• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

googleGar (needs main pokemon in thread title)

mawliekid

Like A Boss
Member
So, in another thread, there was a discussion I brought up about a LostGar deck running off of the google Engine. This deck, in theory, is really durable and good, but has terrible set up, and will always loose to time. So, here is a skeleton I built, I would love to hear opinions

Pokemon

3 Pichu
2-1-2 Gengar Prime
2-1-2 Vileplume
2-1-2 Reuniclus
2-2 Blissey
2 Mr.Mime

Total 24

TSS
4 Collector
3 Elm
4 Rare Candy
4 Seeker
2 Judge
2 PONT
3 Twins
2 Lost World

Total 24

energy

10 Psychic
2 Rescue


Ok, so the point of the deck is to set up Gengar, Reuniclus, and Vileplume. You make Gengar your active and tank while throwing pokemon into the Lost Zone. the way you want your field to be set up is like this
Active: Gengar
Bench: Gengar, Vileplume, Reuniclus, Mr.Mime, (Empty)
One Gengar to have another pokemon to stack energies on (though is not necessarily). Vileplume/Reuniclus for the obvious, Mr.Mime to be able to look at the opponents hand, and an empty spot to drop a Blissey when needed.

Ok, before listing its weaknesses, let me list this decks strengths.

It can only be KO'ed to pokemon that have a base damage higher than 130, or energy stackers (Ex: Lanturn or Scizor) This is because this deck shuts down all outside boosts. Vileplume shuts down Plus Power, and the fact that you dont take prizes protects you from Black Belt (which has been used as a tech to counter the google engine) It protects you from legends because (assuming you are Hurling into Darkness every turn) your opponent has an extremely slim chance of getting both pieces of a Legend from their deck in a single turn (if they attempt to get a piece the turn before, you Hurl it.) it becomes harder for them to get both pieces in a single turn because you shut down their Twins support.
Because this deck can abuse Seeker so well, you can make sure your opponent has a pokemon (or upto 3) in their hand no matter what up to four times, while also picking up Blissey.
Also through the use of Seeker, this deck also has a much better match up with ZPS(T). Even though the deck runs low amounts of Pokemon, you can still force them to put a Pokemon back into their hand 4 times.

The weaknesses:
It has a slow set up. It needs to set up 3 stage two's withing the first 2 or 3 turns, which is an extremely difficult task, though not impossible. I have a friend who was able to accomplish this consistently in a google variant (He ran 2 Serperior instead of Blissey)

It will always lose on time. but this was a given for any LostGar build.

i would love to hear any comments or critisism
 
RE: googleGar

MAX TWINS!!!!!

+1-0-0 Oddish
+1-0-0 Solosis
+1-2-1 Gengar
+1 Spiritomb TM
+1 Twins
+3 Sages


-4 Psychic Energy
-1 Mr. Mime CL
-1-1 Blissy HS
-2 Judge
-2 Pont
-1 Elm's Training Method

This should run better.... also once again! MAX TWINS MAX TWINS

there is no reason not to, you won't be taking any prizes.

Spiritomb can be pretty disruptive in certain situations, especially with seeker, and it forces your opponent to hand refresh, and give you a chance as Hurling something on a turn you might not have been able to.

Lastly, with Twins search.... ten energy is WAY too much. 6 is enough. Rescue might not be nessecary, but you might like it, so to each his own.
 
RE: googleGar

Hmm, See, i've never used a deck that only plays a 1-1 line of anything. I feel if you go down to 1 of anything in a pokemon deck, that card becomes terribly inconsistent.
Do 1-1 lines, like with Blissey, actually work?
 
RE: googleGar

Ask Pramawat. 1-0-1 Machamp, 1-1-1 Dusknoir, 1-1 Claydol, 2nd at Worlds 2010.

I agree with all of Minty's changes, but I would also like to take off the other 2 Elm's' for 2 Pokémon Communication. Those Evos need to come out ASAP, and it wouldn't be a bad idea to take off a Rescue for one either.
 
Back
Top