RE: Gothitelle, Reuniculus *Updated* !Still probably needs help!
Seeing as how I play a Gothitelle/Reuniclus deck myself as a main presently, I look at some of these suggestions and my expression looks something like this 0_0
+1-0-1 Gothitelle
+1 Solosis
+Cheren x3
+Twins x2
+Psychic Energy x1
-Reshiram x1 OR Zekrom x1
-Max Potion x1
-Seeker x2
-Copycat x2
-Prof. Juniper x2
-DCE x1
My reasoning behind each of these changes is thus:
Reshi/Zek: Two is plenty, usually you'll have at least one out on the field by the time Reuniclus hits, so you have a few turns to play with, three is just too many and the slots can be better utilized. Personally I prefer to run Zekrom x2 in my deck for the pure fact that aside from Donphan, there aren't many decks in the meta that can utilize his weakness, and he is a good counter to Yanmega, but either one can work, and it may turn out that 1 of each is actually best because of the fact that while Zek counters Yanmega, Reshi isn't weak to Donphan.
Gothitelle/Twins: 4-2-4 may seem like an odd line to run, but theres a reason for this. This deck RUNS on Twins engine. A good start is getting Pichu in opening hand and filling your bench with your Gothitas, Solosis and usually one Zek/Reshi. Chances are that Pichu may not make it to T2, and if it does, it will probably get sniped or dragged up for the cheap KO before Gothitelle comes out. This being the case, this deck can expect to be 2-3 prizes behind before it really gets rolling, but once it does it's usually over for the opponent. 4-2-4 effectively utilizes this, and actually can go a step further by allowing you the room to sacrifice one gothitelle to be an active lock while you slowly build up one on your bench to come out swinging while not taking out a third of your attackers. With 3-2-3, doing this would leave you with only 2 gothitelles (minus a FSL) and in worst case scenario, could prove harmful. The extra 1-0-1 helps. As stated above, this deck runs on being behind for half the game, so you definitely need 4 twins. Any deck that runs 2 stage 2 lines needs 4 twins.
Solosis: Yanmega is a huuuuuge pain for poor solosis. If you run 2-2-2 Reuniclus and go up against a Yanmega deck, and one of your solosis gets prized, as soon as your opponent sees that single solosis on your bench, you'd better hope you got a rare candy and reuniclus in hand and that you start first, otherwise kiss your reuniclus and most likely your chances of winning good bye. The same is true for anyone running Catcher. The extra solosis gives you the security of being able to lose one or have one prized without completely destroying your deck. If two get prized, well, then your screwed either way.
Cheren/Copycat: Much better than Copycat, imho. All players run hand refresh and most run Junk Arm, so I find that even with the lock, they usually don't get big hands until late in the game when you already have your perfect setup and drawing isn't really necessary. The +3 draw may not sound like much, but that's a junk arm and 2 cards to chuck for a Max Potion/Rare Candy/Catcher, ect.
Max Potion: Two is enough, with Junk Arm that becomes a potential of 4. If your taking so much damage that you need to keep Max Potioning that much and can't sit it on your benched, then chances are your going to lose once you run out of max potion. With Gothitelle, Zekrom and Reshiram at 130 HP each, with one of each benched and Gothi active, you can hold on to 360 HP worth of damage without KOing anything.
Seeker: No real purpose in this deck. May seem nice to seeker up a fully saturated Zekrom/Reshiram, but with Max Potion and Junk Arm, those 2 spots are much better allocated.
Juniper: I have mixed feelings about Juniper. It's a nice draw support, but it has it's places and this deck doesn't seem to fit with it compared to a deck like ZPST. Twins is better here.
Psychic/DCE: 9 is actually an OK number, but I prefer 10 just because you will probably lose 2-3 before you start pulling prizes from catcher'd Gothitas or KOd gothitelles. On top of this, you need 5 energy to OHKO most of the current Meta. As for DCE, 3 seems a bit much, which is why I moved one to Psychic. Really, your only ever going to have one attached to a Zekrom/Reshiram in the ideal situation since the other would be your Max Potion target to not waste energy. The second DCE would be fodder for a retreat in the case of a Beartic lock so you can stall until that gothitelle can 1HKO that evil thing.
Hope this helps a little.