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Gothitelle, Reuniculus *Updated* !Needs help with speed!

spacemarine2142

Im not a marine. Im a spacemarine
Member
-Pokemon-

Gothitelle 3-2-3 (shadow room)
Reuniculus 2-2-2
Zekrom 2
Reshiram 1
Cleffa 1
Pichu 1


-19-


-Trainers/Supporters-

Max potion 3
Rare candy 3
Junk arm 2
Pokemon collector 4
Pokemon communication 3
Professor Oak's New Theory 3
Seeker 2
Pokemon catcher 2
Flower shop lady 1
Copycat 2
Professor juniper 2
Twins 2

-29-


-Energies-

Physcic energy 9
Double colorless energy 3

-60-


This is my first gothitelle deck and I myself have not played or seen one play before.
Your main attacker will be gothitelle and you will use reuniculus to switch damage from gothitelle back to zekrom/reshiram.
 
RE: Gothitelle, Reuniculus, Yanmega !NEED HELP!

Can i please get some feedback negative/postivie?
 
RE: Gothitelle, Reuniculus, Yanmega !NEED HELP!

That Yanmega doesn't belong there. If you even break the lock for 1 turn to use Yanmega, that's catcher Reuniclus, gg.
You don't need 3 dragons. 2 is fine to absorb damage.
You definitely need more draw power. +2 PONT would do. Also you need 4 rare candy; that's 2 stage 2 lines you must get out fast.

-1 Yanma
-1 Yanmega
-1 Zekrom/Reshiram
+2 PONT
+1 Rare Candy
 
RE: Gothitelle, Reuniculus, Yanmega !NEED HELP!

petertclo said:
That Yanmega doesn't belong there. If you even break the lock for 1 turn to use Yanmega, that's catcher Reuniclus, gg.
You don't need 3 dragons. 2 is fine to absorb damage.
You definitely need more draw power. +2 PONT would do. Also you need 4 rare candy; that's 2 stage 2 lines you must get out fast.

-1 Yanma
-1 Yanmega
-1 Zekrom/Reshiram
+2 PONT
+1 Rare Candy

Yanmega is in there if you need someone to bring out on the unfortunate event of they actaully kill a gothitelle. And yes i do need draw power. I will try it out this way when i get a chance but not many people at my league have a good enough deck to have any troubles against.
 
RE: Gothitelle, Reuniculus, Yanmega !NEED HELP!

Gothitelle should NEVER be KO'ed in a match, as you have Reuniclus, Zekrom, and Max Potion to heal off any damage put onto your Pokemon. If you are really concerned about getting a Gothitelle KO'ed, then you can simply setup another Gothitelle (and maybe run a Shaymin as well). But, if Gothitelle is eventually KO'ed, then a 2-2 line of Yanmega won't be able to cover for Gothitelle.
 
RE: Gothitelle, Reuniculus, Yanmega !NEED HELP!

Get rid of that Yanmega. It has no place in a Gothitelle deck. With Yanmega gone, get rid of Copycat for 1 PONT and 2 Juniper. Seeker is uneeded because you have Max Potion, so replace those for Junk Arms. Put in 1 Rare Candy, because you need as many as you can, 1 Catcher, for cheap KOs, 1 Junk Arm for consistency, and 1 more PONT for drawpower. Idk if you want the Blissy in there, if you don't feel attached then ditch it for 1 Collector and 1 Communication.

-2-2 Yanmega
-3 Copycat
-2 Seeker
-1-1 Blissy

-11

+2 PONT
+3 Junk Arm
+1 Rare Candy
+2 Juniper
+1 Catcher
+1 Communication
+1 Collector

+11
 
RE: Gothitelle, Reuniculus, Yanmega !NEED HELP!

Thanks for all ideas so far. As I am seeing new posts come up about the yanmega i feel as if it shouldnt be there as well. I am going to update my list and see how it is from there.
 
RE: Gothitelle, Reuniculus *Updated* !Still probably needs help!

