in the bench and a Choice Band, First Impression OHKOes Lele, and with a Kukui OHKOes all the Necrozmas. Moreover, I find it is so important against 1 prize attackers, for example baby Buzzwole, Empoleon, and Alolan Exeggutor. The first is OHKOed with First Impression, the latter ones are OHKOed with First Impression and a Kukui. Moreover, the 20 more points let Crossing Cut GX hit for 210 with a Choice Band.
- Oranguru UPR is here mainly for Sylveon and stall matchup. I don't understand if it is really useful or not.
- I use Koko mainly for the free retreat. It is an obvious combo with Golisopod, especially after a ko.
I hope you have many suggestions too
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