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Gothitelle/Accelgor/Musharna/Dusknoir/Mew EX

DeckMaster

MasterOfMaking
Member
21 Pokemon

  • 4-1-4 Gothitelle
    2-2 Accelgor
    1-0-1 Dusknoir
    2-1 Musharna
    3 Mew EX

35 Trainers

  • 3 Colress
    3 N
    4 Professor Juniper
    4 Skyla
    3 Pokemon Communication
    2 Level Ball
    2 Ultra Ball
    4 Rare Candy
    1 Tropical Beach
    1 Battle City (could not get another tropical beach)
    3 Float Stone
    1 Pokemon Catcher
    1 Town Map
    1 Tool Scrapper
    1 Super Rod
    1 Dowsing Machine
4 Energy

  • 4 Double Colorless
Strategy: get Gothitelle out in active turn 2 or turn 3 the latest then get acceglor out and a mew EX (you do not want to use accelgor to attack you want to use Mew's ability Versatile to copy Accelgor's Deck and Cover attack so i can use it every turn and i do not need to have a shelmet to evolve accelgor each time to attack) then you attach a DCE to Mew EX and try to use Accelgor's Deck and Cover every turn then you try to get Dusknoir to move off all the damage counters off the defending pokemon so he never dies and they are Paralyzed for ever if we did not have dusknoir then once i kill the defending pokemon they have one turn to attack so we do not want that so we have dusknoir then we try to get out Musharna. Musharna Really helps this deck end game because 1. it thins your deck out 2. it gets you your Mew and DCE almost every turn 3. if you have 0 cards in your deck you Deck And Cover with Mew then they both go back in your deck then you draw a Mew or DCE then you get draw a card with musharna then you have 0 cards again and you keep doing that (you could do it with 1 card in your deck again)
 
This list looks almost identical to the one on TheDeckOut, and it won Norwegian Nationals.
Dusknoir isn't just to help, it's to win you the game by picking off bench prizes, you need it late-game. And Musharna is ideally for endgame when you have a thin deck, so you can guarantee the DCE and Mew. You want to Catcher in a Keldeo the instant it comes into play and get rid of it's Float Stone. Then Dusknoir ALL damage off the Keldeo onto the bench so Keldeo gets stuck.

-1 Dowsing Machine
+1 Computer Search
Just to get you that definite DCE when you can't draw into it.

-1 Gothorita
+1 Ultra Ball
You should be able to Candy all your Goths, and getting the Mew out ASAP is crucial.

Hope this helps! :D
 
i am going to go on TheDeckOut and see the difference's and i know that dusknoir and musharna helps alot but i did not want to write about dusknoir and musharna because i thought people knew what dusknoir and musharna did for the deck and if they did not i thought they would not care about them they would care about accelgor/Gothitelle but i am going to change it and for the changes i only play 1 Catcher so i really like the dowsing machine but i think i can make the change and for the Gothorita i like it because if i cant get the Gothitelle/Rare Candy on the second turn then i need to get the gothorita because if i do not get it third turn i mostly lose
 
ok i Play tested alot and i decided to change the deck list ok so here is the
Updated Version
20 Pokemon
4-0-4 Gothitelle
2-2 Accelgor
2-1 Musharna
1-0-1 Dusknoir
3 Mew EX

33 Trainers
3 Colress
3 N
4 Professor Juniper
4 Skyla
2-3 Pokemon Communication
2 Level Ball
2-3 Ultra Ball
4 Rare Candy
1 Tropical Beach/Battle City (if you do not have a Tropical Beach)
3 Float Stone
2 Pokemon Catcher
1 Town Map
1 Tool Scrapper
1 Dowsing Machine/Computer Search
1 Max Potion

4 Energy
4 Double Colorless
the last card is either Pokemon Communication/Ultra Ball or another Float Stone
 
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