*Bump* deck is updated. How does it look from here?
 
RE: Gothitelle, Reuniculus *Updated* !Still probably needs help!

You absolutely need 4 Rare Candy and 4 Communication.
Take out 1 Zekrom and 1 Max Potion. You won't really run out of places to put damage counters...
 
RE: Gothitelle, Reuniculus *Updated* !Still probably needs help!

-Reshiram 1
-Max potion 1
-Professor Oak's New Theory 2
-Physcic energy 2

+4 Sages Training
+1 Pichu
+1 Cleffa

sages helps you grab what you want instead of just redrawing useless cards.
you need atleast 1 cleffa for if you draw bad and pichu isnt really needed you could replace it with something else but its really good to have.
it gives you another option if you dont want to shuffle your hand back in like if you have a rare candy and goth in hand but no basic etc.
 
RE: Gothitelle, Reuniculus *Updated* !Still probably needs help!

Pichu is horrible due to the fact of it lets them get set up to meaning less time to get gothi and reinci out. Cleffa is easy snipe due to the nature of kingdra and yanmega. And i will also try taking out the zeki n potion for candy n communication. Will update by sunday.
 
RE: Gothitelle, Reuniculus *Updated* !Still probably needs help!

No twins? No wonder you think the babies are terrible.
-1 psychic
-1 DCE
-1 FSL
-1 PONT
-1 Reshiram
+3 twins
+1 cleffa
+1 pichu
 
RE: Gothitelle, Reuniculus *Updated* !Still probably needs help!

pokemonjoe said:
No twins? No wonder you think the babies are terrible.
-1 psychic
-1 DCE
-1 FSL
-1 PONT
-1 Reshiram
+3 twins
+1 cleffa
+1 pichu

Dang... good point right there xD


Post has been updated again. Post replies on how it looks at the moment. This might change as me and my buddy play it to see how we can tweak it more. And thanks for all the ideas so far.
 
RE: Gothitelle, Reuniculus *Updated* !Still probably needs help!

Seeing as how I play a Gothitelle/Reuniclus deck myself as a main presently, I look at some of these suggestions and my expression looks something like this 0_0

+1-0-1 Gothitelle
+1 Solosis
+Cheren x3
+Twins x2
+Psychic Energy x1

-Reshiram x1 OR Zekrom x1
-Max Potion x1
-Seeker x2
-Copycat x2
-Prof. Juniper x2
-DCE x1

My reasoning behind each of these changes is thus:

Reshi/Zek: Two is plenty, usually you'll have at least one out on the field by the time Reuniclus hits, so you have a few turns to play with, three is just too many and the slots can be better utilized. Personally I prefer to run Zekrom x2 in my deck for the pure fact that aside from Donphan, there aren't many decks in the meta that can utilize his weakness, and he is a good counter to Yanmega, but either one can work, and it may turn out that 1 of each is actually best because of the fact that while Zek counters Yanmega, Reshi isn't weak to Donphan.

Gothitelle/Twins: 4-2-4 may seem like an odd line to run, but theres a reason for this. This deck RUNS on Twins engine. A good start is getting Pichu in opening hand and filling your bench with your Gothitas, Solosis and usually one Zek/Reshi. Chances are that Pichu may not make it to T2, and if it does, it will probably get sniped or dragged up for the cheap KO before Gothitelle comes out. This being the case, this deck can expect to be 2-3 prizes behind before it really gets rolling, but once it does it's usually over for the opponent. 4-2-4 effectively utilizes this, and actually can go a step further by allowing you the room to sacrifice one gothitelle to be an active lock while you slowly build up one on your bench to come out swinging while not taking out a third of your attackers. With 3-2-3, doing this would leave you with only 2 gothitelles (minus a FSL) and in worst case scenario, could prove harmful. The extra 1-0-1 helps. As stated above, this deck runs on being behind for half the game, so you definitely need 4 twins. Any deck that runs 2 stage 2 lines needs 4 twins.

