Deck List:
3 Golett NV 71
2 Golurk NV 72
2 Throh BW 61
3 Petilil EP 13
1 Lilligant EP 14
2 Lilligant NV 5
1 Virizion NV 13
2 Minccino BW 88
2 Cinccino BW 89
2 Super Scoop Up
3 Switch
2 Cheren
2 Rocky Helmet
2 Energy Retrieval
2 Super Rod
2 Professor Juniper
3 Interviewer's Questions
2 Great Ball
2 Pokemon Communication
2 Pokemon Catcher
2 {C}{C}
8 {F}
8 {G}
Just been tweaking my new deck. I used a slightly different version of this deck in my local Cities Championship, and came 4th. Hopefully this deck will do better
Basic idea is Golurk Golurk Golurk. Get golurk out as soon as possible. The card is high cost, which explains the DC energy, which I can draw through Cheren/ Interviewers questions.
Whne Golurk is damaged, I can either:
switch him with NV Lilligant, and use Aromax. I can then use Super Scoop us on Lilligant and build it up again on my bench, or use switch.
Failing that, I would have to use Super Scoop Up on Golurk instead. Not a good option, but for Backup, EP Lilligant is great for status changes, Throh is good for power/ high HP/ and/or switching the opponent's pokemon around.
Circulating Golurk about the field is basically my strategy for the whole game, using NV Lilligant as a healer and EP Lilligant as an offensive card. I modified this deck to include Virizion as it is a powerful basic pokemon which also gives me greater draw power (you can never have too much.)
Whilst all this is going on, I use the other double colourless energy for a second Golurk, OR I build BW Cinccino on the bench and deliver a knock out low by using 'Do The Wave' with a full bench.
This deck is far from perfect, (for example I am wondering if I have too many trainers...) but I would love to hear some feedback/ advice which is greatly appreciated.
3 Golett NV 71
2 Golurk NV 72
2 Throh BW 61
3 Petilil EP 13
1 Lilligant EP 14
2 Lilligant NV 5
1 Virizion NV 13
2 Minccino BW 88
2 Cinccino BW 89
2 Super Scoop Up
3 Switch
2 Cheren
2 Rocky Helmet
2 Energy Retrieval
2 Super Rod
2 Professor Juniper
3 Interviewer's Questions
2 Great Ball
2 Pokemon Communication
2 Pokemon Catcher
2 {C}{C}
8 {F}
8 {G}
Just been tweaking my new deck. I used a slightly different version of this deck in my local Cities Championship, and came 4th. Hopefully this deck will do better
Basic idea is Golurk Golurk Golurk. Get golurk out as soon as possible. The card is high cost, which explains the DC energy, which I can draw through Cheren/ Interviewers questions.
Whne Golurk is damaged, I can either:
switch him with NV Lilligant, and use Aromax. I can then use Super Scoop us on Lilligant and build it up again on my bench, or use switch.
Failing that, I would have to use Super Scoop Up on Golurk instead. Not a good option, but for Backup, EP Lilligant is great for status changes, Throh is good for power/ high HP/ and/or switching the opponent's pokemon around.
Circulating Golurk about the field is basically my strategy for the whole game, using NV Lilligant as a healer and EP Lilligant as an offensive card. I modified this deck to include Virizion as it is a powerful basic pokemon which also gives me greater draw power (you can never have too much.)
Whilst all this is going on, I use the other double colourless energy for a second Golurk, OR I build BW Cinccino on the bench and deliver a knock out low by using 'Do The Wave' with a full bench.
This deck is far from perfect, (for example I am wondering if I have too many trainers...) but I would love to hear some feedback/ advice which is greatly appreciated.