Solosis: Yanmega is a huuuuuge pain for poor solosis. If you run 2-2-2 Reuniclus and go up against a Yanmega deck, and one of your solosis gets prized, as soon as your opponent sees that single solosis on your bench, you'd better hope you got a rare candy and reuniclus in hand and that you start first, otherwise kiss your reuniclus and most likely your chances of winning good bye. The same is true for anyone running Catcher. The extra solosis gives you the security of being able to lose one or have one prized without completely destroying your deck. If two get prized, well, then your screwed either way.

Cheren/Copycat: Much better than Copycat, imho. All players run hand refresh and most run Junk Arm, so I find that even with the lock, they usually don't get big hands until late in the game when you already have your perfect setup and drawing isn't really necessary. The +3 draw may not sound like much, but that's a junk arm and 2 cards to chuck for a Max Potion/Rare Candy/Catcher, ect.

Max Potion: Two is enough, with Junk Arm that becomes a potential of 4. If your taking so much damage that you need to keep Max Potioning that much and can't sit it on your benched, then chances are your going to lose once you run out of max potion. With Gothitelle, Zekrom and Reshiram at 130 HP each, with one of each benched and Gothi active, you can hold on to 360 HP worth of damage without KOing anything.

Seeker: No real purpose in this deck. May seem nice to seeker up a fully saturated Zekrom/Reshiram, but with Max Potion and Junk Arm, those 2 spots are much better allocated.

Juniper: I have mixed feelings about Juniper. It's a nice draw support, but it has it's places and this deck doesn't seem to fit with it compared to a deck like ZPST. Twins is better here.

Psychic/DCE: 9 is actually an OK number, but I prefer 10 just because you will probably lose 2-3 before you start pulling prizes from catcher'd Gothitas or KOd gothitelles. On top of this, you need 5 energy to OHKO most of the current Meta. As for DCE, 3 seems a bit much, which is why I moved one to Psychic. Really, your only ever going to have one attached to a Zekrom/Reshiram in the ideal situation since the other would be your Max Potion target to not waste energy. The second DCE would be fodder for a retreat in the case of a Beartic lock so you can stall until that gothitelle can 1HKO that evil thing.

Hope this helps a little.
 
RE: Gothitelle, Reuniculus *Updated* !Still probably needs help!

-1 Seeker (one is enough, it won't be often used)
-2 Juniper (with two stage twos, you'll often have to discard important cards)
+2 Twins (with 2 stage 2s, you'll often fall behind, and twins helps you get back in the game)
+1 Junk Arm (consistent. You run low Trainer lines too, so this will give extra use from them)
 
RE: Gothitelle, Reuniculus *Updated* !Still probably needs help!

glaceon said:
-1 Seeker (one is enough, it won't be often used)
-2 Juniper (with two stage twos, you'll often have to discard important cards)
+2 Twins (with 2 stage 2s, you'll often fall behind, and twins helps you get back in the game)
+1 Junk Arm (consistent. You run low Trainer lines too, so this will give extra use from them)

Decent idea, but unfortunatly i always get the pleasure of running against trainer lock decks so thats why i have 2 seeker. They were originally in there for blissy but i took that out and was like well seeker is a decent back up. Ill take this into consideration after today so i can see how my updated deck runs at league.
 
This deck is never going to be fast. Gothitelle isn't meant to be fast.

You're going to get prizes behind every game no matter what unless you are playing a really crappy deck or your opponent draws absolute garbage hands.
 
True. What I should be saying is the deck is slow atm because i can never pull any of the draw/shuffle cards. I feel as if more need to be put in or my luck with the deck is garbage.
 
I too have that problem sometimes, but it happens to every deck in existence. My suggestion is to just keep playing with the deck and make sure to shuffle good as this deck seems to always get big pockets of cards clumped together (don't as how many times I've PONTed and got 3 twins together cause I didnt shuffle good).
 
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